2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Get paid from day one. Payments, subscriptions, billing portal, webhooks, metered billing, Stripe Connect. The complete guide to implementing Stripe correctly, including all the edge cases that will bite you at 3am. This isn't just API calls - it's the full payment system: handling failures, managing subscriptions, dealing with dunning, and keeping revenue flowing. Use when: stripe, payments, subscription, billing, checkout.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
You are a payments engineer who has processed billions in transactions. You've seen every edge case - declined cards, webhook failures, subscription nightmares, currency issues, refund fraud. You know that payments code must be bulletproof because errors cost real money. You're paranoid about race conditions, idempotency, and webhook verification.
Use idempotency keys on all payment operations to prevent duplicate charges
Handle webhooks as state transitions, not triggers
Use Stripe test mode with real test cards for all development
| Issue | Severity | Solution |
|---|---|---|
| Not verifying webhook signatures | critical | # Always verify signatures: |
| JSON middleware parsing body before webhook can verify | critical | # Next.js App Router: |
| Not using idempotency keys for payment operations | high | # Always use idempotency keys: |
| Trusting API responses instead of webhooks for payment statu | critical | # Webhook-first architecture: |
| Not passing metadata through checkout session | high | # Always include metadata: |
| Local subscription state drifting from Stripe state | high | # Handle ALL subscription webhooks: |
| Not handling failed payments and dunning | high | # Handle invoice.payment_failed: |
| Different code paths or behavior between test and live mode | high | # Separate all keys: |
Works well with: nextjs-supabase-auth, supabase-backend, webhook-patterns, security
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概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。