本文へ移動
cccskills
無料GitHub で公開

staggered-word-reveal

Create subtle editorial word-by-word text reveal animations where each word fades and rises into place once it enters the viewport. Use for premium portfolio headlines, hero copy, section intros, and short marketing text that needs a cinematic staggered reveal with IntersectionObserver or in-view detection.

インストール方法を見る

含まれるファイル(4)

  • SKILL.md4.8 KB
  • demo/index.html16.1 KB
  • demo/preview.jpg69.7 KB
  • demo/PROMPT.md2.0 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Staggered Word Reveal

Use When

  • A short headline, intro, or pull quote should reveal word by word.
  • The motion should feel editorial, premium, and restrained.
  • The reveal should trigger only once when the text enters the viewport.
  • The project does not need heavy GSAP SplitText behavior.

Motion Defaults

  • Initial state: opacity: 0, transform: translateY(20px).
  • Final state: opacity: 1, transform: translateY(0).
  • Duration: 0.8s.
  • Ease: cubic-bezier(0.16, 1, 0.3, 1).
  • Stagger: 0.06s to 0.08s per word. Default to 0.07s.
  • Trigger: start around 20% visible, with a slight lower viewport bias.
  • Replay: once only.

HTML

<h1 class="word-reveal" data-word-reveal>
  Build interfaces that feel calm, cinematic, and alive.
</h1>

CSS

Keep no-JS content visible. Hide only after JavaScript is active and before the text has been split.

.word-reveal {
  visibility: visible;
}

html.js .word-reveal[data-word-reveal]:not(.is-ready) {
  opacity: 0;
}

.word-reveal__word {
  display: inline-block;
  opacity: 0;
  transform: translate3d(0, 20px, 0);
  transition:
    opacity 0.8s cubic-bezier(0.16, 1, 0.3, 1),
    transform 0.8s cubic-bezier(0.16, 1, 0.3, 1);
  transition-delay: calc(var(--word-index) * 0.07s);
  will-change: opacity, transform;
}

.word-reveal.is-visible .word-reveal__word {
  opacity: 1;
  transform: translate3d(0, 0, 0);
}

@media (prefers-reduced-motion: reduce) {
  html.js .word-reveal[data-word-reveal]:not(.is-ready),
  .word-reveal__word {
    opacity: 1;
    transform: none;
    transition: none;
  }
}

JavaScript

This splitter preserves spaces, avoids innerHTML, exposes the original sentence to screen readers, and unobserves after the first reveal.

document.documentElement.classList.add("js");

function splitWordReveal(element) {
  if (element.dataset.wordRevealReady === "true") return;

  const text = element.textContent || "";
  const parts = text.split(/(\s+)/);
  let wordIndex = 0;

  element.textContent = "";
  element.setAttribute("aria-label", text.trim());

  parts.forEach((part) => {
    if (!part.trim()) {
      element.appendChild(document.createTextNode(part));
      return;
    }

    const word = document.createElement("span");
    word.className = "word-reveal__word";
    word.setAttribute("aria-hidden", "true");
    word.style.setProperty("--word-index", wordIndex);
    word.textContent = part;

    element.appendChild(word);
    wordIndex += 1;
  });

  element.dataset.wordRevealReady = "true";
  element.classList.add("is-ready");
}

function initWordReveals(selector = "[data-word-reveal]") {
  const elements = Array.from(document.querySelectorAll(selector));
  const reduceMotion = window.matchMedia("(prefers-reduced-motion: reduce)").matches;

  if (reduceMotion || !("IntersectionObserver" in window)) {
    elements.forEach((element) => {
      element.classList.add("is-ready", "is-visible");
    });
    return;
  }

  const observer = new IntersectionObserver(
    (entries, io) => {
      entries.forEach((entry) => {
        if (!entry.isIntersecting) return;

        entry.target.classList.add("is-visible");
        io.unobserve(entry.target);
      });
    },
    {
      threshold: 0.2,
      rootMargin: "0px 0px -10% 0px",
    }
  );

  elements.forEach((element) => {
    splitWordReveal(element);
    observer.observe(element);
  });
}

document.addEventListener("DOMContentLoaded", () => {
  initWordReveals();
});

Framework Notes

  • React/Vue/Svelte: run the splitter after mount, then clean up observer instances on route changes.
  • Framer Motion: keep the same tokens: y: 20, opacity: 0, duration 0.8, ease [0.16, 1, 0.3, 1], stagger 0.06 to 0.08, once: true.
  • GSAP: use fromTo(words, { y: 20, opacity: 0 }, { y: 0, opacity: 1, duration: 0.8, ease: "expo.out", stagger: 0.07 }).

Taste Rules

  • Use on short text: headlines, subheads, labels, and quotes. Avoid long paragraphs.
  • Stagger words, not letters, for a calmer premium feel.
  • Keep the offset subtle. Do not add bounce, rotation, or large blur.
  • Animate transform and opacity only.
  • Do not split text containing links, buttons, or meaningful inline markup.
  • If wrapping is important, initialize after web fonts are ready.

Quick Checks

  • Text is visible when JavaScript is disabled.
  • Words begin at translateY(20px) and opacity: 0.
  • Each word reveals once with a 0.06s to 0.08s delay.
  • Repeated scrolling does not replay the animation.
  • Reduced-motion users see static readable text.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed edges, fold occlusion, dye and wear variation, and light passing through thin fabric. Use for linen, silk, wool, canvas, curtains, banners, cloaks, tablecloths, tapestries or any 3D drape that currently looks like a plastic sheet, a stretched texture, or a flat coloured plane.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7402026年10月6日 更新

Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. Use for 3D autumn leaves or drifting foliage in Three.js and similar scenes; use falling-leaves for a 2D canvas overlay.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7402026年10月6日 更新

Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world. Use for seasonal controls, architectural walkthroughs, and outdoor scenes with four-season transitions.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7402026年10月6日 更新

Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading. Use when a user requests high polygon counts, ultra-realistic models, detailed architectural assets, or removal of visibly faceted geometry.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7402026年10月6日 更新

Build sharp, physically coherent high-resolution materials for 3D rendering with appropriate PBR maps, texel density, UV direction, mipmaps, anisotropic filtering, and progressive asset delivery. Use for detailed wood, stone, fabric, foliage, and architectural close-ups without excessive download or GPU memory costs.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7402026年10月6日 更新

Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed anisotropic, aged with patina and worn edges) lit by a dark HDR studio of real bright window cards prefiltered with PMREM. Use when metal looks like grey plastic, a dull blur, or a black hole; when blades, tools, rings, ingots, hardware or product metal need reflections with edges and structure; or when a finish needs scratches, streaks, fingerprints and bevels that catch light.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7402026年10月6日 更新

MengTo のスキルをすべて見る

このスキルの問題を報告する