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decker-lesser-1995-gpgp-taems

Generalized Partial Global Planning with TAEMS task structures for multi-agent coordination

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含まれるファイル(10)

  • SKILL.md9.6 KB
  • _book_identity.json6.1 KB
  • _raw_response.md99.5 KB
  • references/commitments-as-social-contracts.md14.2 KB
  • references/coordination-as-constraint-posting-not-control.md9.2 KB
  • references/no-universal-coordination-mechanism.md11.0 KB
  • references/overhead-as-first-class-design-concern.md13.3 KB
  • references/subjective-views-and-partial-information.md12.6 KB
  • references/task-decomposition-through-relationship-types.md14.1 KB
  • references/termination-and-quiescence-in-distributed-coordination.md13.7 KB

SKILL.md(原文)

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SKILL: GPGP Multi-Agent Coordination

Overview

Build coordination mechanisms for distributed systems using task structure analysis and commitment protocols. Select minimal coordination mechanisms based on specific task relationship types rather than universal approaches.

Decision Points

Primary Mechanism Selection Decision Tree

IF analyzing new coordination requirement THEN:

1. Identify task relationship type:
   ├─ Enables (B cannot start until A completes)
   │  └─ Use strict deadline commitments, low negotiability
   ├─ Facilitates (A helps B but B can proceed without A)  
   │  └─ Use opportunistic information sharing, high negotiability
   ├─ Hinders (A competes with B for resources)
   │  └─ Use deconfliction protocols, resource allocation
   └─ Redundancy (A and B achieve same goal)
      └─ Use result sharing, early termination triggers

2. Assess relationship strength (power factor 0.0-1.0):
   ├─ > 0.7: Coordinate with full protocol
   ├─ 0.3-0.7: Coordinate with lightweight mechanisms  
   └─ < 0.3: Skip coordination, act independently

Commitment Protocol Decision Tree

IF establishing commitment between agents THEN:

1. Determine commitment type needed:
   ├─ Hard deadline + quality requirement
   │  └─ Use C(DL(T,q,tdl)): "achieve quality q by time tdl"
   └─ Quality achievement without strict timing
      └─ Use C(Do(T,q)): "achieve quality q when feasible"

2. Set negotiability index:
   ├─ Critical path task: negotiability = 0.1-0.3
   ├─ Important but flexible: negotiability = 0.4-0.7
   └─ Nice-to-have: negotiability = 0.8-1.0

3. Establish renegotiation triggers:
   ├─ Resource availability changes > 20%
   ├─ Task priority shifts
   └─ Blocking dependencies emerge

Information Sharing Decision Tree

IF deciding what information to share THEN:

1. Calculate sharing value:
   ├─ IF information affects another agent's task success > 10%
   │  └─ Share immediately
   ├─ IF information enables better resource allocation
   │  └─ Share if communication cost < expected utility gain
   └─ IF information is local status update
      └─ Share only to committed partners

2. Determine sharing mechanism:
   ├─ Urgent commitment changes: Direct notification
   ├─ Task structure updates: Broadcast to affected agents
   └─ Status updates: Periodic bulletin

Failure Modes

Schema Bloat

Symptoms: Coordination mechanisms handle too many task types, slow decision-making, high overhead Detection: IF coordination overhead > 30% of total compute time OR mechanism has >20 conditional branches Fix: Decompose into specialized mechanisms, each handling 1-2 relationship types

Rubber Stamp Commitments

Symptoms: Agents make commitments they cannot keep, frequent commitment breaks, cascading failures Detection: IF commitment break rate > 15% OR agents consistently miss deadlines by >50% Fix: Add negotiability indices, implement realistic resource estimation, create commitment verification protocols

Information Hoarding

Symptoms: Agents act on stale information, redundant work, missed coordination opportunities
Detection: IF agents request same information multiple times OR duplicate work detected Fix: Implement strategic information sharing based on expected value calculation, create information marketplaces

Commitment Cascade Failures

Symptoms: Breaking one commitment forces breaking many others, system-wide coordination collapse Detection: IF single commitment break causes >5 secondary breaks OR system cannot reach quiescence Fix: Design commitment networks with circuit breakers, prioritize commitments, implement graceful degradation

Premature Coordination Termination

Symptoms: Coordination stops while agents still have pending work, incomplete task execution Detection: IF agents terminate with unfinished commitments OR coordination ends before all constraints satisfied Fix: Implement explicit quiescence detection, track commitment lifecycle states, add termination protocols

Worked Examples

Example 1: Microservice SLA Design

Scenario: Designing coordination between payment service (A) and order service (B) in e-commerce system.

Task Analysis:

  • Relationship type: Enables (orders cannot complete without payment processing)
  • Power factor: 0.9 (high - failed payments block orders completely)
  • Information locality: Payment status known only to payment service

Mechanism Selection Process:

  1. Strong enables relationship → strict deadline commitments required
  2. High power factor (0.9) → full coordination protocol needed
  3. Apply decision tree: Use C(DL(T,q,tdl)) commitment type

Implementation:

Payment Service commits to Order Service:
- Commitment: C(DL(ProcessPayment, 0.95, order_timeout-30sec))  
- Quality: 95% success rate
- Deadline: 30 seconds before order timeout
- Negotiability: 0.2 (low - critical path)
- Renegotiation triggers: fraud_score > threshold, payment_gateway_down

Expert vs Novice:

  • Novice: Creates synchronous API call with fixed timeout
  • Expert: Recognizes this as enables relationship requiring commitment protocol with renegotiation capability

Example 2: Multi-Robot Task Scheduling with Trade-offs

Scenario: Three robots (A, B, C) cleaning warehouse with overlapping patrol zones.

Task Analysis:

  • A-B relationship: Facilitates (A's cleaning helps B but not required)
  • B-C relationship: Hinders (compete for charging station)
  • A-C relationship: Redundancy (both can clean central zone)

Decision Tree Navigation:

  1. A-B (facilitates, power=0.4) → lightweight coordination, high negotiability
  2. B-C (hinders, power=0.8) → deconfliction protocol needed
  3. A-C (redundancy, power=0.6) → result sharing mechanism

Mechanism Implementation:

A-B Coordination:
- Opportunistic info sharing: "cleaned zone X at quality 0.8"
- Negotiability: 0.7 (flexible timing)

B-C Coordination:  
- Resource allocation: charging station scheduler
- Strict deconfliction: mutex on station access
- Negotiability: 0.3 (safety critical)

A-C Coordination:
- Result sharing: "central zone cleaned, terminating redundant task" 
- Early termination trigger on result quality > 0.9

Trade-off Analysis:

  • Overhead cost: 12% compute time for coordination
  • Benefit: 25% reduction in duplicate work, 40% improvement in charging conflicts
  • Decision: Coordination value exceeds cost, implement all mechanisms

Quality Gates

Task Structure Analysis Complete:

  • All task relationships identified and categorized (enables/facilitates/hinders/redundancy)
  • Power factors quantified for each relationship (0.0-1.0 scale)
  • Information locality mapped (which agent knows what, when)
  • Coordination trigger conditions specified explicitly

Mechanism Selection Justified:

  • Decision tree applied to select coordination type for each relationship
  • Overhead vs. benefit calculated for each mechanism
  • Mechanisms combined appropriately (no conflicting protocols)
  • Fallback behavior defined when coordination fails

Commitment Protocol Design:

  • Commitment types specified (Do vs. Deadline) with quality levels
  • Negotiability indices assigned based on criticality (0.0-1.0)
  • Renegotiation triggers defined with measurable thresholds
  • Commitment lifecycle tracked (pending/active/satisfied/broken)
  • Notification protocols established for commitment changes

Information Sharing Strategy:

  • Information sharing decisions based on expected value calculation
  • Communication costs estimated and compared to benefits
  • Sharing mechanisms match information urgency and scope
  • Information freshness requirements specified

Failure Mode Coverage:

  • Detection rules implemented for each major failure mode
  • Recovery protocols defined for commitment breaks and cascades
  • Overhead monitoring in place with alert thresholds
  • Graceful degradation paths specified when coordination fails

Performance Validation:

  • Coordination overhead measured and stays <30% of total compute
  • Commitment break rate <15% under normal conditions
  • System reaches quiescence within expected time bounds
  • Coordination produces measurable improvement over independent action

NOT-FOR Boundaries

This skill should NOT be used for:

  • Real-time control systems: For hard real-time requirements with microsecond precision, use deterministic scheduling instead
  • Simple request-response patterns: For basic client-server interactions, use standard RPC/REST patterns instead
  • Hierarchical command structures: For military/organizational command chains, use authority-based coordination instead
  • Fully observable environments: When all agents have complete information, use global optimization algorithms instead
  • Homogeneous agent systems: When all agents are identical, use distributed consensus algorithms instead

Delegate to other skills:

  • For Byzantine fault tolerance → use byzantine-fault-tolerance skill
  • For leader election → use distributed-consensus skill
  • For transaction coordination → use distributed-transactions skill
  • For load balancing → use distributed-load-balancing skill
  • For real-time scheduling → use real-time-systems skill

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まだレビューはありません。使ってみた感想をお寄せください。

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