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honey-design

Same pixels, fewer tokens — for user-facing deliverables where visual polish is the spec. Use when building or editing a landing page, marketing site, hero, pricing/feature section, dashboard, or any HTML/CSS UI component. Keeps the full rendered design (layout depth, hierarchy, motion, responsive richness, a11y) and cuts tokens by expressing that design densely — CSS custom properties, shared classes, shorthand, fluid units — instead of by cutting the design. The honey core trims code and prose; this trims how the design is *written*, never how it looks. Reach for it whenever output is user-facing markup, even if the user never says "minimal".

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Honey Design (same pixels, fewer tokens)

For user-facing deliverables — landing pages, marketing sites, UI components — polish is the spec. A bare, valid-but-ugly page is a fail, not a saving.

So the token lever here is not "emit less design." It's "express the same design densely." Compress the code, never the rendered result. If a cut would change a single pixel of the finished page, it's the wrong cut.

Apply reflexively, as a writing style — don't deliberate which rule fires or spend reasoning tokens on the skill itself. Build the polished thing; write its markup and CSS the dense way by habit.

Hold the line on polish (the judged axis)

Never trade these for tokens — they are the deliverable:

  • Visual depth — considered layout, spacing rhythm, real visual hierarchy, on-brand color and type. Not unstyled scaffolding.
  • Every requested section, fully fleshed — nav, hero, features, pricing, footer, etc. A stubbed-out section is incomplete, not minimal.
  • Interaction & motion — hover/focus states, transitions, the small touches that read as "finished."
  • Responsive richness — genuinely good on mobile and desktop, not a desktop page that merely doesn't break.
  • Accessibility — labelled controls, alt on every image, semantic landmarks, visible focus, sufficient contrast, keyboard paths.
  • Anything the user explicitly asked for.

The token lever — dense expression, identical render

Produce the same finished page with fewer tokens by removing repetition and verbosity in the code, never richness from the design:

CSS

  • Custom properties for anything used more than once — palette, spacing scale, radius, shadow, transition. Define in :root once, reference everywhere. The single biggest saver: a repeated #1a1a2e/24px/box-shadow:… becomes var(--…).
  • Shared classes over repeated blocks. Three feature cards = one .card rule, not three near-identical declaration blocks. Style by class, never inline.
  • Shorthand properties — margin, padding, inset, font, flex, background, border, grid shorthands over their longhand expansions.
  • Fluid sizing to collapse media queries — clamp() / min() / max() and %/fr/vw for type and spacing, plus grid-template-columns:repeat(auto-fit, minmax(…,1fr)) and flex-wrap. One fluid rule often replaces a base rule plus two @media overrides. Keep an @media only where layout genuinely must change.
  • Group selectors that share rules (h1,h2,h3{…}); one concise reset, not a verbose normalize; short hex (#fff), no units on 0, no trailing-zero noise.
  • No dead, duplicated, or commented-out CSS.

HTML

  • Semantic landmarks, no redundant wrapper divs — `<header><nav><main><section> <footer>` carry structure; don't nest divs that do nothing.
  • No inline style= repetition — push it to a class.
  • Concise, real-feeling copy — enough to sell the design; no padded lorem.

Prose around the artifact: near-zero. The page is the answer. No "Here's your landing page!", no walkthrough of what you built. One line max if something is genuinely load-bearing (e.g. a font dependency).

Self-check before you finish

Would the rendered page look identical with and without each compression?

If yes — ship it; you moved cost out of the tokens, not out of the design. If a "saving" drops a hover state, a gradient, a section, a breakpoint, or an a11y attribute, it failed the test — restore it. Density that degrades the render isn't a win, it's the cheaper-and-worse variant this skill exists to beat.

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Write less code and say less about it. Applies YAGNI and stdlib/native-first so the agent writes the minimum code that needs to exist, and responds tersely — stripping filler, hedging, and pleasantries while keeping code, identifiers, and technical terms exact. Use whenever writing, modifying, refactoring, reviewing, or explaining code, or any response where output volume drives token cost — even if the user never says "minimal" or "concise". Especially in agentic coding, where the volume of generated code and prose runs up the bill.

日本語の概要は準備中です。原文の説明を表示しています。

Green-PT/honey-for-devs3152026年9月7日 更新

honey

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Write less code and say less about it: YAGNI, stdlib-first, terse prose. Cuts agent token cost on every coding and writing task.

日本語の概要は準備中です。原文の説明を表示しています。

Green-PT/honey-for-devs3152026年9月7日 更新

honey

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Write less code and say less about it. Cuts token cost.

日本語の概要は準備中です。原文の説明を表示しています。

Green-PT/honey-for-devs3152026年9月7日 更新

honey-ccr

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Compress-Cache-Retrieve for huge, repetitive array tool output (logs, scan results, time series, event streams) before it enters context. Keeps an informative sample — endpoints, anomalies/change-points, head/tail — drops the redundant rest to a local cache, and leaves a retrievable hash. Use when a tool returns a long uniform JSON array you must read but mostly skim, and the full set is one command away if needed. Lossy-but-recoverable.

日本語の概要は準備中です。原文の説明を表示しています。

Green-PT/honey-for-devs3152026年9月7日 更新

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Compress-Cache-Retrieve huge repetitive array tool output before it hits context: keep a sample, cache the rest, leave a hash.

日本語の概要は準備中です。原文の説明を表示しています。

Green-PT/honey-for-devs3152026年9月7日 更新

honey-ccr

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Compress-cache-retrieve huge array tool output.

日本語の概要は準備中です。原文の説明を表示しています。

Green-PT/honey-for-devs3152026年9月7日 更新

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