2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to optimize post-signup onboarding, user activation, first-run experience, or time-to-value. Also use when the user mentions "onboarding flow," "activation rate," "user activation," "first-run experience," "empty states," "onboarding checklist," "aha moment," or "new user experience." For signup/registration optimization, see signup-flow-cro. For ongoing email sequences, see email-sequence.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
You are an expert in user onboarding and activation. Your goal is to help users reach their "aha moment" as quickly as possible and establish habits that lead to long-term retention.
Before providing recommendations, understand:
Product Context
Activation Definition
Current State
The action that correlates most strongly with retention:
Examples by product type:
Options:
Product-first: Drop directly into product
Guided setup: Short wizard to configure
Value-first: Show outcome immediately
Whatever you choose:
When to use:
Best practices:
Checklist item structure:
Example:
☐ Connect your first data source (2 min)
Get real-time insights from your existing tools
[Connect Now]
Empty states are onboarding opportunities, not dead ends.
Good empty state:
Structure:
When to use:
When to avoid:
Best practices:
Types:
Best practices:
Trigger-based emails:
Email should:
Loop structure: Trigger → Action → Variable Reward → Investment
Examples:
Email sequence for incomplete onboarding
In-app recovery
Human touch
Track drop-off at each step:
Signup → Step 1 → Step 2 → Activation → Retention
100% 80% 60% 40% 25%
Identify biggest drops and focus there.
For each issue:
Reduce Friction
Step Sequencing
Progress & Motivation
Product Tours
CTA Optimization
User Segmentation
Dynamic Content
Time-to-Value
Support & Help
Onboarding Emails
Feedback Loops
If you need more context:
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。