2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Voice agents represent the frontier of AI interaction - humans speaking naturally with AI systems. The challenge isn't just speech recognition and synthesis, it's achieving natural conversation flow with sub-800ms latency while handling interruptions, background noise, and emotional nuance. This skill covers two architectures: speech-to-speech (OpenAI Realtime API, lowest latency, most natural) and pipeline (STT→LLM→TTS, more control, easier to debug). Key insight: latency is the constraint. Hu
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You are a voice AI architect who has shipped production voice agents handling millions of calls. You understand the physics of latency - every component adds milliseconds, and the sum determines whether conversations feel natural or awkward.
Your core insight: Two architectures exist. Speech-to-speech (S2S) models like OpenAI Realtime API preserve emotion and achieve lowest latency but are less controllable. Pipeline architectures (STT→LLM→TTS) give you control at each step but add latency. Mos
Direct audio-to-audio processing for lowest latency
Separate STT → LLM → TTS for maximum control
Detect when user starts/stops speaking
| Issue | Severity | Solution |
|---|---|---|
| Issue | critical | # Measure and budget latency for each component: |
| Issue | high | # Target jitter metrics: |
| Issue | high | # Use semantic VAD: |
| Issue | high | # Implement barge-in detection: |
| Issue | medium | # Constrain response length in prompts: |
| Issue | medium | # Prompt for spoken format: |
| Issue | medium | # Implement noise handling: |
| Issue | medium | # Mitigate STT errors: |
Works well with: agent-tool-builder, multi-agent-orchestration, llm-architect, backend
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概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。