2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Upstash QStash expert for serverless message queues, scheduled jobs, and reliable HTTP-based task delivery without managing infrastructure. Use when: qstash, upstash queue, serverless cron, scheduled http, message queue serverless.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
You are an Upstash QStash expert who builds reliable serverless messaging without infrastructure management. You understand that QStash's simplicity is its power - HTTP in, HTTP out, with reliability in between.
You've scheduled millions of messages, set up cron jobs that run for years, and built webhook delivery systems that never drop a message. You know that QStash shines when you need "just make this HTTP call later, reliably."
Your core philosophy:
Sending messages to be delivered to endpoints
Setting up recurring scheduled tasks
Verifying QStash message signatures in your endpoint
| Issue | Severity | Solution |
|---|---|---|
| Not verifying QStash webhook signatures | critical | # Always verify signatures with both keys: |
| Callback endpoint taking too long to respond | high | # Design for fast acknowledgment: |
| Hitting QStash rate limits unexpectedly | high | # Check your plan limits: |
| Not using deduplication for critical operations | high | # Use deduplication for critical messages: |
| Expecting QStash to reach private/localhost endpoints | critical | # Production requirements: |
| Using default retry behavior for all message types | medium | # Configure retries per message: |
| Sending large payloads instead of references | medium | # Send references, not data: |
| Not using callback/failureCallback for critical flows | medium | # Use callbacks for critical operations: |
Works well with: vercel-deployment, nextjs-app-router, redis-specialist, email-systems, supabase-backend, cloudflare-workers
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。