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build-submit-packaging

Use for reusable build submit packaging recipes in software and coding-agent work.

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Build, package & submit — recipes (generic tier)

On-demand recipes (3). Trigger→action heuristics; pull the relevant one when its situation arises.

1. Native LLM-calling Nim: SSL flag with a compile-time guard, shell to the vendor CLI for cloud auth

generic

When compiling an LLM-calling Nim binary, enabling the LLM layer must also enable SSL (Nim's -d:ssl flips stdlib httpclient to HTTPS) because provider endpoints like api.anthropic.com and api.openai.com are HTTPS-only; add a static compile-time {.error.} guard so hand-builds that forget the SSL flag fail loudly at build time rather than at runtime. When constrained to a subdirectory and forbidden from editing shared files, implement HTTP/JSON with the standard library (Nim std/httpclient + std/json) rather than a third-party HTTP package that would touch the shared lockfile. <sub>sources: bitworld/among_them/players/mod_talks/README.md, bitworld/among_them/players/mod_talks/build_modulabot.py, bitworld/among_them/players/mod_talks/LLM_SPRINTS.md, bitworld/among_them/players/mod_talks/LLM_VOTING.md</sub>

2. Split a feature into a compile-ordered PR stack, not topic-wise

generic

Split a single coherent feature into a compile-dependency-ordered PR stack (scaffolding types/helpers first, the heavy consumer second, wiring last) rather than by topic: e.g. trace work shipped as 3 stacked PRs each compiling alone (1: branchId/chatLines fields + fired() helpers + branch calls; 2: TraceWriter/tuning_snapshot modules + tests; 3: CLI/FFI/runner wiring + design doc). Splitting by what-compiles-without-what is more reliable than splitting by topic. Stage a tooling migration so failures stay bisectable: combine non-risky setup phases (pyproject + toolchain validation) into one commit, but land the Dockerfile swap and the first league submission as separate commits, and do the docs rewrite LAST because it bakes in real league/division IDs. <sub>sources: opencode:ses_2202cf626ffenXSjna0lj4fEs2, archive/cogames_playground/bulbacog/designs/COWORLD_MIGRATION.md</sub>

3. Branch-id / line-number manifest drift is a pending-commit state, not a bug

generic · ⚠ session-derived, unverified

A generated manifest that records code positions (branch ids, line numbers, e.g. a BRANCH_IDS.md) drifts whenever you insert or move code, so a smoke/CI check comparing it against HEAD is reporting a pending-commit state, not a real failure. Regenerate and commit the manifest together with the change rather than treating the smoke-step failure as a bug. <sub>sources: opencode:ses_21fdab7c0ffeyW9gOCR3FyrI7b</sub>

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Use for ab methodology recipes when optimizing a Coworld player.

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Use for ab methodology recipes in scripted Coworld policy optimization.

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Metta-AI/coworld172026年10月14日 更新

Use for reusable ab methodology recipes in software and coding-agent work.

日本語の概要は準備中です。原文の説明を表示しています。

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Use for Crewrift-specific ab methodology recipes when optimizing a player.

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Use for Crewrift-specific agent workflow collab recipes when optimizing a player.

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Metta-AI/coworld172026年10月14日 更新

Use for reusable agent workflow collab recipes in software and coding-agent work.

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Metta-AI/coworld172026年10月14日 更新

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