three.js model, downloadable as OBJ or GLB
日本語の概要は準備中です。原文の説明を表示しています。
Single self-contained file that works offline
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Export the current design as a single self-contained HTML file that works completely offline — no external dependencies.
There is a deterministic bundler (super_inline_html tool) that can inline resources referenced directly in HTML attributes — img src/srcset, source src/srcset, video/audio/track src, video poster, SVG <image href>/<use href>, link href (stylesheets, favicons), script src, CSS url() and @import, inline style attributes. However, it CANNOT discover resources that are only referenced as strings in JavaScript or JSX code — for example:
<img src={"./hero.png"} />background: url('./pattern.svg')Your job is to prepare the HTML file so the bundler can capture everything, then run it.
Copy the current HTML file. Read it. Copy its dependencies. Look through ALL the code (inline scripts, imported JSX files, styled-components, etc) for any resource URL that is referenced as a string in code rather than as an HTML attribute. This includes:
<img src={...} />, style={{ backgroundImage: ... }})Note: if you use the Anthropic API in the project, it will not work standalone. If this is core to the project, STOP and tell the user!
For EACH resource found in step 1, add a <meta> tag in the <head>:
<meta name="ext-resource-dependency" content="<url>" data-resource-id="<id>" />
Where:
content is the URL of the resource (relative to the HTML file, or absolute)data-resource-id is a short, unique identifier (e.g. "heroImage", "patternSvg")Then update the code to reference window.__resources[id] instead of the hardcoded URL. At runtime in the bundled file, window.__resources[id] will contain a blob URL pointing to the inlined resource data.
Example:
<!-- In <head>: -->
<meta name="ext-resource-dependency" content="./hero.png" data-resource-id="heroImg" />
<meta name="ext-resource-dependency" content="./pattern.svg" data-resource-id="patternBg" />
<!-- In code, replace: -->
<!-- <img src={"./hero.png"} /> -->
<!-- with: -->
<!-- <img src={window.__resources.heroImg} /> -->
IMPORTANT:
content are relative to the HTML page itselfCreate a lightweight SVG thumbnail that acts as a splash screen while the bundled file unpacks. This SVG should be a simplified, representative preview of the design — e.g. the key shapes, layout silhouette, or a branded loading visual. It doesn't need to be pixel-perfect, just visually representative so the user sees something meaningful instantly. It will be displayed TINY so a simple glyph on a vibrant color BG is enough.
Add it as a <template> tag in the source HTML:
<template id="__bundler_thumbnail" data-bg-color="#0a5e3e">
<svg viewBox="0 0 1200 800" xmlns="http://www.w3.org/2000/svg">
<!-- Simplified icon -->
</svg>
</template>
data-bg-color to match the page's background colorviewBox for proper aspect-fit scalingThe bundler will extract this and display it fullscreen (aspect-fit with the background color) while unpacking assets, then replace it with the real page. It also remains visible as the permanent fallback when JavaScript is disabled.
If you made changes in steps 1-3, save the modified HTML file first. Then (or if no changes were needed) call:
super_inline_html({ input_path: "<path-to-html>", output_path: "My Deck.html" })
Give the output file a friendly human name.
Read the tool result first — if any asset couldn't be resolved, super_inline_html lists it directly in its output ("N asset(s) could not be bundled: - asset not found: ./foo.png"). That's the authoritative miss list; fix those references and re-run before opening anything.
Then open the bundled output with show_html TO CHECK IT WORKS — this is a private verification step for YOU, not the delivery mechanism. Check get_webview_logs for runtime errors (JS exceptions, failed decodes). If there are issues, fix the source file and re-run.
You MUST deliver the final file using present_fs_item_for_download pointing directly at the inlined HTML output. This is the ONLY correct way to hand off a standalone export.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
three.js model, downloadable as OBJ or GLB
日本語の概要は準備中です。原文の説明を表示しています。
Manage your private to-do list for the user. Use to add or update tasks, record what they are waiting on, track blockers, mark tasks complete or canceled, and clean up the list. Not for Dreamers or external task trackers.
日本語の概要は準備中です。原文の説明を表示しています。
Run a goal as a project: you coordinate. Use for "agents <task>", "take this to done", "work on this in parallel", "what are my threads doing", "pick up <slug>", "resume <slug>", "keep going until it is merged". Under `/agents` you do the work yourself unless it needs several lanes or a long wait — you judge; the plan line says why. No target you could verify (a file, API, number or measure) → the grill interview first, not threads. Read this skill before proposing anything for `/agents`: without it a proposal is in-session subagents.
日本語の概要は準備中です。原文の説明を表示しています。
Timeline-based motion design
日本語の概要は準備中です。原文の説明を表示しています。
The user's synced Apple Health (HealthKit) data: daily metrics (steps, distance, calories, heart rate, HRV, VO2max), sleep sessions (stages, quality, efficiency), and workouts.
日本語の概要は準備中です。原文の説明を表示しています。
Create, read, edit, or manipulate Word documents (.docx) and Word templates (.dotx). Use whenever a build task's artifact kind is document with the default docx output, or the task mentions a Word doc, .docx, or .dotx, extracts or reorganizes content from one, inserts or replaces images, does find-and-replace in one, or works with tracked changes (redlines) or comments. Covers python-docx generation, raw OOXML editing of existing files, document structure and formatting, and render verification. Not for PDFs, spreadsheets, or Google Docs.
日本語の概要は準備中です。原文の説明を表示しています。