2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Next.js best practices - file conventions, RSC boundaries, data patterns, async APIs, metadata, error handling, route handlers, image/font optimization, bundling
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Apply these rules when writing or reviewing Next.js code.
See file-conventions.md for:
Detect invalid React Server Component patterns.
See rsc-boundaries.md for:
Next.js 15+ async API changes.
See async-patterns.md for:
params and searchParamscookies() and headers()See runtime-selection.md for:
See directives.md for:
'use client', 'use server' (React)'use cache' (Next.js)See functions.md for:
useRouter, usePathname, useSearchParams, useParamscookies, headers, draftMode, aftergenerateStaticParams, generateMetadataSee error-handling.md for:
error.tsx, global-error.tsx, not-found.tsxredirect, permanentRedirect, notFoundforbidden, unauthorized (auth errors)unstable_rethrow for catch blocksSee data-patterns.md for:
Promise.all, Suspense, preload)See route-handlers.md for:
route.ts basicspage.tsxSee metadata.md for:
generateMetadata functionnext/ogSee image.md for:
next/image over <img>sizes attributeSee font.md for:
next/font setupSee bundling.md for:
See scripts.md for:
next/script vs native script tagsid@next/third-partiesSee hydration-error.md for:
See suspense-boundaries.md for:
useSearchParams and usePathnameSee parallel-routes.md for:
@slot and (.) interceptorsdefault.tsx for fallbacksrouter.back()See self-hosting.md for:
output: 'standalone' for DockerSee debug-tricks.md for:
--debug-build-pathsまだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。