本文へ移動
cccskills
無料GitHub で公開

jetpack-compose-m3

Expert guidance for working with Wear OS Compose Material3. Use this skill when creating, updating or migrating Wear OS projects. This includes the androidx.wear.compose.material3, androidx.wear.compose.foundation and androidx.wear.compose.navigation3 libraries. Also working with core components such as AppScaffold, ScreenScaffold and TransformingLazyColumn. Migration from earlier versions such as Material 2.5 and Horologist.

インストール方法を見る

含まれるファイル(2)

  • SKILL.md12.4 KB
  • references/android/training/wearables/compose/migrate-to-material3.md87.2 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Prerequisites and compatibility

  1. Wear OS Compose Material3 version: If an internal tool is available to establish the latest stable version {VERSION} of androidx.wear.compose:compose-material3, use that tool.
  2. Strict compliance: If a version is listed as stable, you MUST use it, unless overridden by the user. Do not downgrade based on initial "Unresolved reference" errors in the editor or outdated web search results.
  3. Kotlin version: For Wear Compose Material3, use Kotlin 2.0.0 or higher.
  4. Compose compiler:
    • If Kotlin version is 2.0.0+ , the project must use the org.jetbrains.kotlin.plugin.compose Gradle plugin.
    • If Kotlin version is < 2.0.0 , the project must use kotlinCompilerExtensionVersion in composeOptions, matching the Compose to Kotlin Compatibility Map.
  5. Min SDK: Ensure minSdk is at least 25 (Wear OS 2.0).
  6. Sample extraction mandate: Wear Compose libraries ship with an additional JAR file which contains individual samples for each and every component. You MUST NOT propose code changes until the samples in Capability 2 are extracted to the local cache. Library source files are incomplete and NOT a substitute for these samples; bypassing extraction is an environment setup failure.

Gotchas

  1. Mandatory sync and validation: After updating versions in libs.versions.toml or build.gradle.kts, you must perform a Gradle sync before refactoring any code. This ensures the environment has resolved the libraries correctly.
  2. Prohibition of guessing (error protocol): If you encounter an 'Unresolved Reference' or API mismatch after a successful sync, do not attempt to 'fix' it by downgrading the library version.

Capabilities and tools

Capability 1: Migration

Use this guidance when migrating from an older version of Wear OS Compose or Horologist.

  1. Unless otherwise indicated by the developer, use the latest stable version of Wear Compose Material3 from {VERSION}.
  2. Read the migration guide.
  3. Use the official component mappings from the migration guide.
  4. Before refactoring any component (for example, Chip -> Button), check the parameter names, slot types, and "Expressive" design tokens.
  5. Do not use the Horologist Composables, Compose Layout, or Compose Material libraries.
  6. Always check against the component guidance in Capability 3.
  7. Expect screenshot tests to fail when a migration has been performed: Even when migrating to very similar components, expected defaults for padding and positioning will have changed. Do not seek to artificially match the pre-migration screenshot, but give preference to the Material3 defaults.

Capability 2: Component samples

Wear Compose includes individual component samples for each and every component, within the <artifact>-<version>-samples-sources.jar file. Gradle automatically downloads these JAR files along with the main library JAR when using any of compose-material3, compose-foundation or compose-navigation3.

Use the canonical component samples whenever adding or adjusting a Wear Compose Material3 component.

STRICT COMPLIANCE: Extraction is NOT optional. You are FORBIDDEN from implementing any code until samples are extracted and read. Bypassing this step with alternative search tools or by assuming library documentation is sufficient is a protocol breach. You MUST verify the local cache by reading a sample file before proceeding.

Step 1: Prepare

  1. Check the build.gradle.kts or libs.versions.toml to ensure the Wear Compose version matches {VERSION}.
  2. Ensure that the necessary dependencies are downloaded by doing a Gradle sync.

Step 2: Check the local cache

  1. Define the cache directory path: <SKILL_ROOT>/samples/{VERSION}/. Do NOT choose your own different location.
  2. Check if this directory exists and contains subdirectories with .kt files.
    • IF YES (cache hit): Proceed to Step 4.
    • IF NO (cache miss): Proceed to Step 3.

Step 3: Check the Gradle cache

  1. Sample sources are stored in the Gradle cache. To avoid slow, brute-force searches:

    • Determine the Gradle user home (usually ~/.gradle, or check $GRADLE_USER_HOME).
    • The cache root is <GRADLE_USER_HOME>/caches. Call this <CACHE_ROOT>.
  2. Define {ARTIFACT} as the items in the list ["material3", "foundation"]. Also include "navigation3" in the list if the androidx.wear.compose.navigation3 library is being used.

  3. For each {ARTIFACT} in the list:

    • Construct the expected relative path segment for the library: androidx.wear.compose/compose-{ARTIFACT}/{VERSION}.

    • Run a targeted find command. Here is an example which is constructed for efficiency:

      find <CACHE_ROOT>/modules-2/files-2.1/androidx.wear.compose/compose-{ARTIFACT}/{VERSION}/ \
        -name "*samples-sources.jar"
      
  4. Use this JAR as the official sample sources.

  5. Extract the contents of each JAR to <SKILL_ROOT>/samples/{VERSION}/{ARTIFACT}/ using unzip -j to flatten the structure.

  6. Proceed directly to step 4.

Step 4: Read samples and implement

  1. Read the relevant .kt sample files.
  2. Use these official, version-matched samples as the source of truth for:
    • Required parameters and slot names.
    • Default styling and typography tokens.
    • Interactive behaviors (for example: onClick, onLongClick).
    • Component nesting (for example: AppScaffold -> ScreenScaffold).

Capability 3: Component guidance

Mandatory: Use this capability as a checklist against any component use. It provides more holistic guidance on how to use each component in practice, beyond the component syntax.

  1. AppScaffold and ScreenScaffold

    • [ ] Use AppScaffold as the outer container, with ScreenScaffold children.
    • [ ] Use only ONE AppScaffold and any number of ScreenScaffold.
  2. ScalingLazyColumn - Use TransformingLazyColumn instead.

  3. TransformingLazyColumn - You will need the following imports:

    import androidx.wear.compose.foundation.lazy.TransformingLazyColumn
    import androidx.wear.compose.foundation.lazy.TransformingLazyColumnDefaults
    import androidx.wear.compose.foundation.lazy.rememberTransformingLazyColumnState
    // ...
    import androidx.wear.compose.material3.lazy.rememberTransformationSpec
    import androidx.wear.compose.material3.lazy.transformedHeight
    
    <br />

    Canonical example:

    val columnState = rememberTransformingLazyColumnState()
    val transformationSpec = rememberTransformationSpec()
    ScreenScaffold(
        scrollState = columnState
    ) { contentPadding ->
        TransformingLazyColumn(
            state = columnState,
            contentPadding = contentPadding
        ) {
            item {
                ListHeader(
                    modifier = Modifier
                        .fillMaxWidth()
                        .transformedHeight(this, transformationSpec)
                        .minimumVerticalContentPadding(ListHeaderDefaults.minimumTopListContentPadding),
                    transformation = SurfaceTransformation(transformationSpec)
                ) {
                    Text(text = "Header")
                }
            }
            // ... other items
            item {
                Button(
                    modifier = Modifier
                        .fillMaxWidth()
                        .transformedHeight(this, transformationSpec)
                        .minimumVerticalContentPadding(ButtonDefaults.minimumVerticalListContentPadding),
                    transformation = SurfaceTransformation(transformationSpec),
                    onClick = { /* ... */ },
                    icon = {
                        Icon(
                            imageVector = Icons.Default.Build,
                            contentDescription = "build",
                        )
                    },
                ) {
                    Text(
                        text = "Build",
                        maxLines = 1,
                        overflow = TextOverflow.Ellipsis,
                    )
                }
            }
        }
    }
    
    <br />
    • [ ] Use TransformingLazyColumn instead of ScalingLazyColumn.
    • [ ] You must pass the contentPadding parameter from ScreenScaffold to the TransformingLazyColumn.
    • [ ] Use the minimumVerticalContentPadding modifier to achieve required padding top and bottom.
      • This expects a value from defaults, such as ButtonDefaults, CardDefaults, `ListHeaderDefaults.
      • Note: This is a scoped modifier available within TransformingLazyColumnItemScope.
    • [ ] Ensure the list morphs and scales.
    • [ ] Use transformedHeight modifier.
    • [ ] Use transform = SurfaceTransform(...).
    • [ ] If configuring a list for snapping, use flingBehavior and rotaryScrollableBehavior together:
    val columnState = rememberTransformingLazyColumnState()
    ScreenScaffold(scrollState = columnState) { contentPadding ->
        TransformingLazyColumn(
            state = columnState,
            flingBehavior = TransformingLazyColumnDefaults.snapFlingBehavior(columnState),
            rotaryScrollableBehavior = RotaryScrollableDefaults.snapBehavior(columnState)
        ) {
            // ...
            // ...
        }
    }
    
    <br />
  4. ScreenScaffold

    • [ ] Guard the scrollIndicator with !LocalScrollCaptureInProgress.current.
  5. EdgeButton

    • [ ] Do NOT use as the final item within a TransformingLazyColumn. Instead, use the slot in ScreenScaffold.
    • [ ] When used in a TransformingLazyColumn, add the required overscroll behavior:
    val columnState = rememberTransformingLazyColumnState()
    ScreenScaffold(
        scrollState = columnState,
        edgeButton = {
            EdgeButton(
                onClick = { /* TODO */ },
                modifier = Modifier.scrollable(
                    columnState,
                    orientation = Orientation.Vertical,
                    reverseDirection = true,
                    // Apply overscroll to the EdgeButton for proper scrolling behavior.
                    overscrollEffect = rememberOverscrollEffect(),
                )
            ) {
                Text("More")
            }
        }
    ) { contentPadding ->
        TransformingLazyColumn(
            contentPadding = contentPadding,
            state = columnState,
        ) {
            // ...
            // ...
        }
    }
    
    <br />
  6. Column

    • [ ] USE as a direct child of ScreenScaffold if the screen is will never scroll, even with the largest system font.
    • [ ] Use TransformingLazyColumn instead for all other cases.
  7. Styles

    • [ ] Do NOT hard-code text sizes, use typography from MaterialTheme.
    • [ ] Do NOT hard-code colors, use colorScheme from MaterialTheme.
  8. Use component defaults:

    • [ ] Components such as Button have a corresponding ButtonDefaults object.
    • Check for and use the *Defaults object for any component when working with padding and styling values, in preference to hard-coded values.
  9. Use Wear specific previews:

    • [ ] WearPreviewDevices
    • [ ] WearPreviewFontScales
  10. Ambient mode

    • [ ] Use LocalAmbientModeManager instead of AmbientLifecycleObserver.
  11. Navigation

    • [ ] When adding navigation fresh, use Navigation3.
    • [ ] For Navigation3 in Wear OS, use SwipeDismissableSceneStrategy() from the Wear Compose compose-navigation3 library.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

adaptive

無料

Instructions to make or update an app's UI so that it adapts to different Android devices including phones, tablets, foldables, laptops, desktop, TV, Auto and XR. It includes how to handle different window sizes, pointing devices (such as mouse) and text entry devices (such as keyboard) using the Compose MediaQuery API. It also covers multi-pane layouts using Navigation3 Scenes, adaptive UI components (such as buttons) with varying target sizes, and adaptive layouts (including navigation areas - nav rails and nav bars) using the Compose Grid and FlexBox APIs.

日本語の概要は準備中です。原文の説明を表示しています。

kabirnayeem99/Ktor2Curl302026年8月31日 更新

Upgrades, or migrates, an Android project to use Android Gradle Plugin (AGP) version 9. Do not use this skill for migrating Kotlin Multiplatform (KMP) projects.

日本語の概要は準備中です。原文の説明を表示しています。

kabirnayeem99/Ktor2Curl302026年8月31日 更新

Provides instructions for installing and using the `android` CLI. The `android` command-line tool is a critical tool for Android development and helps you create new Android projects, run Android apps on devices, manage and interact with Android virtual devices (including screenshots and UI inspection), manage Android SDK components, look up official Android documentation, and discover and install official Android skills.

日本語の概要は準備中です。原文の説明を表示しています。

kabirnayeem99/Ktor2Curl302026年8月31日 更新

Analyzes Android apps to identify key user workflows for AppFunctions such as creating a note, playing media, or sending an automated or AI agent triggered message, voice commands, or system shortcuts, without needing to open the app UI. Generates Kotlin code to expose these workflows to the Android system, allowing agents to discover and execute them on-device. Also refines KDoc documentation to ensure AI agents correctly understand and use the provided functionality.

日本語の概要は準備中です。原文の説明を表示しています。

kabirnayeem99/Ktor2Curl302026年8月31日 更新

Use this skill to migrate legacy Android camera implementations (Camera1 or raw Camera2 APIs) to CameraX. CameraX is a lifecycle-aware Jetpack library built on top of Camera2 that resolves camera rotation issues and handles device dependencies.

日本語の概要は準備中です。原文の説明を表示しています。

kabirnayeem99/Ktor2Curl302026年8月31日 更新

Provides guidelines for developing projected Android XR apps for display glasses using the Jetpack Compose Glimmer UI toolkit. This skill covers foundational Glimmer design principles, workflows for implementing Jetpack Compose Glimmer, and interaction models for the glasses form factor. Use this skill to build an Android XR Augmented Experience app with Jetpack Compose Glimmer that adheres to the Glimmer design system for optimized glasses styling.

日本語の概要は準備中です。原文の説明を表示しています。

kabirnayeem99/Ktor2Curl302026年8月31日 更新

kabirnayeem99 のスキルをすべて見る

このスキルの問題を報告する