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handsontable-renderer-dev

Use when creating or modifying a Handsontable cell renderer function that controls how cell content is displayed in the DOM - pure functions that take cell data and modify TD element

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Handsontable Renderer Development

Signature

Renderers are pure functions, no class or state:

function myRenderer(hotInstance, TD, row, col, prop, value, cellProperties) {
  baseRenderer.apply(this, arguments);
  // Modify TD element here
}

Call baseRenderer first: it applies the readonly and invalid CSS classes, ARIA attributes, and other standard cell setup.

Rules

  • Renderers only modify the TD's DOM content and attributes; state, event listeners, and data mutation belong elsewhere (interactivity goes in an editor or plugin).
  • Set cell text with fastInnerText(TD, value) from src/helpers/dom/element.ts (XSS-safe).
  • Escape all user-provided content before any innerHTML.
  • Append or clear through getCellContentRoot(TD) when managing the cell's children (empty(...), appendChild(...), insertBefore(x, root.firstChild)). A row at an exact height keeps content in a div.htCellClip wrapper; the helper returns it when present and the cell otherwise. Writing straight into TD rebuilds the wrapper every draw, and a node left outside it grows the row back. fastInnerText/fastInnerHTML do this on their own. Models: checkboxRenderer, autocompleteRenderer, multiSelectRenderer.
  • If the renderer changes the cell's role or state, update ARIA attributes.
  • Handle null and undefined values.

Files

src/renderers/{rendererName}/
  {rendererName}.ts    # Renderer function
  index.ts             # Re-exports

Registry: src/renderers/registry.ts.

import { registerRenderer } from '../../renderers/registry';
registerRenderer('myRenderer', myRenderer);

Reference implementations

  • src/renderers/baseRenderer/baseRenderer.ts
  • src/renderers/textRenderer/textRenderer.ts - simplest, good template.
  • src/renderers/htmlRenderer/htmlRenderer.ts - raw HTML.
  • src/renderers/numericRenderer/numericRenderer.ts - numeral.js formatting.

Performance

Renderers run for every viewport cell on every render cycle (fast and slow).

  • Keep logic minimal; read layout properties (getBoundingClientRect, offsetWidth) outside the renderer to avoid layout thrashing.
  • Keep allocations and string concatenation out of the hot path.
  • Cache a slow derived value (chart markup, a parsed document) by the data record or cell coordinates. The engine reuses a fixed set of TD elements and rewrites them on scroll, so a TD-keyed cache (WeakMap or a property on it) misses almost every call (issue #13446). Two traps: getSourceDataAtRow() returns a copy on every call, so it cannot be a WeakMap key; read the record from your own data array by toPhysicalRow(row) (the cell value IS passed by reference). afterRender does not fire for scroll draws; count or refresh per-draw state in afterViewRender. Worked example: docs/content/recipes/performance/expensive-cell-renderer/.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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