本文へ移動
cccskills
無料GitHub で公開

dark-glass-clean-layout

Create a dark glass layout system with frosted premium shells, clean multi-column workspace structure, floating data cards, and restrained atmospheric depth.

インストール方法を見る

含まれるファイル(4)

  • SKILL.md4.8 KB
  • demo/index.html16.2 KB
  • demo/preview.jpg49.1 KB
  • demo/PROMPT.md1.9 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Dark Glass Clean Layout Skill

Use When

  • Create a dark glass layout system with frosted premium shells, clean multi-column workspace structure, floating data cards, and restrained atmospheric depth.

Workflow

Scope

  • Apply this as a full design-system direction across background atmosphere, navigation, outer framing, layout columns, glass panels, floating cards, and motion.
  • Use it when the interface should feel like a premium dark workspace or intelligence console built from calm glass shells and clean structural layout.
  • This is not generic pastel glassmorphism and not a radial sci-fi instrument panel. The focus is a clean layout system with dark frosted depth and quiet hierarchy.

Visual target

  • Build the page on a near-black base with soft atmospheric light or blurred WebGL texture behind the interface.
  • Use a centered max-width layout shell with thin vertical boundary rails, tiny corner markers, and subtle framing so the page feels housed inside a precise workspace.
  • Create the main hierarchy through dark frosted shells: sidebars, top navigation pills, floating data nodes, and operational cards should all feel glassy but controlled.
  • Keep the palette mostly monochrome with white, zinc, smoke gray, and charcoal. If accent color is needed, derive it from the design or use it only for small state indicators.
  • Let the center stage remain visually calm and breathable, with surrounding cards and rails supporting it rather than cluttering it.

Implementation guidance

  • Prefer a multi-column workspace layout, such as left navigation, central hero or visualization stage, and right operational sidebar on desktop, then stack cleanly on smaller screens.
  • Use one-pixel gradient wrappers or faint highlight edges around dark glass shells, then place darker translucent fills inside with strong backdrop blur.
  • Glass surfaces should feel smoky and premium: low-opacity dark fills, crisp top-edge highlights, soft shadow falloff, and restrained internal reflections.
  • Add floating supporting cards near the central stage for logs, intelligence notes, action plans, or system events, but keep their quantity limited and their spacing generous.
  • Use mono micro-labels, system IDs, tiny metadata, and compact operational headings to give the glass layout technical credibility.
  • Buttons, pills, and interactive rows should use clean rounded geometry, subtle hover brightening, and low-drama border emphasis instead of loud color floods.
  • Background atmosphere can include blurred particle fields, faint line motion, or abstract WebGL forms, but it should stay soft enough that the glass layout remains primary.
  • Motion should feel floating and premium: masked text reveals, slow drift on data cards, tiny parallax, and gentle blur or highlight shifts are appropriate.

Recommended patterns

  • Fixed pill-shaped top navigation wrapped in a thin gradient edge with dark glass fill and strong blur.
  • Left and right side shells built from stacked frosted cards, navigation groups, protocol steps, or telemetry modules.
  • Central hero stage with restrained headline, soft radial wash behind the copy, and a simple high-contrast CTA.
  • Floating info cards positioned around the center on large screens, using dark glass wrappers and tiny metadata footers.
  • Thin vertical outer rails and tiny square corner marks to keep the workspace feeling aligned and architectural.
  • Terminal-like or I/O cards that combine frosted shell depth with clean inner rows and muted system labels.

Tuning knobs

  • Glass intensity: tune blur and opacity so shells read clearly as glass without becoming muddy or washed out.
  • Layout openness: preserve enough negative space between columns and floating cards so the system feels calm and premium.
  • Accent restraint: keep accent color limited to status dots, active text, or tiny indicators rather than large fills.
  • Atmospheric depth: add or reduce background blur, particle glow, or abstract WebGL texture depending on how cinematic the layout should feel.
  • Frame visibility: make outer rails and corner markers visible enough to organize the page without turning it into a hard technical grid.

Avoid

  • Bright translucent glass cards floating over colorful blobs.
  • Flattening the interface into plain black boxes with no frosted depth or layout elegance.
  • Overcrowding the center with too many floating cards until the clean workspace structure collapses.
  • Heavy neon glows or saturated effects that overpower the monochrome dark-glass system.
  • Treating glass as a card style only instead of a full layout language spanning nav, sidebars, and supporting modules.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed edges, fold occlusion, dye and wear variation, and light passing through thin fabric. Use for linen, silk, wool, canvas, curtains, banners, cloaks, tablecloths, tapestries or any 3D drape that currently looks like a plastic sheet, a stretched texture, or a flat coloured plane.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7352026年10月6日 更新

Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. Use for 3D autumn leaves or drifting foliage in Three.js and similar scenes; use falling-leaves for a 2D canvas overlay.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7352026年10月6日 更新

Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world. Use for seasonal controls, architectural walkthroughs, and outdoor scenes with four-season transitions.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7352026年10月6日 更新

Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading. Use when a user requests high polygon counts, ultra-realistic models, detailed architectural assets, or removal of visibly faceted geometry.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7352026年10月6日 更新

Build sharp, physically coherent high-resolution materials for 3D rendering with appropriate PBR maps, texel density, UV direction, mipmaps, anisotropic filtering, and progressive asset delivery. Use for detailed wood, stone, fabric, foliage, and architectural close-ups without excessive download or GPU memory costs.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7352026年10月6日 更新

Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed anisotropic, aged with patina and worn edges) lit by a dark HDR studio of real bright window cards prefiltered with PMREM. Use when metal looks like grey plastic, a dull blur, or a black hole; when blades, tools, rings, ingots, hardware or product metal need reflections with edges and structure; or when a finish needs scratches, streaks, fingerprints and bevels that catch light.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7352026年10月6日 更新

MengTo のスキルをすべて見る

このスキルの問題を報告する