本文へ移動
cccskills
無料GitHub で公開

swiftui-liquid-glass

Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.

インストール方法を見る

含まれるファイル(2)

  • SKILL.md3.7 KB
  • references/liquid-glass.md8.0 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

SwiftUI Liquid Glass

Overview

Use this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs (glassEffect, GlassEffectContainer, glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware.

Workflow Decision Tree

Choose the path that matches the request:

1) Review an existing feature

  • Inspect where Liquid Glass should be used and where it should not.
  • Verify correct modifier order, shape usage, and container placement.
  • Check for iOS 26+ availability handling and sensible fallbacks.

2) Improve a feature using Liquid Glass

  • Identify target components for glass treatment (surfaces, chips, buttons, cards).
  • Refactor to use GlassEffectContainer where multiple glass elements appear.
  • Introduce interactive glass only for tappable or focusable elements.

3) Implement a new feature using Liquid Glass

  • Design the glass surfaces and interactions first (shape, prominence, grouping).
  • Add glass modifiers after layout/appearance modifiers.
  • Add morphing transitions only when the view hierarchy changes with animation.

Core Guidelines

  • Prefer native Liquid Glass APIs over custom blurs.
  • Use GlassEffectContainer when multiple glass elements coexist.
  • Apply .glassEffect(...) after layout and visual modifiers.
  • Use .interactive() for elements that respond to touch/pointer.
  • Keep shapes consistent across related elements for a cohesive look.
  • Gate with #available(iOS 26, *) and provide a non-glass fallback.

Review Checklist

  • Availability: #available(iOS 26, *) present with fallback UI.
  • Composition: Multiple glass views wrapped in GlassEffectContainer.
  • Modifier order: glassEffect applied after layout/appearance modifiers.
  • Interactivity: interactive() only where user interaction exists.
  • Transitions: glassEffectID used with @Namespace for morphing.
  • Consistency: Shapes, tinting, and spacing align across the feature.

Implementation Checklist

  • Define target elements and desired glass prominence.
  • Wrap grouped glass elements in GlassEffectContainer and tune spacing.
  • Use .glassEffect(.regular.tint(...).interactive(), in: .rect(cornerRadius: ...)) as needed.
  • Use .buttonStyle(.glass) / .buttonStyle(.glassProminent) for actions.
  • Add morphing transitions with glassEffectID when hierarchy changes.
  • Provide fallback materials and visuals for earlier iOS versions.

Quick Snippets

Use these patterns directly and tailor shapes/tints/spacing.

if #available(iOS 26, *) {
    Text("Hello")
        .padding()
        .glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16))
} else {
    Text("Hello")
        .padding()
        .background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))
}
GlassEffectContainer(spacing: 24) {
    HStack(spacing: 24) {
        Image(systemName: "scribble.variable")
            .frame(width: 72, height: 72)
            .font(.system(size: 32))
            .glassEffect()
        Image(systemName: "eraser.fill")
            .frame(width: 72, height: 72)
            .font(.system(size: 32))
            .glassEffect()
    }
}
Button("Confirm") { }
    .buttonStyle(.glassProminent)

Resources

  • Reference guide: references/liquid-glass.md
  • Prefer Apple docs for up-to-date API details.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

Use when evaluating, designing, or pressure-testing the business model of an AI agent product. Triggers on "agent business model", "agent economics", "agent canvas", "evaluate agent product", "agent pricing", "agent unit economics", "agentic business", "AI agent company", "agent cost structure".

日本語の概要は準備中です。原文の説明を表示しています。

harperreed/dotfiles3352026年10月3日 更新

Create user-facing App Store release notes by collecting and summarizing all user-impacting changes since the last git tag (or a specified ref). Use when asked to generate a comprehensive release changelog, App Store "What's New" text, or release notes based on git history or tags.

日本語の概要は準備中です。原文の説明を表示しています。

harperreed/dotfiles3352026年10月3日 更新

Use when someone wants to launch a content brand from scratch on any platform. Triggers on "launch a channel", "start a YouTube channel", "build a podcast", "start a newsletter", "content brand", "creator launchpad", "build my audience", "start creating content", "grow on TikTok", "start a blog".

日本語の概要は準備中です。原文の説明を表示しています。

harperreed/dotfiles3352026年10月3日 更新

Use when you have an existing pipeline DOT file that needs review, fixing, or validation. Use when validation produces warnings or errors, when a DOT file was hand-written or generated by another tool, or when you want to verify a pipeline covers 100% of a spec before running it.

日本語の概要は準備中です。原文の説明を表示しています。

harperreed/dotfiles3352026年10月3日 更新

Use when you want to build a project but don't have a spec yet and need to brainstorm the idea into a design doc structured for pipeline DOT generation. Use when starting from a vague idea, project concept, or feature request that needs to become a headless autonomous build pipeline.

日本語の概要は準備中です。原文の説明を表示しています。

harperreed/dotfiles3352026年10月3日 更新

Use when you have a spec, design doc, structured plan, or prompt_plan and need to generate a pipeline Graphviz DOT file for headless autonomous building. The agent reads the spec, extracts build pipeline phases, determines tech stack, asks about human gates and model preferences, generates a validated DOT digraph with rich self-contained prompts, and saves it to the project root. Handles any language or framework.

日本語の概要は準備中です。原文の説明を表示しています。

harperreed/dotfiles3352026年10月3日 更新

harperreed のスキルをすべて見る

このスキルの問題を報告する