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watch-and-monitor-with-poller

Use when monitoring Crewrift evaluations, rounds, or rankings across turns with a persistent poller.

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Watch and monitor with a poller

The crewrift watch loops (crux-battery polling, "re-sweep every new round", "tell me when daveey hits #1 in Wood") all share one failure mode and one fix. Read this before you launch any standing watch.

The rule (and the one exception)

  • Multi-cycle / long-lived poll → use the Monitor tool, arming it with the poller command directly. Monitor is harness-managed: it streams the poller's stdout back as events and keeps the command alive for the whole session. Each printed line becomes a notification.
  • A bare bash run_in_background with an in-shell for ...; do <work>; sleep 900; done DIES after the first cycle. The harness keeps a launched command alive, but a long in-shell sleep inside a detached wrapper script gets reaped before the next iteration. Observed twice: the crux-scout poller (tmp/crux/scout/poll_scout.py) and a recon-sweep watch_loop.sh both logged cycle 1, hit the sleep, and vanished from ps with a 0-byte output file — arms completed server-side but no verdicts were harvested and no error surfaced. (session-derived, unverified)
  • Exception — a single "tell me when X finishes" wait that exits in seconds is fine as bash run_in_background with until grep -q DONE <log>; do sleep 30; done. The reaping only bites the long-lived multi-cycle loop, not a short wait that terminates on its own. (session-derived, unverified)

Reference tool

universal/tools/monitor.py is the canonical poller shape: a while True: loop that snapshots the Observatory league/leaderboard via httpx, prints a line only on a meaningful change, and time.sleep(900) between cycles. It is the thing you arm Monitor with. Copy its structure for a new watch; only the snapshot body and the change-detection differ.

Recipe: launch a standing watch

1. Write a poller that is idempotent and emits one line per genuinely-new event

The poller must (a) hold its own "already seen" state and (b) print only on change, so every Monitor event is real signal and not a per-tick repeat.

For a league/leaderboard watch, the snapshot is an authenticated Observatory call. The auth + base-URL pattern (from monitor.py):

import time, json, sys, httpx
from softmax.auth import get_api_server, load_current_cogames_token

def snapshot():
    server = get_api_server()
    token = load_current_cogames_token(api_server=server)
    H = {"X-Auth-Token": token}
    base = f"{server.rstrip('/')}/observatory"
    # GET /v2/division-leaderboards/{DV}  -> rows under "entries"/"rows"/"results"
    # GET /v2/rounds?league_id=...&limit=30 , then GET /v2/rounds/{id} for results
    ...
    return state

def main():
    prev = None
    while True:
        try:
            cur = snapshot()
            if cur != prev:        # gate: only print on change
                print(f"... {cur} ...", flush=True)
            prev = cur
        except Exception as e:     # noqa: BLE001 — deliberate poll-error guard, see below
            sys.stderr.write(f"poll error: {e}\n")
        time.sleep(900)           # 15-min cadence for league rank; tighten for a battery

if __name__ == "__main__":
    main()

Constants you will need (from monitor.py, current as of 2026-06-12 — re-verify the ids if the league rolled):

  • Wood league id: league_605ff338-0a2e-4e62-aeda-559df9a9198f
  • Wood division id: div_c2be3343-f046-4c21-8674-267b5797a059

For a crux/experience-request battery the snapshot is instead GET /v2/experience-requests/{xid} per arm, checking episode statuses; gate the print on the NEW-count (emit only when an arm reaches a terminal completed/failed status you have not yet reported). Keep a seen-set on disk (e.g. tmp/crux/recon/seen_rounds.json) so a re-run does not re-announce old events. (session-derived, unverified)

The one allowed try/except is the poll-error guard around the snapshot: a transient API hiccup must not kill a multi-hour watch. This is the single deliberate exception to "let it crash" — keep it narrow (wrap only the network call, log to stderr, continue the loop). Do not wrap anything else.

For the stdout filter when arming Monitor, use a grep that surfaces both verdicts and crashes, e.g. grep -E "TEST |BATTERY DONE|Traceback|Error|rank=|NEW ". (session-derived, unverified)

2. Validate the poller runs before arming Monitor

The harness _harness / poller code runs with unittest, not pytest (pytest is not a project dependency). If you wrote or touched a _harness test for the poller, run it with:

uv run python -m unittest discover -s _harness -p "test_*.py"
# or, for a single module (imports siblings, so it needs _harness on sys.path):
PYTHONPATH=_harness uv run python -m unittest <bare_module_name>

Do a one-shot smoke of the poller itself (let it print one cycle, then Ctrl-C) to confirm auth resolves and the snapshot parses — before committing it to a long Monitor run.

3. Arm Monitor with the poller as its command

Use the Monitor tool (search its schema with ToolSearch select:Monitor if it is not yet loaded). Arm it with the poller invocation as the command and the grep filter above, with an until/while condition matching your terminal signal (e.g. until the battery prints BATTERY DONE, or run open-ended for a rank watch). Monitor streams each printed line back to you as an event and survives the session.

Gotchas

  • Do NOT poll a long watch with Bash run_in_background + foreground sleep. It is reaped after cycle 1, silently. This is the whole reason this skill exists. (session-derived, unverified)
  • If the Monitor goes quiet longer than ~20 min, sanity-check the arms directly. For a battery, hit GET /v2/experience-requests/{xid} and read episode statuses; the arms may have reached terminal server-side while the poller exited early. The poller writes *_results.json incrementally, so if it did exit you can re-run it once arms are terminal and harvest verdicts from disk. (session-derived, unverified)
  • Re-verify league/division/policy ids and live roster right before launch. The league rolls policy versions and may roll league/division ids mid-session; a hardcoded id from a prior run can be stale.
  • Dashboard staleness is a separate trap, not a poller problem. If you are also watching the local _harness/dashboard.py dev server (port 8765) and it shows missing/stale runs: the run index (league_runs.json) is per-checkout — an instance launched from an old worktree knows nothing about runs submitted elsewhere. Check which checkout the live instance was launched from, kill stale instances (including another agent's port-squatter), and restart from the current checkout. The single-file HTML/JS is rendered once at server boot (render.py), so any frontend change needs a server restart before the browser reflects it. (session-derived, unverified)

Success check

  • The Monitor is running and has emitted at least one event (or you have confirmed via a one-shot smoke that the poller prints and the auth resolves).
  • Each emitted line corresponds to a genuinely-new occurrence, not a per-tick repeat (the change gate works).
  • The watch is still alive after the first cadence interval has elapsed — i.e. it did NOT die after cycle 1 (the symptom of the run_in_background+sleep failure mode you are avoiding).
  • When the terminal condition fires (battery completed, rank reached), you can cross-check it against a direct GET /v2/experience-requests/{xid} or GET /v2/division-leaderboards/{DV} and the numbers agree.

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