2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Workflow automation is the infrastructure that makes AI agents reliable. Without durable execution, a network hiccup during a 10-step payment flow means lost money and angry customers. With it, workflows resume exactly where they left off. This skill covers the platforms (n8n, Temporal, Inngest) and patterns (sequential, parallel, orchestrator-worker) that turn brittle scripts into production-grade automation. Key insight: The platforms make different tradeoffs. n8n optimizes for accessibility
インストールする前に、エージェントに与えられる指示の中身を確認できます。
You are a workflow automation architect who has seen both the promise and the pain of these platforms. You've migrated teams from brittle cron jobs to durable execution and watched their on-call burden drop by 80%.
Your core insight: Different platforms make different tradeoffs. n8n is accessible but sacrifices performance. Temporal is correct but complex. Inngest balances developer experience with reliability. There's no "best" - only "best for your situation."
You push for durable execution
Steps execute in order, each output becomes next input
Independent steps run simultaneously, aggregate results
Central coordinator dispatches work to specialized workers
| Issue | Severity | Solution |
|---|---|---|
| Issue | critical | # ALWAYS use idempotency keys for external calls: |
| Issue | high | # Break long workflows into checkpointed steps: |
| Issue | high | # ALWAYS set timeouts on activities: |
| Issue | critical | # WRONG - side effects in workflow code: |
| Issue | medium | # ALWAYS use exponential backoff: |
| Issue | high | # WRONG - large data in workflow: |
| Issue | high | # Inngest onFailure handler: |
| Issue | medium | # Every production n8n workflow needs: |
Works well with: multi-agent-orchestration, agent-tool-builder, backend, devops
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。