_shared
無料Shared SDD references for installed skills. Not invokable.
日本語の概要は準備中です。原文の説明を表示しています。
Web and App implementation guide for AI Native UI. Trigger when user wants conversational interfaces, adaptive layouts, and generative AI aesthetics.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
"Fluid, adaptive, and conversational. The interface morphs to serve the content."
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
Inter, SF Pro).body {
background-color: #FAFAFA;
color: #1A1A1A;
font-family: 'Inter', sans-serif;
}
/* The AI Chat Input */
.ai-prompt-box {
background: #ffffff;
border-radius: 24px;
padding: 16px 24px;
box-shadow: 0 8px 30px rgba(0,0,0,0.05);
border: 1px solid transparent;
/* AI Glow Border */
background-clip: padding-box, border-box;
background-origin: padding-box, border-box;
background-image:
linear-gradient(#ffffff, #ffffff),
linear-gradient(90deg, #8A2387, #E94057, #F27121);
transition: all 0.3s ease;
}
.ai-prompt-box:focus-within {
box-shadow: 0 12px 40px rgba(233, 64, 87, 0.15);
}
/* Generative Shimmer Text */
.ai-generating-text {
background: linear-gradient(90deg, #aaa 0%, #333 50%, #aaa 100%);
background-size: 200% auto;
color: transparent;
-webkit-background-clip: text;
animation: shine 1.5s linear infinite;
}
@keyframes shine {
to { background-position: 200% center; }
}
struct AINativeInput: View {
@State private var isGenerating = true
@State private var gradientOffset = 0.0
var body: some View {
VStack {
// Generative Text Shimmer
if isGenerating {
Text("Synthesizing response...")
.font(.headline)
.foregroundStyle(
LinearGradient(
colors: [.gray.opacity(0.3), .gray, .gray.opacity(0.3)],
startPoint: UnitPoint(x: gradientOffset - 1, y: 0),
endPoint: UnitPoint(x: gradientOffset + 1, y: 0)
)
)
.onAppear {
withAnimation(.linear(duration: 1.5).repeatForever(autoreverses: false)) {
gradientOffset = 1.0
}
}
}
// AI Input Box
HStack {
TextField("Ask anything...", text: .constant(""))
Image(systemName: "sparkles")
.foregroundColor(.purple)
}
.padding()
.background(Color.white)
.cornerRadius(24)
.overlay(
RoundedRectangle(cornerRadius: 24)
.stroke(
LinearGradient(colors: [.purple, .pink, .orange], startPoint: .topLeading, endPoint: .bottomTrailing),
lineWidth: 2
)
)
.shadow(color: .pink.opacity(0.15), radius: 20)
}
.padding()
}
}
LinearGradient mask over text creates a beautiful "thinking" state..stroke on a RoundedRectangle overlay to create the signature AI glowing border around input fields.import 'package:shimmer/shimmer.dart';
class AINativeInput extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Padding(
padding: const EdgeInsets.all(16.0),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
// Generative Shimmer
Shimmer.fromColors(
baseColor: Colors.grey[300]!,
highlightColor: Colors.grey[600]!,
child: const Text('Synthesizing response...',
style: TextStyle(fontSize: 16, fontWeight: FontWeight.bold)),
),
const SizedBox(height: 16),
// AI Input Box
Container(
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.circular(24),
boxShadow: [
BoxShadow(color: Colors.pink.withOpacity(0.15), blurRadius: 20),
],
),
child: Container(
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(24),
// Gradient border simulation
gradient: const LinearGradient(
colors: [Colors.purple, Colors.pink, Colors.orange],
),
),
padding: const EdgeInsets.all(2), // Border width
child: Container(
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.circular(22),
),
padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 4),
child: Row(
children: const [
Expanded(
child: TextField(
decoration: InputDecoration(
hintText: 'Ask anything...',
border: InputBorder.none,
),
),
),
Icon(Icons.auto_awesome, color: Colors.purple),
],
),
),
),
),
],
),
);
}
}
shimmer package is the absolute standard for AI loading states in Flutter.BoxDecoration; simulate them by nesting containers with a gradient background and a solid white inner container.// Requires react-native-linear-gradient and react-native-shimmer-placeholder
import LinearGradient from 'react-native-linear-gradient';
import { createShimmerPlaceholder } from 'react-native-shimmer-placeholder';
const ShimmerPlaceHolder = createShimmerPlaceholder(LinearGradient);
const AINativeInput = () => {
return (
<View style={{ padding: 16 }}>
{/* Generative Shimmer */}
<ShimmerPlaceHolder
style={{ width: 200, height: 20, borderRadius: 10, marginBottom: 16 }}
shimmerColors={['#ebebeb', '#c5c5c5', '#ebebeb']}
/>
{/* AI Input Box with Gradient Border */}
<LinearGradient
colors={['#8A2387', '#E94057', '#F27121']}
style={{ borderRadius: 24, padding: 2, shadowColor: '#E94057', shadowRadius: 20, shadowOpacity: 0.2 }}
>
<View style={{
backgroundColor: '#FFF',
borderRadius: 22,
flexDirection: 'row',
alignItems: 'center',
paddingHorizontal: 16,
height: 50
}}>
<TextInput
placeholder="Ask anything..."
style={{ flex: 1, fontSize: 16 }}
/>
<Text style={{ fontSize: 20 }}>✨</Text>
</View>
</LinearGradient>
</View>
);
};
react-native-shimmer-placeholder is the best way to handle the morphing skeleton states.LinearGradient view with padding: 2 to create the stroke.@Composable
fun AINativeInput() {
val infiniteTransition = rememberInfiniteTransition()
val gradientOffset by infiniteTransition.animateFloat(
initialValue = 0f,
targetValue = 1000f,
animationSpec = infiniteRepeatable(
animation = tween(1500, easing = LinearEasing),
repeatMode = RepeatMode.Restart
)
)
Column(modifier = Modifier.padding(16.dp)) {
// Generative Shimmer Text
val shimmerBrush = Brush.linearGradient(
colors = listOf(Color.LightGray, Color.Gray, Color.LightGray),
start = Offset(gradientOffset - 500f, 0f),
end = Offset(gradientOffset, 0f)
)
Text("Synthesizing response...", style = TextStyle(brush = shimmerBrush, fontWeight = FontWeight.Bold))
Spacer(Modifier.height(16.dp))
// AI Input Box
val borderBrush = Brush.linearGradient(listOf(Color(0xFF8A2387), Color(0xFFE94057), Color(0xFFF27121)))
Row(
modifier = Modifier
.shadow(20.dp, RoundedCornerShape(24.dp), ambientColor = Color(0xFFE94057), spotColor = Color(0xFFE94057))
.background(Color.White, RoundedCornerShape(24.dp))
.border(2.dp, borderBrush, RoundedCornerShape(24.dp))
.padding(horizontal = 16.dp, vertical = 12.dp),
verticalAlignment = Alignment.CenterVertically
) {
BasicTextField(
value = "",
onValueChange = {},
modifier = Modifier.weight(1f),
decorationBox = { innerTextField -> Text("Ask anything...", color = Color.Gray) }
)
Icon(Icons.Default.Star, contentDescription = null, tint = Color(0xFF8A2387))
}
}
}
Brush directly into the TextStyle, making shimmering text incredibly easy without third-party libraries.Modifier.border() natively accepts a Brush, making gradient borders a one-liner.まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Shared SDD references for installed skills. Not invokable.
日本語の概要は準備中です。原文の説明を表示しています。
Arquitecto de Soluciones Principal y Consultor Tecnológico de Andru.ia. Diagnostica y traza la hoja de ruta óptima para proyectos de IA en español.
日本語の概要は準備中です。原文の説明を表示しています。
Security audit, hardening, threat modeling (STRIDE/PASTA), Red/Blue Team, OWASP checks, code review, incident response, and infrastructure security for any project.
日本語の概要は準備中です。原文の説明を表示しています。
Ingeniero de Sistemas de Andru.ia. Diseña, redacta y despliega nuevas habilidades (skills) dentro del repositorio siguiendo el Estándar de Diamante.
日本語の概要は準備中です。原文の説明を表示しています。
Estratega de Inteligencia de Dominio de Andru.ia. Analiza el nicho específico de un proyecto para inyectar conocimientos, regulaciones y estándares únicos del sector. Actívalo tras definir el nicho.
日本語の概要は準備中です。原文の説明を表示しています。
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。