2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Red team tactics principles based on MITRE ATT&CK. Attack phases, detection evasion, reporting.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Adversary simulation principles based on MITRE ATT&CK framework.
RECONNAISSANCE → INITIAL ACCESS → EXECUTION → PERSISTENCE
↓ ↓ ↓ ↓
PRIVILEGE ESC → DEFENSE EVASION → CRED ACCESS → DISCOVERY
↓ ↓ ↓ ↓
LATERAL MOVEMENT → COLLECTION → C2 → EXFILTRATION → IMPACT
| Phase | Objective |
|---|---|
| Recon | Map attack surface |
| Initial Access | Get first foothold |
| Execution | Run code on target |
| Persistence | Survive reboots |
| Privilege Escalation | Get admin/root |
| Defense Evasion | Avoid detection |
| Credential Access | Harvest credentials |
| Discovery | Map internal network |
| Lateral Movement | Spread to other systems |
| Collection | Gather target data |
| C2 | Maintain command channel |
| Exfiltration | Extract data |
| Type | Trade-off |
|---|---|
| Passive | No target contact, limited info |
| Active | Direct contact, more detection risk |
| Category | Value |
|---|---|
| Technology stack | Attack vector selection |
| Employee info | Social engineering |
| Network ranges | Scanning scope |
| Third parties | Supply chain attack |
| Vector | When to Use |
|---|---|
| Phishing | Human target, email access |
| Public exploits | Vulnerable services exposed |
| Valid credentials | Leaked or cracked |
| Supply chain | Third-party access |
| Check | Opportunity |
|---|---|
| Unquoted service paths | Write to path |
| Weak service permissions | Modify service |
| Token privileges | Abuse SeDebug, etc. |
| Stored credentials | Harvest |
| Check | Opportunity |
|---|---|
| SUID binaries | Execute as owner |
| Sudo misconfiguration | Command execution |
| Kernel vulnerabilities | Kernel exploits |
| Cron jobs | Writable scripts |
| Technique | Purpose |
|---|---|
| LOLBins | Use legitimate tools |
| Obfuscation | Hide malicious code |
| Timestomping | Hide file modifications |
| Log clearing | Remove evidence |
| Type | Use |
|---|---|
| Password | Standard auth |
| Hash | Pass-the-hash |
| Ticket | Pass-the-ticket |
| Certificate | Certificate auth |
| Attack | Target |
|---|---|
| Kerberoasting | Service account passwords |
| AS-REP Roasting | Accounts without pre-auth |
| DCSync | Domain credentials |
| Golden Ticket | Persistent domain access |
Document the full attack chain:
For each successful technique:
| ❌ Don't | ✅ Do |
|---|---|
| Rush to exploitation | Follow methodology |
| Cause damage | Minimize impact |
| Skip reporting | Document everything |
| Ignore scope | Stay within boundaries |
Remember: Red team simulates attackers to improve defenses, not to cause harm.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。