Use when manage multiple local CLI agents via tmux sessions (start/stop/monitor/assign) with cron-friendly scheduling.
日本語の概要は準備中です。原文の説明を表示しています。
Utilizes the Blender MCP server and addon to build 3D assets, apply materials, inspect scenes, and script bpy.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
This skill file instructs AI agents on how to interact with the Blender MCP server and addon. It details scene manipulation, Python code execution (bpy), external asset retrieval, and troubleshooting workflows.
The Blender MCP Server connects AI models to Blender (3.0+) via a local TCP socket bridge. In the BDB OS workflow, this integration speeds up low-poly layouts, scene prototyping, material assignment, rendering, and programmatic asset generation.
addon.py): Runs inside Blender, creating a socket server (default port 9876) that executes incoming requests on Blender's main thread using the Blender Python API (bpy).blender-mcp) connecting to the addon socket, presenting a clean tool layout to the AI.execute_blender_code, write standard bpy script blocks. Delete reference meshes (like the default Cube) programmatically if the prompt asks for a clean slate.| Tool | Parameters | Description |
|---|---|---|
get_scene_info | None | Returns document structure, active camera, render settings, and a list of all scene objects. |
create_mesh | type: string, location?: float[], scale?: float[], rotation?: float[], name?: string | Spawns primitive shapes: Cube, Sphere, Cylinder, Cone, Torus, Grid, Monkey, Plane. |
delete_object | name: string | Removes a named object from the database. |
modify_object | name: string, location?: float[], scale?: float[], rotation?: float[] | Applies transformations to objects. |
create_material | name: string, color: float[], metallic?: float, roughness?: float | Creates and configures a Principled BSDF material. |
apply_material | object_name: string, material_name: string | Binds a material to a target mesh. |
execute_blender_code | code: string | Evaluates arbitrary Python scripts in Blender using the full bpy library. |
search_polyhaven | query: string, type: string | Queries HDRIs, textures, or models from the Poly Haven API. |
import_polyhaven_asset | asset_id: string, type: string | Downloads and imports Poly Haven items directly into the viewport. |
generate_hyper3d_model | prompt: string | Triggers Hyper3D Rodin API to draft a model and load it. |
Create a metallic red material and assign it to a newly spawned cylinder:
// Step 1: Create the cylinder
// Tool: create_mesh(type="cylinder", location=[0, 0, 2], name="RedColumn")
// Step 2: Create red material
// Tool: create_material(name="MetallicRed", color=[0.8, 0.05, 0.05, 1.0], metallic=0.9, roughness=0.1)
// Step 3: Apply to object
// Tool: apply_material(object_name="RedColumn", material_name="MetallicRed")
Generate a procedural spiral of spheres using bpy:
# Call tool: execute_blender_code(code="...")
import bpy
import math
# Clear default objects
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete(use_global=False)
# Build spiral
count = 30
radius = 5.0
height_step = 0.2
angle_step = 0.3
for i in range(count):
angle = i * angle_step
x = math.cos(angle) * radius
y = math.sin(angle) * radius
z = i * height_step
# Add sphere
bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5, location=(x, y, z))
sphere = bpy.context.active_object
sphere.name = f"SpiralSphere_{i}"
9876 (Bypasses stdio when communicating with the Blender Addon).BLENDER_HOST: Local/remote address of the Blender application (default: localhost).BLENDER_PORT: Port number of the socket listener (default: 9876).To disable usage telemetry, set the environment variable:
DISABLE_TELEMETRY=true
Or toggle the Consent checkbox in the Addon settings inside Blender:
Edit -> Preferences -> Add-ons -> Interface: Blender MCP
Ensure the Blender Addon is actively listening on port 9876:
# Check if Blender is holding the socket
lsof -i :9876
Cannot connect to Blender Addon at localhost:9876
N to open the sidebar, click the BlenderMCP tab, and toggle Connect to Claude ON.Missing API Keys for Hyper3D or Sketchfab
Edit -> Preferences -> Add-ons -> Blender MCP) or inject them as environment variables (e.g. BLENDERMCP_HYPER3D_API_KEY) prior to starting the MCP client.execute_blender_code fails due to Context
bpy.ops) often require a specific active context (e.g., Edit Mode vs Object Mode, or an active selection).bpy.context.view_layer.objects.active = target_obj
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Use when manage multiple local CLI agents via tmux sessions (start/stop/monitor/assign) with cron-friendly scheduling.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a hybrid memory system that provides persistent, searchable knowledge management for AI agents (Architecture, Patterns, Decisions).
日本語の概要は準備中です。原文の説明を表示しています。
Reference for how BDB structures autonomous software engineering work — the seven-node dispatcher graph (Architect, TechLead, UI/UX, Engineering, Media/EventTech, Reviewer, Shipping) that /startcycle-graph actually runs. Use when you need the high-level lifecycle framing without inventing your own process.
日本語の概要は準備中です。原文の説明を表示しています。
Tools are how AI agents interact with the world. A well-designed tool is the difference between an agent that works and one that hallucinates, fails silently, or costs 10x more tokens than necessary. This skill covers tool design from schema to error handling.
日本語の概要は準備中です。原文の説明を表示しています。
Harness patterns for coding agents — memory, permissions, context engineering, delegation, skills, hooks, bootstrap.
日本語の概要は準備中です。原文の説明を表示しています。
agenttrail: live map of a multi-agent build in the browser: which plan component is being worked on, by which agent or harness, what is done and what is stuck. Use when a multi-agent pipeline starts (/startcycle, /startcycle-graph, /teamwork-preview) or after a plan-canvas approve, when the user asks to see what the agents are doing ("live map", "build board", "who is running now"), or by yourself whenever a multi-agent run is under way — no user prompt needed.
日本語の概要は準備中です。原文の説明を表示しています。