Derive a full UI palette from one or two brand colours — state variants, brand-tinted greys, semantic colours. Use when building or expanding a colour system.
日本語の概要は準備中です。原文の説明を表示しています。
Top bar, app launcher, tenant and environment cue, status bar. Use when designing the persistent shell or navigation between apps behind one login.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
The shell is the part of the screen that does not change when the user navigates: the bar across the top, whatever sits in it, and in heavy tools a strip along the bottom. Everything between them belongs to the application. The shell is small, and it carries more weight than its size suggests — it is the only thing a user sees on every screen of every tool.
One company rarely has one application. It has a public site, a shop, a customer portal, an internal admin tool, and something older that nobody wants to touch but that people depend on. The user crosses between them during a working day, and each crossing is where the sense of one company either holds or breaks.
The rule: the top bar is estate-level furniture. The app owns everything below it. An app that restyles the shared bar to fit its own look has taken something that was not its to change — the bar's job is to be the one fixed point.
But fixed is not the same as full. What the shell contains may shrink to whatever of its jobs are still unanswered here; what remains is identical — same position, same behaviour, same wording. Quantity flexes, treatment does not.
This also settles a hierarchy question that otherwise gets argued per team. Anything above the application in scope lives in the shell; anything within the application lives in the app's own navigation.
| Lives in the shell (above the app) | Lives in the app's own nav (within it) |
|---|---|
| Tenant / customer / organisation | Sections, modules, pages |
| Region or market | Filters and views |
| Language and locale | Entity-level actions |
| Identity, role, sign-out | Feature settings |
| App launcher | Search within this tool |
If a control changes what the whole estate shows you, it is a shell control. If it changes what this tool shows you, it is not.
A sub-application entered only from its parent has one estate-level job left — the way back — so the shell may collapse to a single line: one label, one icon, on the same background as the content, no bar and no chrome. Everything else the shell would carry was already answered upstream, and repeating it is noise.
The condition is the entry path, and it is the whole rule:
Name it by destination, not by action. ← Dashboard stays true when history and hierarchy disagree; ← Back does not. Back is a history concept, up is a hierarchy concept, and a shell that conflates them lies exactly when the user is most lost.
When a user has access to more than three tools, the shell needs a launcher: one icon in the top bar that opens the full set. It is what replaces the bookmark folder and the link someone pasted in chat two years ago.
In a multi-tenant or multi-customer tool, the user must always know whose data is on screen. Two related controls, one important difference.
Environment is worth a colour. Production, staging, and a local build should be impossible to confuse, because the cost of the confusion is a real change to real data. A coloured strip or a tinted bar is the right tool, and this is one of the few places where deliberately breaking the calm of the shell is correct.
Tenant is not. Tinting the whole UI per customer is a tempting idea that makes every customer a different-looking product, breaks the brand, and quietly wrecks contrast the moment a customer's colour is not one you chose. Show the tenant as a label in the shell — name, and an avatar or initials if you have one — not as a theme. If a tenant genuinely needs its own visual identity, that is a white-label decision made once at the product level, not a per-session tint ([[brand-visual-language]]).
Whoever is selected, the shell states it plainly and permanently, and destructive actions repeat it in the confirmation ([[ui-context-and-scope]]).
Heavy tools — dispatch boards, data managers, editors people sit in for six hours ([[operational-expert-tool-ui]]) — benefit from a strip along the bottom that carries ambient state. It answers questions the user would otherwise have to go looking for:
connection and sync state · environment · active filters and how many records they match · selection count · last saved · the one keyboard hint that matters here
It is ambient, so it stays quiet: the same small, muted type as the rest of the shell, no animation, no colour except when something is genuinely wrong. A status bar that flashes is a notification in the wrong place ([[notifications-and-recovery]]).
Consumer products almost never need one. If the user is not in the tool long enough to build a habit of glancing down, the strip is just a stolen row of screen.
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概要と使いどころ
Derive a full UI palette from one or two brand colours — state variants, brand-tinted greys, semantic colours. Use when building or expanding a colour system.
日本語の概要は準備中です。原文の説明を表示しています。
Product visuals must show the real product with real data. Use when building landing pages, hero sections, screenshots or demo panels.
日本語の概要は準備中です。原文の説明を表示しています。
Shape language across type, radius and icons carries brand personality. Use when starting a design system, picking icons or radius tokens, or reviewing visual consistency.
日本語の概要は準備中です。原文の説明を表示しています。
Rest, hover, active, focus, disabled and loading states, derived from the base colour. Use when designing buttons, links, inputs or any clickable component.
日本語の概要は準備中です。原文の説明を表示しています。
Rebuild a live web page 1:1 from measurement into Figma, Penpot or code, then verify it. Use when reproducing a page or checking a rebuild against the original.
日本語の概要は準備中です。原文の説明を表示しています。
Light, dark or both, and when a theme selector is worth it. Use when defining a base palette or deciding on dark mode support.
日本語の概要は準備中です。原文の説明を表示しています。