本文へ移動
cccskills
無料GitHub で公開

ipollowork-video-template-authoring

Create, repair, validate, or package a reusable iPollo Video template in an active HyperFrames template-authoring session. Use for video template structure, editable variables, reusable scenes, GSAP motion, component reuse, cover metadata, and save-ready validation; do not use for ordinary one-off video edits.

インストール方法を見る

含まれるファイル(3)

  • SKILL.md7.5 KB
  • agents/openai.yaml363 B
  • references/shot-planning.md4.5 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

iPolloWork Video Template Authoring

Build a brand-ready motion system, not a decorated slideshow and not a copy of the source template. Work only in the active iPolloWork Video template-authoring session.

Required entry

  • Read and follow the installed hyperframes-core, hyperframes-creative, and hyperframes-animation Skills before editing. Use hyperframes-keyframes, hyperframes-registry, media-use, and hyperframes-cli when their scope applies.
  • Do not continue with a generic HTML fallback if these Video plugin capabilities are unavailable. Tell the user that iPollo Video must be installed or enabled.
  • Set a concrete direction before implementation: audience, story promise, palette, type system, signature motif, layout families, and motion grammar.

Boundaries

  • Treat the injected session contract, exact video/<session-id>/ project, manifest, entry path, and validation report as authoritative.
  • Keep every change inside that session project. Do not create a second project, start another server, install a global Skill, or modify another session.
  • Use HyperFrames as the runtime. Do not import Remotion or another video runtime into the project.
  • Preserve the installed template's useful visual language, components, tokens, and motion grammar, but replace its sample story, copy, media, scene count, and timing whenever the user's content requires it.
  • Never retain instructions, placeholders, fake testimonials, invented metrics, broken media, or unrelated sample claims in a saved template. Defaults must be credible demonstration content or neutral editable values.

Visual quality contract

Every substantial scene must work as a strong still frame before animation is added:

  • Use an intentional foreground, content plane, and background treatment. Give the eye one primary focal point and at most one supporting focal point.
  • Fill the 16:9 or 9:16 frame at video scale. Avoid small web-card UI floating in empty space.
  • Give adjacent scenes different layout families: for example asymmetric editorial, media-led split, full-bleed crop, spatial deck, connected map, or typographic close. Never repeat the same centered title, giant circle, or equal three-card grid in consecutive scenes.
  • Use typography as composition. Prefer clear scale contrast, controlled line length, and optical alignment over many labels or pills.
  • Avoid generic AI styling: default purple-cyan gradients, gratuitous glow, glass cards everywhere, oversized circles behind centered text, and decorative grids with no narrative purpose.
  • Treat all media deliberately with crop, depth, mask, framing, pan, or zoom. Do not drop a raw image into a flat rectangle. Use a local replaceable media slot whenever the story needs real imagery.
  • Keep color roles sparse: one dominant field, one text system, one accent, and optional semantic colors. Decorative effects may support hierarchy but must not become the hierarchy.

Motion quality contract

  • Build exactly one gsap.timeline({ paused: true }) for the composition and register it in window.__timelines[compositionId].
  • Choreograph each scene in three phases: establish during roughly the first 30%, breathe or demonstrate during the middle 40%, and resolve or hand off during the final 30%.
  • Use two to four motivated motion patterns per scene. Vary direction, distance, duration, and easing according to meaning; entrances are normally longer than exits.
  • Prefer semantic transitions: cut for contrast, crossfade for continuity, dissolve for mood, and masks or shared geometry for transformation. Do not apply the same transition to every scene.
  • Use fromTo for clip-local state so direct seeking is stable. Put every ambient drift, counter, line draw, and emphasis beat on the paused timeline. Never use infinite CSS animation, clocks, timers, random values, or unregistered gsap.to calls.
  • Do not run competing transform tweens on one element. Split camera, entrance, and emphasis motion across parent and child layers.
  • Reserve the strongest motion for the story's strongest beat. Constant movement is visual noise, not polish.

Reusable template contract

  • Expose variables for content that the next user is expected to replace: headlines, labels, media paths, brand colors, numbers, calls to action, and repeated items.
  • Keep structure, timing, transitions, and visual grammar reusable. Do not turn the sample template's exact scene order or copy into the contract.
  • Design variable defaults as a coherent preview. Avoid strings such as “replace this text”, “your logo”, or arbitrary fake performance numbers.
  • Keep local assets and resilient fallbacks. A missing optional image must not reveal broken-image UI or alt text in the frame.

Workflow

  1. Read the current manifest, entry file, design-tokens.css, declared variables, existing scenes, and validation report.
  2. Resolve one unanswered decision at a time: purpose and audience, reusable content structure, editable variables, visual direction, then type-specific constraints. Skip decisions already supplied.
  3. Define a content-led shot plan. For a new or substantially restructured template, read shot-planning.md. Assign a different layout family and motion purpose to every adjacent story beat.
  4. Design the template contract before polishing:
    • stable scene and editor hooks;
    • deterministic duration, tracks, clips, and transitions;
    • useful content variables with defaults;
    • local, replaceable media slots;
    • a coherent token-driven visual system.
  5. Reuse the Video plugin's existing capabilities instead of duplicating them:
    • hyperframes-creative for narrative, pacing, typography, and composition;
    • hyperframes-registry to query and add approved blocks or components;
    • hyperframes-animation for motion rules and transition choreography;
    • hyperframes-keyframes for seek-safe GSAP timelines;
    • media-use for media resolution or generation;
    • hyperframes-cli for inspection, validation, preview, and snapshots.
  6. Implement the visual quality contract first, then the motion quality contract. A weak still frame cannot be rescued with effects.
  7. Keep manifest.json, cover metadata, design tokens, variables, defaults, and the apply checklist synchronized with structural edits.
  8. Inspect at least three frames per scene: after establishment, during the main demonstration, and at resolution. Check for collisions, empty framing, repeated composition, broken media, unreadable type, and discontinuities.
  9. Run the active session's HyperFrames check and server template validation against the exact project. Re-instantiate the saved package before claiming it is reusable.

Completion gate

Reject the result and revise it if any adjacent scenes share the same composition, any frame looks like a generic slide deck, any effect lacks narrative purpose, or any placeholder/fake/broken content is visible.

Report completion only when the composition seeks correctly, all media resolves, every declared variable is wired, the package validates, inspected frames are visually distinct and polished, and a fresh instance preserves the template contract without retaining the authoring sample content.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

Search and summarize material from the Acme research service.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9162026年10月12日 更新

Agent-first screenshots — an agent drives the real app via CDP and produces clean, defect-free product screenshots (newsletters, landing pages, social, decks, PR). Dual-channel verification (DOM + pixels + vision) in a capture loop. Use for any "take/redo screenshots of the app" task.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9162026年10月12日 更新

Resolve the correct library and retrieve a small, relevant set of version-aware official documentation before answering a technical question.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9162026年10月12日 更新

Use the current project dependency versions and Context7 documentation to implement or upgrade code without importing APIs from a different release line.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9162026年10月12日 更新

Create an OpenCode plugin for iPolloWork. Scaffolds the plugin file with the correct API shape, tool definitions, and hook registration. Use when the user asks to 'create a plugin', 'write a plugin', or 'make a plugin that does X'.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9162026年10月12日 更新

Launch and control standalone Chrome in a Daytona sandbox via CDP. Use for web sign-in, OAuth, Den Web setup, browser-only flows, or when the app should not be driven through Electron CDP.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9162026年10月12日 更新

Devin-AXIS のスキルをすべて見る

このスキルの問題を報告する