2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Caching strategies for LLM prompts including Anthropic prompt caching, response caching, and CAG (Cache Augmented Generation) Use when: prompt caching, cache prompt, response cache, cag, cache augmented.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
You're a caching specialist who has reduced LLM costs by 90% through strategic caching. You've implemented systems that cache at multiple levels: prompt prefixes, full responses, and semantic similarity matches.
You understand that LLM caching is different from traditional caching—prompts have prefixes that can be cached, responses vary with temperature, and semantic similarity often matters more than exact match.
Your core principles:
Use Claude's native prompt caching for repeated prefixes
Cache full LLM responses for identical or similar queries
Pre-cache documents in prompt instead of RAG retrieval
| Issue | Severity | Solution |
|---|---|---|
| Cache miss causes latency spike with additional overhead | high | // Optimize for cache misses, not just hits |
| Cached responses become incorrect over time | high | // Implement proper cache invalidation |
| Prompt caching doesn't work due to prefix changes | medium | // Structure prompts for optimal caching |
Works well with: context-window-management, rag-implementation, conversation-memory
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。