Arquitecto de Soluciones Principal y Consultor Tecnológico de Andru.ia. Diagnostica y traza la hoja de ruta óptima para proyectos de IA en español.
日本語の概要は準備中です。原文の説明を表示しています。
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Analyze a feature and strategically add animations and micro-interactions that enhance understanding, provide feedback, and create delight.
Invoke /impeccable — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first. Additionally gather: performance constraints.
Analyze where motion would improve the experience:
Identify static areas:
Understand the context:
If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.
CRITICAL: Respect prefers-reduced-motion. Always provide non-animated alternatives for users who need them.
Create a purposeful animation plan:
IMPORTANT: One well-orchestrated experience beats scattered animations everywhere. Focus on high-impact moments.
Add motion systematically across these categories:
Use appropriate techniques for each animation:
Durations by purpose:
Easing curves (use these, not CSS defaults):
/* Recommended - natural deceleration */
--ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1); /* Smooth, refined */
--ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1); /* Slightly snappier */
--ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1); /* Confident, decisive */
/* AVOID - feel dated and tacky */
/* bounce: cubic-bezier(0.34, 1.56, 0.64, 1); */
/* elastic: cubic-bezier(0.68, -0.6, 0.32, 1.6); */
Exit animations are faster than entrances. Use ~75% of enter duration.
/* Prefer for simple, declarative animations */
- transitions for state changes
- @keyframes for complex sequences
- transform + opacity only (GPU-accelerated)
/* Use for complex, interactive animations */
- Web Animations API for programmatic control
- Framer Motion for React
- GSAP for complex sequences
transform and opacity, avoid layout propertiescontain where appropriate@media (prefers-reduced-motion: reduce) {
* {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}
NEVER:
prefers-reduced-motion—this is an accessibility violationTest animations thoroughly:
Remember: Motion should enhance understanding and provide feedback, not just add decoration. Animate with purpose, respect performance constraints, and always consider accessibility. Great animation is invisible - it just makes everything feel right.
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概要と使いどころ
Arquitecto de Soluciones Principal y Consultor Tecnológico de Andru.ia. Diagnostica y traza la hoja de ruta óptima para proyectos de IA en español.
日本語の概要は準備中です。原文の説明を表示しています。
Security audit, hardening, threat modeling (STRIDE/PASTA), Red/Blue Team, OWASP checks, code review, incident response, and infrastructure security for any project.
日本語の概要は準備中です。原文の説明を表示しています。
Ingeniero de Sistemas de Andru.ia. Diseña, redacta y despliega nuevas habilidades (skills) dentro del repositorio siguiendo el Estándar de Diamante.
日本語の概要は準備中です。原文の説明を表示しています。
Estratega de Inteligencia de Dominio de Andru.ia. Analiza el nicho específico de un proyecto para inyectar conocimientos, regulaciones y estándares únicos del sector. Actívalo tras definir el nicho.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。