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charrier-et-al-big-brother-logic

Epistemic logic for multi-agent perceptual systems — Kripke models, vision sets, public announcement as coordination primitive, and satisfiability-as-reconfiguration applied to agents with limited observability. From Charrier, Ouchet, Schwarzentruber's "Big Brother Logic" demonstration paper (ENS Rennes / IRISA).

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含まれるファイル(24)

  • SKILL.md9.7 KB
  • _book_identity.json4.2 KB
  • _raw_response.md79.7 KB
  • diagrams/01_flowchart_knowledge_state_decision_tree.md2.3 KB
  • diagrams/02_sequenceDiagram_knowledge_propagation_public.md2.0 KB
  • diagrams/03_stateDiagram-v2_agent_knowledge_state_evolutio.md1.7 KB
  • diagrams/INDEX.md1.1 KB
  • provenance.json1016 B
  • references/centralization-vs-distribution-epistemic-tradeoffs.md9.6 KB
  • references/common-knowledge-coordination-failures.md9.5 KB
  • references/distributed-vs-common-knowledge.md10.1 KB
  • references/epistemic-state-as-specification-target.md7.1 KB
  • references/INDEX.md3.5 KB
  • references/kripke-models-for-agent-uncertainty.md7.9 KB
  • references/model-checking-as-runtime-verification.md9.0 KB
  • references/model-checking-vs-satisfiability-dual-problems.md13.2 KB
  • references/observable-observers-knowledge-chains.md12.3 KB
  • references/perception-as-knowledge-foundation.md7.7 KB
  • references/public-announcement-as-coordination-primitive.md10.0 KB
  • references/public-announcement-as-model-restriction.md11.9 KB
  • references/satisfiability-as-autonomous-reconfiguration.md9.2 KB
  • references/satisfiability-as-perceptual-planning.md13.4 KB
  • references/two-phase-architecture-ontic-epistemic.md12.1 KB
  • references/vision-sets-and-perceptual-boundary-design.md9.7 KB

SKILL.md(原文)

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SKILL.md — Big Brother Logic: Epistemic Reasoning for Multi-Agent Systems

DECISION POINTS

Primary Decision Tree: Responding to Partial Information States

See diagrams/01_flowchart_knowledge_state_decision_tree.md for a full branching chart organized by coordination type (tight vs. loose coupling, observable vs. unobservable observers).

Given: Agent state S, Goal G, Available actions A

IF satisfiability_check(S, G) == TRUE
├── IF current_knowledge_sufficient(S, G)
│   └── Execute planned action
├── ELSE IF gather_info_viable(S, A)
│   ├── Identify minimum vision set expansion needed
│   ├── Request targeted information from other agents
│   └── Update Kripke model with new information
│   └── Re-evaluate satisfiability_check(S, G)
└── ELSE
    └── Reconfigure agent positions/permissions to satisfy G

ELSE IF satisfiability_check(S, G) == FALSE
├── IF goal_relaxation_acceptable()
│   └── Modify G to achievable subset
└── ELSE
    └── Abort and escalate to human operator

ELSE IF satisfiability_check(S, G) == UNKNOWN
├── Attempt distributed reasoning with peer agents
├── IF still UNKNOWN after coordination
│   └── Escalate to centralized knowledge computation
└── ELSE proceed with satisfiability branch above

Coordination Failure Recovery Decision Tree

See diagrams/02_sequenceDiagram_knowledge_propagation_public.md for a step-by-step view of how public announcement and point-to-point messaging produce different epistemic outcomes.

When coordination attempt fails between agents A and B:

IF agents had same information but different actions
├── Check for common knowledge gap
│   ├── Was information publicly announced? → Use public broadcast
│   └── Was announcement verified received? → Add confirmation protocol
└── Check for conflicting vision sets → Resolve perceptual boundaries

IF agents had different information
├── Map each agent's vision set
├── Identify which agent has authoritative view
├── Update uninformed agent's Kripke model
└── Re-attempt coordination

IF coordination succeeds but action fails
├── Epistemic goal was wrong, not coordination
└── Revise knowledge requirements for this task type

FAILURE MODES

1. "False Knowledge" Anti-Pattern

Symptom: Agent claims to "know" something based on incomplete information Detection Rule: If agent acts on belief X but cannot rule out scenarios where ¬X, it has false knowledge Fix: Map agent's vision set; expand perceptual boundaries or add verification step before action

2. "Mutual Knowledge Masquerade"

Symptom: System assumes coordination after broadcasting message to all agents Detection Rule: If coordination fails despite "shared" information, check if agents know that others received the message Fix: Replace broadcast with public announcement protocol; verify common knowledge establishment (see references/public-announcement-as-coordination-primitive.md for the formal mechanism and references/common-knowledge-coordination-failures.md for canonical examples including the muddy children puzzle)

3. "Epistemic Goal Drift"

Symptom: Agents follow procedures correctly but system fails to achieve intended outcome Detection Rule: If tasks complete successfully but higher-level goal fails, procedures were specified without epistemic foundation Fix: Rewrite specifications as "Agent X must know Y before doing Z" instead of procedural steps

4. "Centralization Denial"

Symptom: System uses central knowledge computation but claims to be "distributed" Detection Rule: If any single point of failure can corrupt all agents' knowledge states Fix: Either accept centralized architecture with honest trade-off documentation, or redesign for true distributed epistemic reasoning (see references/centralization-vs-distribution-epistemic-tradeoffs.md for the paper's own frank admission of this compromise)

5. "Vision Set Mismatch"

Symptom: Agent assigned task requiring information outside its perceptual boundaries Detection Rule: If agent cannot distinguish scenarios relevant to its assigned task Fix: Either expand agent's vision set or reassign task to agent with appropriate perceptual access (see references/vision-sets-and-perceptual-boundary-design.md)

WORKED EXAMPLES

Example 1: Agent Misconfiguration Recovery

Scenario: Three surveillance agents (A1, A2, A3) monitoring area. A2's camera malfunctions, creating coverage gap.

Initial State: A1 knows east sector clear, A3 knows west sector clear, A2 reports nothing (due to malfunction) Goal: Verify entire area is secure before allowing human entry

Decision Process:

  1. satisfiability_check(current_state, "area_secure") → UNKNOWN (A2's sector unverified)
  2. gather_info_viable() → FALSE (A2 cannot provide info)
  3. Reconfigure: A1 and A3 adjust positions to overlap A2's sector
  4. New vision sets: A1 covers east + center, A3 covers west + center
  5. satisfiability_check(new_state, "area_secure") → TRUE
  6. Execute: Allow human entry

Expert Insight: Novice would wait for A2 to recover or manually check the area. Expert recognizes this as satisfiability problem and solves via reconfiguration.

Example 2: Common Knowledge Coordination

Scenario: Financial trading agents must execute synchronized trades across markets

Initial Attempt: Central system broadcasts "execute trades at 14:30" to all agents Failure: Some agents execute, others don't, causing market position mismatch

Epistemic Analysis:

  • Each agent received message (mutual knowledge)
  • But agents don't know others received it (no common knowledge)
  • Without common knowledge, coordination fails in adversarial environment

The distinction between distributed knowledge (D{a1,a2}φ) and common knowledge is essential here — see references/distributed-vs-common-knowledge.md for the formal treatment.

Solution:

  1. Replace broadcast with public announcement requiring confirmation
  2. Each agent confirms receipt and sees others' confirmations
  3. Only proceed when common knowledge of "all agents ready" is established
  4. Result: Perfect synchronization achieved

QUALITY GATES

Task completion requires ALL conditions satisfied:

  • Vision set adequacy: Each agent can distinguish all scenarios relevant to its assigned tasks
  • Common knowledge depth: For coordination-critical information, all agents know that all agents know (verified to required depth)
  • Satisfiability verification: Current epistemic state provably satisfies all knowledge goals before action
  • State monotonicity: New information only expands agent knowledge, never contradicts existing knowledge
  • Failure mode coverage: System behavior defined for all epistemic failure cases (unknown, false knowledge, coordination failure)
  • Centralization trade-off documented: If using centralized computation, failure modes and limitations explicitly stated
  • Communication epistemic effect: Each message's impact on agent Kripke models formally specified
  • Runtime verification active: Epistemic properties checked before irreversible actions (see references/model-checking-as-runtime-verification.md)
  • Goal achievability confirmed: All epistemic goals are satisfiable given current system constraints
  • Boundary condition handling: System behavior defined when goals become unsatisfiable

NOT-FOR BOUNDARIES

This skill should NOT be used for:

  • Single-agent reasoning tasks → Use standard planning/decision-making frameworks
  • Task coordination with complete shared information → Use workflow management systems
  • Performance optimization of existing working systems → Use profiling/optimization tools
  • Simple message passing between components → Use standard communication patterns
  • Systems where "good enough" coordination is acceptable → Use eventual consistency patterns

Delegate to other skills when:

  • Need real-time performance optimization → [performance-optimization-skill]
  • Designing human-AI interaction workflows → [human-ai-collaboration-skill]
  • Building fault-tolerant distributed systems → [distributed-systems-resilience-skill]
  • Implementing security/access control → [multi-agent-security-skill]

Use this skill specifically when:

  • Knowledge asymmetry between agents is the core challenge
  • Coordination failures occur despite agents having "correct" information
  • System must guarantee epistemic properties, not just attempt coordination
  • Need formal verification that agents "know enough" before acting

Bundled Assets

SubdirectoryINDEXWhat's inside
diagrams/diagrams/INDEX.mdThree Mermaid diagrams: knowledge-state decision tree, public-announcement vs. point-to-point sequence, and agent knowledge-state evolution state machine
references/references/INDEX.mdFifteen deep-dive reference docs covering Kripke models, vision sets, public announcement, satisfiability-as-reconfiguration, model checking, centralization trade-offs, and two-phase architecture

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