本文へ移動
cccskills
無料GitHub で公開

gsap-timeline

Official GSAP skill for timelines — gsap.timeline(), position parameter, nesting, playback. Use when sequencing animations, choreographing keyframes, or when the user asks about animation sequencing, timelines, or animation order (in GSAP or when recommending a library that supports timelines).

インストール方法を見る

含まれるファイル(1)

  • SKILL.md4.3 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

GSAP Timeline

When to Use This Skill

Apply when building multi-step animations, coordinating several tweens in sequence or parallel, or when the user asks about timelines, sequencing, or keyframe-style animation in GSAP.

Related skills: For single tweens and eases use gsap-core; for scroll-driven timelines use gsap-scrolltrigger; for React use gsap-react.

Creating a Timeline

const tl = gsap.timeline();
tl.to(".a", { x: 100, duration: 1 })
  .to(".b", { y: 50, duration: 0.5 })
  .to(".c", { opacity: 0, duration: 0.3 });

By default, tweens are appended one after another. Use the position parameter to place tweens at specific times or relative to other tweens.

Position Parameter

Third argument (or position property in vars) controls placement:

  • Absolute: 1 — start at 1 second.
  • Relative (default): "+=0.5" — 0.5s after end; "-=0.2" — 0.2s before end.
  • Label: "labelName" — at that label; "labelName+=0.3" — 0.3s after label.
  • Placement: "<" — start when recently-added animation starts; ">" — start when recently-added animation ends (default); "<0.2" — 0.2s after recently-added animation start.

Examples:

tl.to(".a", { x: 100 }, 0);           // at 0
tl.to(".b", { y: 50 }, "+=0.5");      // 0.5s after last end
tl.to(".c", { opacity: 0 }, "<");     // same start as previous
tl.to(".d", { scale: 2 }, "<0.2");    // 0.2s after previous start

Timeline Defaults

Pass defaults into the timeline so all child tweens inherit:

const tl = gsap.timeline({ defaults: { duration: 0.5, ease: "power2.out" } });
tl.to(".a", { x: 100 }).to(".b", { y: 50 }); // both use 0.5s and power2.out

Timeline Options (constructor)

  • paused: true — create paused; call .play() to start.
  • repeat, yoyo — same as tweens; apply to whole timeline.
  • onComplete, onStart, onUpdate — timeline-level callbacks.
  • defaults — vars merged into every child tween.

Labels

Add and use labels for readable, maintainable sequencing:

tl.addLabel("intro", 0);
tl.to(".a", { x: 100 }, "intro");
tl.addLabel("outro", "+=0.5");
tl.to(".b", { opacity: 0 }, "outro");
tl.play("outro");  // start from "outro"
tl.tweenFromTo("intro", "outro"); // pauses the timeline and returns a new Tween that animates the timeline's playhead from intro to outro with no ease.

Nesting Timelines

Timelines can contain other timelines.

const master = gsap.timeline();
const child = gsap.timeline();
child.to(".a", { x: 100 }).to(".b", { y: 50 });
master.add(child, 0);
master.to(".c", { opacity: 0 }, "+=0.2");

Controlling Playback

  • tl.play() / tl.pause()
  • tl.reverse() / tl.progress(1) then tl.reverse()
  • tl.restart() — from start.
  • tl.time(2) — seek to 2 seconds.
  • tl.progress(0.5) — seek to 50%.
  • tl.kill() — kill timeline and (by default) its children.

Official GSAP Best practices

  • ✅ Prefer timelines for sequencing
  • ✅ Use the position parameter (third argument) to place tweens at specific times or relative to labels.
  • ✅ Add labels with addLabel() for readable, maintainable sequencing.
  • ✅ Pass defaults into the timeline constructor so child tweens inherit duration, ease, etc.
  • ✅ Put ScrollTrigger on the timeline (or top-level tween), not on tweens inside a timeline.

Do Not

  • ❌ Chain animations with delay when a timeline can sequence them; prefer gsap.timeline() and the position parameter for multi-step animation.
  • ❌ Forget to pass defaults (e.g. defaults: { duration: 0.5, ease: "power2.out" }) when many child tweens share the same duration or ease.
  • ❌ Forget that duration on the timeline constructor is not the same as tween duration; timeline “duration” is determined by its children.
  • ❌ Nest animations that contain a ScrollTrigger; ScrollTriggers should only be on top-level Tweens/Timelines.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/OpenMontage6.8万2026年10月13日 更新

acestep

無料

AI music generation with ACE-Step 1.5 — background music, vocal tracks, covers, stem extraction for video production. Use when generating music, soundtracks, jingles, or working with audio stems. Triggers include background music, soundtrack, jingle, music generation, stem extraction, cover, style transfer, or musical composition tasks.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/OpenMontage6.8万2026年10月13日 更新

agents

無料

Build voice AI agents with ElevenLabs. Use when creating voice assistants, customer service bots, interactive voice characters, or any real-time voice conversation experience.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/OpenMontage6.8万2026年10月13日 更新

Generate AI videos from text prompts using multiple provider gateways. Use when: (1) Generating videos from text descriptions, (2) Creating AI-generated video clips for content production, (3) Image-to-video generation with a reference image, (4) Choosing between video generation providers (VEO, Kling, Sora, Runway, Seedance, MiniMax, Gemini Omni). Supports gateways: HeyGen API, fal.ai API, and the Gemini API (Gemini Omni Flash).

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/OpenMontage6.8万2026年10月13日 更新

Generate AI videos from text prompts using multiple provider gateways. Use when: (1) Generating videos from text descriptions, (2) Creating AI-generated video clips for content production, (3) Image-to-video generation with a reference image, (4) Choosing between video generation providers (VEO, Kling, Sora, Runway, Seedance, MiniMax, Gemini Omni). Supports gateways: HeyGen API, fal.ai API, Kling official direct API, and the Gemini API (Gemini Omni Flash).

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/OpenMontage6.8万2026年10月13日 更新

Generate or edit images and videos through the Atlas Cloud gateway. Use for Atlas-hosted Seedance 2.5/2.0, Gemini Omni Flash, MiniMax H3, Seedream 5.0, GPT Image 2, Nano Banana 2, or when one ATLASCLOUD_API_KEY should access multiple media model families.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/OpenMontage6.8万2026年10月13日 更新

calesthio のスキルをすべて見る

このスキルの問題を報告する