本文へ移動
cccskills
無料GitHub で公開

accessible-animation

This skill should be used when the user asks to "respect prefers-reduced-motion", "honor reduced motion", "make my animations accessible", "fix vestibular / motion-sickness issues", "add a useReducedMotion hook", "gate GSAP / Framer Motion / Lenis for reduced motion", or "meet WCAG 2.3.3 / C39". Provides tiered (not all-or-nothing) reduced-motion patterns in CSS and JS.

インストール方法を見る

含まれるファイル(3)

  • SKILL.md11.5 KB
  • README.md0 B
  • references/patterns.md6.7 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Accessible Animation (Reduced Motion, Tiered)

Honor prefers-reduced-motion: reduce as a graceful degradation, not a kill switch. The OS-level setting (macOS: Settings > Accessibility > Display > Reduce motion; Windows: Settings > Accessibility > Visual effects > Animation effects; iOS/Android equivalents) signals that vestibular-triggering motion causes nausea, dizziness, or migraines. The correct response is to remove the dangerous motion while keeping orientation cues.

When to use

Use when adding or auditing animation in a web UI, when a user reports motion sickness or WCAG findings, or when integrating animation libraries (GSAP, Framer Motion, Lenis smooth scroll, Anime.js, CSS keyframes) into an accessible product.

The core principle: tier motion, do not nuke it

Removing all animation is a common over-correction. An instant state change with no transition can be more disorienting (elements teleport) and removes useful affordances (focus rings, loading spinners that communicate progress). Sort every animation into three tiers:

  • Tier 1 — Remove entirely (vestibular triggers). Parallax; large-area slides/translates across the viewport; scale/zoom of large elements; 3D rotation and spin; continuous auto-playing carousels and marquees; smooth-scroll hijacking (Lenis/Locomotive); scroll-jacked pinned scenes; motion-path animation; anything that moves a large portion of the screen or implies depth/self-motion.
  • Tier 2 — Soften / shorten. Replace movement with a short opacity fade (≤200ms). Reduce distance and duration. Keep the fact of a transition (so elements don't teleport) but strip the displacement. Replace a 600ms slide-in-from-left with a 150ms cross-fade.
  • Tier 3 — Always keep. Opacity fades, color/background transitions, focus-ring transitions, loading indicators, and motion that is essential to meaning (WCAG allows essential animation). These rarely trigger vestibular responses because they imply no self-motion.

CSS layer: media-query gating

Write motion as the default, then override under the reduce query. Prefer a global safety net plus targeted overrides.

/* Global safety net: neutralize runaway motion but DO NOT set 0s blindly,
   which can break JS that waits for transitionend/animationend. Use 0.01ms. */
@media (prefers-reduced-motion: reduce) {
  *,
  *::before,
  *::after {
    animation-duration: 0.01ms !important;
    animation-iteration-count: 1 !important;   /* stop infinite spins/marquees */
    transition-duration: 0.01ms !important;
    scroll-behavior: auto !important;          /* kill smooth scroll */
  }
}

The global net is a backstop. Layer intentional, tiered overrides on top so Tier 3 motion survives:

.card {
  transition: transform 400ms ease, opacity 400ms ease, background-color 200ms ease;
}

@media (prefers-reduced-motion: reduce) {
  .card {
    /* Tier 2: drop the transform (movement), keep opacity + color (Tier 3) */
    transition: opacity 150ms ease, background-color 150ms ease;
  }
  .parallax-layer { transform: none !important; }        /* Tier 1: remove */
  .hero-zoom      { animation: none !important; }        /* Tier 1: remove */
}

Use the positive query (prefers-reduced-motion: no-preference) to opt motion IN, which is the safest pattern for elaborate effects:

.hero { opacity: 1; } /* visible, static by default */
@media (prefers-reduced-motion: no-preference) {
  .hero { animation: zoom-in 1.2s ease both; } /* only animate when allowed */
}

JS layer: matchMedia gating

CSS cannot gate JS-driven animation (GSAP timelines, Framer's animate, canvas/WebGL, Lenis). Read the same signal via matchMedia and react to live changes (users toggle the OS setting without reloading).

const REDUCE_QUERY = '(prefers-reduced-motion: reduce)';

export function prefersReducedMotion() {
  return typeof window !== 'undefined'
    && window.matchMedia
    && window.matchMedia(REDUCE_QUERY).matches;
}

// Live updates: listen so toggling the OS setting takes effect immediately.
export function onReducedMotionChange(cb) {
  const mq = window.matchMedia(REDUCE_QUERY);
  const handler = (e) => cb(e.matches);
  mq.addEventListener('change', handler);          // modern API
  return () => mq.removeEventListener('change', handler);
}

Library gating, applied as one reusable layer

// GSAP — use matchMedia(): GSAP reverts conditional setups on change.
import gsap from 'gsap';
const mm = gsap.matchMedia();
mm.add({
  motionOK: '(prefers-reduced-motion: no-preference)',
  motionReduce: '(prefers-reduced-motion: reduce)',
}, (ctx) => {
  const { motionOK } = ctx.conditions;
  if (motionOK) {
    gsap.from('.hero', { y: 80, opacity: 0, duration: 1 });   // Tier 1 move
  } else {
    gsap.from('.hero', { opacity: 0, duration: 0.15 });        // Tier 2 fade
  }
});

// Lenis smooth scroll — do not instantiate at all when reduced.
import Lenis from 'lenis';
let lenis = null;
if (!prefersReducedMotion()) {
  lenis = new Lenis();
  const raf = (t) => { lenis.raf(t); requestAnimationFrame(raf); };
  requestAnimationFrame(raf);
}

React: a useReducedMotion hook

import { useState, useEffect } from 'react';

export function useReducedMotion() {
  const query = '(prefers-reduced-motion: reduce)';
  const get = () =>
    typeof window !== 'undefined' && window.matchMedia
      ? window.matchMedia(query).matches
      : false;
  const [reduced, setReduced] = useState(get);

  useEffect(() => {
    const mq = window.matchMedia(query);
    const onChange = () => setReduced(mq.matches);
    onChange();                                   // sync after hydration
    mq.addEventListener('change', onChange);
    return () => mq.removeEventListener('change', onChange);
  }, []);

  return reduced;
}
// Framer Motion has its own useReducedMotion(); the hook above also works.
import { motion } from 'framer-motion';
function Card() {
  const reduced = useReducedMotion();
  return (
    <motion.div
      initial={reduced ? { opacity: 0 } : { opacity: 0, y: 40 }}
      animate={{ opacity: 1, y: 0 }}
      transition={{ duration: reduced ? 0.15 : 0.5 }}
    />
  );
}

Initialize SSR-rendered state to false (motion) and re-sync in useEffect to avoid a hydration mismatch; the OS value is only known client-side.

WCAG mapping

  • 2.3.3 Animation from Interactions (AAA). Motion triggered by interaction (scroll, hover) must be disable-able unless essential. Honoring prefers-reduced-motion is the standard technique.
  • C39 (CSS technique). Use the prefers-reduced-motion query to prevent motion. This is the named sufficient technique.
  • 2.2.2 Pause, Stop, Hide (A). Any auto-playing motion lasting >5s must offer pause/stop. Auto-carousels and marquees fail this regardless of the media query — give a control too.

Deliver & verify (standalone HTML)

Packaged helper (scripts/): scripts/seek-shot.sh anim.html 0 1.5 3 freezes the ?t=N harness and screenshots each moment; scripts/contact-sheet.sh sheet.png frame-*.png tiles them for one-glance review. See scripts/README.md.

For a self-contained demo the deliverable is one HTML file that opens directly in a browser — markup, CSS, and any JS (GSAP/matchMedia from CDN) inline, no build step. For this skill the verification is the point: you must screenshot both the normal and the reduced-motion path and confirm the tiering is correct.

Output contract:

  • One .html file with the full motion AND its tiered reduced-motion overrides (CSS query + matchMedia/gsap.matchMedia() for JS-driven motion).
  • A seek harness to freeze a frame, plus a way to force the reduced-motion code path for screenshots.

Seek harness — freeze a frame, force the preference. ?t=N freezes the timeline; ?reduce=1 forces the reduced path even when the OS setting is off (CSS can't be toggled from JS, so query the same flag you gate JS on, and screenshot with the OS/browser preference emulated for the CSS layer):

<script>
  const q = new URLSearchParams(location.search);
  const reduce = q.get("reduce") === "1"
    || window.matchMedia("(prefers-reduced-motion: reduce)").matches;
  // build motion conditionally on `reduce` (Tier-1 removed, Tier-2 softened, Tier-3 kept)
  const t = q.get("t");
  if (t !== null) { tl.pause(); tl.seek(parseFloat(t)); }      // GSAP; CSS: el.style.animationDelay=(-t)+"s"; playState="paused"
  window.__ready = true;
</script>

Verify loop — screenshot BOTH states: capture the normal path AND the reduced path, mid-animation each, and confirm Tier-1 motion is gone, Tier-2 is a short fade, Tier-3 survives. Emulate the preference for the CSS layer (Playwright --reduced-motion=reduce; the agent's browser tool can emulate it too):

npx playwright screenshot --wait-for-timeout=500 "file://$PWD/demo.html?t=0.6" normal.png
npx playwright screenshot --reduced-motion=reduce --wait-for-timeout=500 "file://$PWD/demo.html?t=0.6&reduce=1" reduced.png

Before you finish:

  1. Opens standalone — no console errors, CDN (if any) loads.
  2. The freeze + ?reduce=1 (and --reduced-motion=reduce) reliably exercises both code paths.
  3. Screenshotted in BOTH states, mid-animation — normal looks intentional, reduced strips Tier-1/softens Tier-2.
  4. prefers-reduced-motion honored as tiering, not a kill switch — no teleporting, Tier-3 fades/focus rings/spinners kept; any >5s auto-motion still has a pause control (2.2.2).
  5. Easing is intentional in both paths — no accidental linear, durations sane (reduced fades ≤200ms, 0.01ms not 0s).

Quick reference

Motion typeTierReduced behavior
Parallax / depth1Remove (transform: none)
Large slide / translate1Remove or replace with fade
Scale / zoom (large)1Remove
Spin / 3D rotate1Remove (animation: none)
Auto carousel / marquee1Stop + provide pause control (2.2.2)
Smooth-scroll (Lenis)1Don't instantiate
Small slide / pop-in2Cross-fade ≤200ms
Opacity fade3Keep (shorten if long)
Color / focus-ring transition3Keep
Loading spinner3Keep (essential feedback)

Gotchas

  • animation-duration: 0s can break code waiting on animationend/transitionend; use 0.01ms so the event still fires.
  • The global * reset alone over-removes Tier 3 motion; always layer intentional overrides.
  • Forgetting animation-iteration-count: 1 leaves infinite spins running at near-zero duration (CPU churn, still animating).
  • No media query covers JS/canvas/WebGL — gate those with matchMedia or the loop never stops.
  • Toggling the OS setting fires no page reload; without a change listener the page keeps its stale state.
  • SSR: reading matchMedia during render throws or mismatches; default to motion and sync in an effect.
  • Auto-playing motion needs a visible pause control even when reduced-motion is off (2.2.2 is Level A).

Reference files

  • references/patterns.md — Full GSAP matchMedia teardown, Framer Motion MotionConfig, Lenis start/stop on live toggle, a reusable animateWithMotionPreference wrapper, marquee with pause control, and a tier-classification audit checklist.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

This skill should be used when the user asks to "fix janky CSS animation", "make animation 60fps", "stop layout thrashing", "animate width/height/top/left smoothly", "convert animation to transform", "animate box-shadow performantly", "animate height auto", "FLIP animation", or "why is my scroll/hover animation choppy".

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/web-animation-skills372026年6月22日 更新

This skill should be used when the user asks to "make an ASCII animation", "build a terminal/CLI intro or loader", "convert an image or video to ASCII art", "add an ASCII shader/post-effect to a canvas or Three.js scene", "create retro/hacker text-character motion", or "animate text characters with a brightness ramp". Covers generative ASCII fields, image/video/3D-to-ASCII, and animated character art for both web and terminal.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/web-animation-skills372026年6月22日 更新

This skill should be used when the user asks to "add a glassmorphism effect", "frosted glass UI", "Apple liquid glass style", "frosted blur card", "translucent glass panel animation", "make a frosted nav bar", "build a glass modal/dialog", "animate a glass card on hover", or "add a refracting liquid-glass hero". Covers frosted translucent panels with backdrop-filter blur, edge/specular highlights, SVG liquid-glass refraction, motion on hover/scroll/enter, and accessible reduced-transparency fallbacks.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/web-animation-skills372026年6月22日 更新

gsap-web

無料

This skill should be used when the user asks to "build a scroll animation", "add ScrollTrigger", "pin a section while scrolling", "scrub an animation to scroll", "create a hero timeline", "do a horizontal scroll section", "split text and animate words", "animate a layout change with GSAP Flip", "sync ScrollTrigger with Lenis", "Lenis smooth scroll jittery", "ScrollTrigger markers drift", "ScrollTrigger pins break with Lenis/Locomotive", or "set up smooth scroll with GSAP pinning". Covers GSAP timelines, ScrollTrigger, SplitText, Flip, and Lenis/Locomotive smooth-scroll sync for code-driven web motion.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/web-animation-skills372026年6月22日 更新

This skill should be used when the user asks to "add a Lottie animation", "play a .lottie or .json animation", "integrate a Bodymovin/After Effects animation on web or mobile", "control Lottie playback / segments", "make a scroll-driven Lottie", "recolor a Lottie at runtime", or "export an AE animation to Lottie". Covers dotLottie/lottie-web integration, playback control, interactivity, theming, and the AE export checklist.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/web-animation-skills372026年6月22日 更新

This skill should be used when the user asks to "add a hover/press effect", "animate a toggle or switch", "build an animated like button", "make a toast/snackbar slide in", "animate a drawer or modal", "animate list reordering or add/remove", "do a shared-element layout transition", or "polish UI feedback". Covers UI motion with Framer Motion (motion/react) and modern CSS.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/web-animation-skills372026年6月22日 更新

iart-ai のスキルをすべて見る

このスキルの問題を報告する