AI-optimized browser automation CLI with context-efficient snapshots. Use for long autonomous sessions, self-verifying workflows, video recording, and cloud browser testing (Browserbase).
日本語の概要は準備中です。原文の説明を表示しています。
Build 3D web apps with Three.js (WebGL/WebGPU). 556 searchable examples, 60 API classes, 20 use cases. Actions: create 3D scene, load model, add animation, implement physics, build VR/XR. Topics: GLTF loader, PBR materials, particle effects, shadows, post-processing, compute shaders, TSL. Integrations: WebGPU, physics engines, spatial audio.
日本語の概要は準備中です。原文の説明を表示しています。
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Build high-performance 3D web applications using Three.js. Contains 556 searchable examples across 13 categories, 60 API classes, and 20 use-case templates.
Use the search CLI to find relevant examples and API references:
python3 .agents/skills/threejs/scripts/search.py "<query>" [--domain <domain>] [-n <max_results>]
| Domain | Use For | Example Query |
|---|---|---|
examples | Find code examples | "particle effects gpu" |
api | Class/method reference | "PerspectiveCamera" |
use-cases | Project recommendations | "product configurator" |
categories | Browse categories | "webgpu" |
# Find particle/compute examples
python3 .agents/skills/threejs/scripts/search.py "particle compute webgpu"
# Search API for camera classes
python3 .agents/skills/threejs/scripts/search.py "camera" --domain api
# Get examples for a use case
python3 .agents/skills/threejs/scripts/search.py "product configurator" --use-case
# Filter by category
python3 .agents/skills/threejs/scripts/search.py --category webgpu -n 10
# Filter by complexity
python3 .agents/skills/threejs/scripts/search.py --complexity high -n 5
| Category | Count | Description |
|---|---|---|
webgl | 216 | Standard WebGL rendering |
webgpu (wip) | 190 | Modern WebGPU + compute shaders |
webgl / advanced | 48 | Low-level GPU, custom shaders |
webgl / postprocessing | 27 | Bloom, SSAO, SSR, DOF |
webxr | 26 | VR/AR experiences |
physics | 13 | Physics simulation |
| Use Case | Recommended | Complexity |
|---|---|---|
| Product Configurator | GLTF, PBR, EnvMaps | Medium |
| Game Development | Animation, Physics, Controls | High |
| Data Visualization | BufferGeometry, Points | Medium |
| 360 Panorama | Equirectangular, WebXR | Low |
| Architectural Viz | GLTF, HDR, CSM Shadows | High |
// 1. Scene, Camera, Renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
document.body.appendChild(renderer.domElement);
// 2. Lighting
scene.add(new THREE.AmbientLight(0x404040));
const dirLight = new THREE.DirectionalLight(0xffffff, 1);
dirLight.position.set(5, 5, 5);
scene.add(dirLight);
// 3. Load GLTF Model
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
const loader = new GLTFLoader();
loader.load('model.glb', (gltf) => scene.add(gltf.scene));
// 4. Animation Loop
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
references/00-fundamentals.md - Core concepts, scene graphreferences/01-getting-started.md - Setup, basic renderingreferences/02-loaders.md - GLTF, FBX, OBJ loadersreferences/03-textures.md - Texture types, mappingreferences/04-cameras.md - Camera types, controlsreferences/05-lights.md - Light types, shadowsreferences/06-animations.md - AnimationMixer, clipsreferences/11-materials.md - PBR, standard materialsreferences/18-geometry.md - BufferGeometry, primitivesreferences/08-interaction.md - Raycasting, pickingreferences/09-postprocessing.md - Bloom, SSAO, SSRreferences/10-controls.md - OrbitControls, etc.references/12-performance.md - Instancing, LOD, batchingreferences/13-node-materials.md - TSL shader graphsreferences/17-shader.md - Custom GLSL shadersreferences/14-physics-vr.md - Physics, WebXRreferences/16-webgpu.md - WebGPU, compute shadersまだレビューはありません。使ってみた感想をお寄せください。
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AI-optimized browser automation CLI with context-efficient snapshots. Use for long autonomous sessions, self-verifying workflows, video recording, and cloud browser testing (Browserbase).
日本語の概要は準備中です。原文の説明を表示しています。
Generate images via Nano Banana with 129 curated prompts. Mandatory validation interview refines style/mood/colors (use --skip to bypass). 3 modes: search, creative, wild. Styles: Ukiyo-e, Bento grid, cyberpunk, cinematic, vintage patent.
日本語の概要は準備中です。原文の説明を表示しています。
Analyze images/audio/video with Gemini API (better vision than Codex). Generate images (Imagen 4), videos (Veo 3). Use for vision analysis, transcription, OCR, design extraction, multimodal AI.
日本語の概要は準備中です。原文の説明を表示しています。
Answer technical and architectural questions with expert consultation.
日本語の概要は準備中です。原文の説明を表示しています。
Build backends with Node.js, Python, Go (NestJS, FastAPI, Django). Use for REST/GraphQL/gRPC APIs, auth (OAuth, JWT), databases, microservices, security (OWASP), Docker/K8s.
日本語の概要は準備中です。原文の説明を表示しています。
Add authentication with Better Auth (TypeScript). Use for email/password, OAuth providers (Google, GitHub), 2FA/MFA, passkeys/WebAuthn, sessions, RBAC, rate limiting.
日本語の概要は準備中です。原文の説明を表示しています。