本文へ移動
cccskills
無料GitHub で公開

"grad-mechanism-design"

"Apply mechanism design (reverse game theory) to engineer incentive-compatible rules for allocation problems. Use this skill when the user needs to design auctions, voting systems, or matching markets, or when evaluating whether a proposed mechanism satisfies incentive compatibility and individual rationality constraints.".

インストール方法を見る

含まれるファイル(2)

  • SKILL.md5.1 KB
  • examples/sample_scenario.md8.0 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Mechanism Design: Reverse Game Theory and Incentive Compatibility

Overview

Mechanism design is the engineering side of game theory: instead of analyzing given games, you design the rules so that self-interested agents produce a desired outcome. The central tool is the revelation principle, which shows that any implementable outcome can be achieved by a direct mechanism where truth-telling is optimal. The field underpins auction design, voting systems, matching markets, and regulatory frameworks.

When to Use

  • Designing allocation rules (auctions, matching, resource sharing) where participants have private information
  • Evaluating whether a proposed institution or platform incentivizes truthful behavior
  • Assessing trade-offs between efficiency, budget balance, and participation constraints

When NOT to Use

  • Agents are fully cooperative with no private information (no incentive problem exists)
  • The environment is too complex to model agent types (use behavioral experiments instead)
  • You need a quick heuristic rather than a formal guarantee

Assumptions

IRON LAW: A mechanism is incentive-compatible ONLY if truth-telling is a
dominant strategy — no mechanism can simultaneously maximize efficiency,
budget balance, and individual rationality (Myerson-Satterthwaite theorem).
  • Agents are rational and maximize expected utility
  • Each agent has private information (type) drawn from a known prior distribution
  • The designer commits to the mechanism rules before agents act
  • Transfers (payments) are feasible and quasi-linear utility applies

Methodology

Step 1 — Define the Design Problem Specify the set of agents, their type spaces, the outcome space, and the social choice function you want to implement. Identify the objective: efficiency, revenue, fairness, or a weighted combination.

Step 2 — Apply the Revelation Principle Restrict attention to direct revelation mechanisms. For each agent, the mechanism asks for a reported type and maps the profile of reports to an outcome and transfers. Check whether truthful reporting constitutes a Bayesian Nash equilibrium (BNE-IC) or dominant strategy equilibrium (DSIC).

Step 3 — Verify Constraints Check three core constraints: (1) Incentive Compatibility — no agent gains by misreporting; (2) Individual Rationality — each agent is at least as well off participating as not; (3) Budget Balance — the designer does not run a deficit. Apply Myerson-Satterthwaite to determine which constraints can co-exist.

Step 4 — Characterize and Optimize Use the envelope theorem to derive the payment rule from the allocation rule. Optimize the objective subject to binding constraints. Report which trade-offs are unavoidable.

Output Format

## Mechanism Design Analysis: [Context]

### Design Problem
- **Agents**: [who participates]
- **Type space**: [private information each agent holds]
- **Outcome space**: [possible allocations]
- **Objective**: [efficiency / revenue / fairness]

### Proposed Mechanism
- **Allocation rule**: [how outcomes map to reports]
- **Payment rule**: [transfers as function of reports]

### Constraint Verification
| Constraint                | Satisfied? | Notes |
|--------------------------|------------|-------|
| Incentive Compatibility  | Yes / No   |       |
| Individual Rationality   | Yes / No   |       |
| Budget Balance           | Yes / No   |       |

### Impossibility Trade-offs
[Which constraints conflict per Myerson-Satterthwaite; what the designer must sacrifice]

### Recommendation
[Chosen mechanism and rationale]

Gotchas

  • The revelation principle guarantees existence of a direct mechanism but says nothing about practical simplicity — real-world mechanisms often use indirect formats for behavioral reasons
  • Myerson-Satterthwaite impossibility applies to bilateral trade with private values; multilateral settings may escape it
  • DSIC is stronger than BNE-IC; many practical mechanisms (e.g., VCG) are DSIC but may violate budget balance
  • Correlation among agent types can be exploited (Cremer-McLean) to extract full surplus, but requires strong distributional knowledge
  • Implementation in undominated strategies vs. full implementation vs. partial implementation are distinct solution concepts — specify which you mean
  • Behavioral agents (bounded rationality, spite, fairness concerns) can break mechanisms that are theoretically incentive-compatible

References

  • Myerson, R. (1981). "Optimal Auction Design." Mathematics of Operations Research.
  • Myerson, R. & Satterthwaite, M. (1983). "Efficient Mechanisms for Bilateral Trading." Journal of Economic Theory.
  • Mas-Colell, A., Whinston, M. & Green, J. (1995). Microeconomic Theory, Ch. 23.
  • Borgers, T. (2015). An Introduction to the Theory of Mechanism Design.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

"Implement and select ad bidding strategies from manual CPC to automated target-CPA and target-ROAS. Use this skill when the user needs to choose a bidding strategy, set up automated bidding, or optimize bid parameters — even if they say 'what bidding strategy should I use', 'target CPA setup', or 'smart bidding configuration'.".

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

"Optimize advertising budget allocation across campaigns using marginal returns analysis. Use this skill when the user needs to distribute budget across multiple campaigns, optimize spend pacing, or maximize overall ROAS under budget constraints — even if they say 'how to split my ad budget', 'campaign budget optimization', or 'diminishing returns on ad spend'.".

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

"Build CTR prediction models for estimating ad click-through rates from features. Use this skill when the user needs to predict click probability, build an ad ranking model, or evaluate ad creative performance — even if they say 'predict click rate', 'ad relevance scoring', or 'which ad will get more clicks'.".

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

"Implement Generalized Second Price auction for ad slot allocation and pricing. Use this skill when the user needs to understand search ad auctions, compute ad positions and costs-per-click, or analyze bidding dynamics — even if they say 'how does Google Ads auction work', 'ad rank calculation', or 'second price auction for ads'.".

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

"Implement VCG mechanism for incentive-compatible ad slot allocation with truthful bidding. Use this skill when the user needs to design a truthful auction mechanism, compute externality-based payments, or understand why platforms may prefer GSP over VCG — even if they say 'truthful auction design', 'VCG payments', or 'incentive-compatible mechanism'.".

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

"Explain blockchain fundamentals including distributed ledger architecture, consensus mechanisms, and block structure. Use this skill when the user needs to understand blockchain concepts, evaluate whether blockchain fits a use case, or design a blockchain-based solution — even if they say 'how does blockchain work', 'do I need blockchain', or 'distributed ledger'.".

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

charlieviettq のスキルをすべて見る

このスキルの問題を報告する