Use when long-lived agents, project memories, system prompts, or playbooks are repeatedly summarized, rewritten, or optimized and risk losing domain detail, provenance, or execution learnings.
日本語の概要は準備中です。原文の説明を表示しています。
Expert skill for writing FreeCAD Python scripts, macros, and automation. Use when asked to create FreeCAD models, parametric objects, Part/Mesh/Sketcher scripts, workbench tools, GUI dialogs with PySide, Coin3D scenegraph manipulation, or any FreeCAD Python API task. Covers FreeCAD scripting basics, geometry creation, FeaturePython objects, interface tools, and macro development.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Attribution: Sourced from github/awesome-copilot by GitHub Community, licensed MIT. Modified for this collection.
Expert skill for generating production-quality Python scripts for the FreeCAD CAD application. Interprets shorthand, quasi-code, and natural language descriptions of 3D modeling tasks and translates them into correct FreeCAD Python API calls.
FreeCAD embeds a Python interpreter. Scripts run in an environment where these key modules are available:
import FreeCAD # Core module (also aliased as 'App')
import FreeCADGui # GUI module (also aliased as 'Gui') — only in GUI mode
import Part # Part workbench — BRep/OpenCASCADE shapes
import Mesh # Mesh workbench — triangulated meshes
import Sketcher # Sketcher workbench — 2D constrained sketches
import Draft # Draft workbench — 2D drawing tools
import Arch # Arch/BIM workbench
import Path # Path/CAM workbench
import FEM # FEM workbench
import TechDraw # TechDraw workbench (replaces Drawing)
import BOPTools # Boolean operations
import CompoundTools # Compound shape utilities
# Create or access a document
doc = FreeCAD.newDocument("MyDoc")
doc = FreeCAD.ActiveDocument
# Add objects
box = doc.addObject("Part::Box", "MyBox")
box.Length = 10.0
box.Width = 10.0
box.Height = 10.0
# Recompute
doc.recompute()
# Access objects
obj = doc.getObject("MyBox")
obj = doc.MyBox # Attribute access also works
# Remove objects
doc.removeObject("MyBox")
import FreeCAD
# Vectors
v1 = FreeCAD.Vector(1, 0, 0)
v2 = FreeCAD.Vector(0, 1, 0)
v3 = v1.cross(v2) # Cross product
d = v1.dot(v2) # Dot product
v4 = v1 + v2 # Addition
length = v1.Length # Magnitude
v_norm = FreeCAD.Vector(v1)
v_norm.normalize() # In-place normalize
# Rotations
rot = FreeCAD.Rotation(FreeCAD.Vector(0, 0, 1), 45) # axis, angle(deg)
rot = FreeCAD.Rotation(0, 0, 45) # Euler angles (yaw, pitch, roll)
# Placements (position + orientation)
placement = FreeCAD.Placement(
FreeCAD.Vector(10, 20, 0), # translation
FreeCAD.Rotation(0, 0, 45), # rotation
FreeCAD.Vector(0, 0, 0) # center of rotation
)
obj.Placement = placement
# Matrix (4x4 transformation)
import math
mat = FreeCAD.Matrix()
mat.move(FreeCAD.Vector(10, 0, 0))
mat.rotateZ(math.radians(45))
The Part module wraps OpenCASCADE and provides BRep solid modeling:
import FreeCAD
import Part
# --- Primitive Shapes ---
box = Part.makeBox(10, 10, 10) # length, width, height
cyl = Part.makeCylinder(5, 20) # radius, height
sphere = Part.makeSphere(10) # radius
cone = Part.makeCone(5, 2, 10) # r1, r2, height
torus = Part.makeTorus(10, 2) # major_r, minor_r
# --- Wires and Edges ---
edge1 = Part.makeLine((0, 0, 0), (10, 0, 0))
edge2 = Part.makeLine((10, 0, 0), (10, 10, 0))
edge3 = Part.makeLine((10, 10, 0), (0, 0, 0))
wire = Part.Wire([edge1, edge2, edge3])
# Circles and arcs
circle = Part.makeCircle(5) # radius
arc = Part.makeCircle(5, FreeCAD.Vector(0, 0, 0),
FreeCAD.Vector(0, 0, 1), 0, 180) # start/end angle
# --- Faces ---
face = Part.Face(wire) # From a closed wire
# --- Solids from Faces/Wires ---
extrusion = face.extrude(FreeCAD.Vector(0, 0, 10)) # Extrude
revolved = face.revolve(FreeCAD.Vector(0, 0, 0),
FreeCAD.Vector(0, 0, 1), 360) # Revolve
# --- Boolean Operations ---
fused = box.fuse(cyl) # Union
cut = box.cut(cyl) # Subtraction
common = box.common(cyl) # Intersection
fused_clean = fused.removeSplitter() # Clean up seams
# --- Fillets and Chamfers ---
filleted = box.makeFillet(1.0, box.Edges) # radius, edges
chamfered = box.makeChamfer(1.0, box.Edges) # dist, edges
# --- Loft and Sweep ---
loft = Part.makeLoft([wire1, wire2], True) # wires, solid
swept = Part.Wire([path_edge]).makePipeShell([profile_wire],
True, False) # solid, frenet
# --- BSpline Curves ---
from FreeCAD import Vector
points = [Vector(0,0,0), Vector(1,2,0), Vector(3,1,0), Vector(4,3,0)]
bspline = Part.BSplineCurve()
bspline.interpolate(points)
edge = bspline.toShape()
# --- Show in document ---
Part.show(box, "MyBox") # Quick display (adds to active doc)
# Or explicitly:
doc = FreeCAD.ActiveDocument or FreeCAD.newDocument()
obj = doc.addObject("Part::Feature", "MyShape")
obj.Shape = box
doc.recompute()
shape = obj.Shape
# Access sub-elements
shape.Vertexes # List of Vertex objects
shape.Edges # List of Edge objects
shape.Wires # List of Wire objects
shape.Faces # List of Face objects
shape.Shells # List of Shell objects
shape.Solids # List of Solid objects
# Bounding box
bb = shape.BoundBox
print(bb.XMin, bb.XMax, bb.YMin, bb.YMax, bb.ZMin, bb.ZMax)
print(bb.Center)
# Properties
shape.Volume
shape.Area
shape.Length # For edges/wires
face.Surface # Underlying geometric surface
edge.Curve # Underlying geometric curve
# Shape type
shape.ShapeType # "Solid", "Shell", "Face", "Wire", "Edge", "Vertex", "Compound"
import Mesh
# Create mesh from vertices and facets
mesh = Mesh.Mesh()
mesh.addFacet(
0.0, 0.0, 0.0, # vertex 1
1.0, 0.0, 0.0, # vertex 2
0.0, 1.0, 0.0 # vertex 3
)
# Import/Export
mesh = Mesh.Mesh("/path/to/file.stl")
mesh.write("/path/to/output.stl")
# Convert Part shape to Mesh
import Part
import MeshPart
shape = Part.makeBox(1, 1, 1)
mesh = MeshPart.meshFromShape(Shape=shape, LinearDeflection=0.1,
AngularDeflection=0.5)
# Convert Mesh to Part shape
shape = Part.Shape()
shape.makeShapeFromMesh(mesh.Topology, 0.05) # tolerance
solid = Part.makeSolid(shape)
sketch = doc.addObject("Sketcher::SketchObject", "MySketch") sketch.Placement = FreeCAD.Placement( FreeCAD.Vector(0, 0, 0), FreeCAD.Rotation(0, 0, 0, 1) )
idx_line = sketch.addGeometry(Part.LineSegment( FreeCAD.Vector(0, 0, 0), FreeCAD.Vector(10, 0, 0))) idx_circle = sketch.addGeometry(Part.Circle( FreeCAD.Vector(5, 5, 0), FreeCAD.Vector(0, 0, 1), 3))
sketch.addConstraint(Sketcher.Constraint("Coincident", 0, 2, 1, 1)) sketch.addConstraint(Sketcher.Constraint("Horizontal", 0)) sketch.addConstraint(Sketcher.Constraint("DistanceX", 0, 1, 0, 2, 10.0)) sketch.addConstraint(Sketcher.Constraint("Radius", 1, 3.0)) sketch.addConstraint(Sketcher.Constraint("Fixed", 0, 1))
doc.recompute()
### Draft Module
```python
import Draft
import FreeCAD
# 2D shapes
line = Draft.makeLine(FreeCAD.Vector(0,0,0), FreeCAD.Vector(10,0,0))
circle = Draft.makeCircle(5)
rect = Draft.makeRectangle(10, 5)
poly = Draft.makePolygon(6, radius=5) # hexagon
# Operations
moved = Draft.move(obj, FreeCAD.Vector(10, 0, 0), copy=True)
rotated = Draft.rotate(obj, 45, FreeCAD.Vector(0,0,0),
axis=FreeCAD.Vector(0,0,1), copy=True)
scaled = Draft.scale(obj, FreeCAD.Vector(2,2,2), center=FreeCAD.Vector(0,0,0),
copy=True)
offset = Draft.offset(obj, FreeCAD.Vector(1,0,0))
array = Draft.makeArray(obj, FreeCAD.Vector(15,0,0),
FreeCAD.Vector(0,15,0), 3, 3)
FeaturePython objects are custom parametric objects with properties that trigger recomputation:
import FreeCAD
import Part
class MyBox:
"""A custom parametric box."""
def __init__(self, obj):
obj.Proxy = self
obj.addProperty("App::PropertyLength", "Length", "Dimensions",
"Box length").Length = 10.0
obj.addProperty("App::PropertyLength", "Width", "Dimensions",
"Box width").Width = 10.0
obj.addProperty("App::PropertyLength", "Height", "Dimensions",
"Box height").Height = 10.0
def execute(self, obj):
"""Called on document recompute."""
obj.Shape = Part.makeBox(obj.Length, obj.Width, obj.Height)
def onChanged(self, obj, prop):
"""Called when a property changes."""
pass
def __getstate__(self):
return None
def __setstate__(self, state):
return None
class ViewProviderMyBox:
"""View provider for custom icon and display settings."""
def __init__(self, vobj):
vobj.Proxy = self
def getIcon(self):
return ":/icons/Part_Box.svg"
def attach(self, vobj):
self.Object = vobj.Object
def updateData(self, obj, prop):
pass
def onChanged(self, vobj, prop):
pass
def __getstate__(self):
return None
def __setstate__(self, state):
return None
# --- Usage ---
doc = FreeCAD.ActiveDocument or FreeCAD.newDocument("Test")
obj = doc.addObject("Part::FeaturePython", "CustomBox")
MyBox(obj)
ViewProviderMyBox(obj.ViewObject)
doc.recompute()
| Property Type | Python Type | Description |
|---|---|---|
App::PropertyBool | bool | Boolean |
App::PropertyInteger | int | Integer |
App::PropertyFloat | float | Float |
App::PropertyString | str | String |
App::PropertyLength | float (units) | Length with units |
App::PropertyAngle | float (deg) | Angle in degrees |
App::PropertyVector | FreeCAD.Vector | 3D vector |
App::PropertyPlacement | FreeCAD.Placement | Position + rotation |
App::PropertyLink | object ref | Link to another object |
App::PropertyLinkList | list of refs | Links to multiple objects |
App::PropertyEnumeration | list/str | Dropdown selection |
App::PropertyFile | str | File path |
App::PropertyColor | tuple | RGB color (0.0-1.0) |
App::PropertyPythonObject | any | Serializable Python object |
import FreeCAD
import FreeCADGui
class MyCommand:
"""A custom toolbar/menu command."""
def GetResources(self):
return {
"Pixmap": ":/icons/Part_Box.svg",
"MenuText": "My Custom Command",
"ToolTip": "Creates a custom box",
"Accel": "Ctrl+Shift+B"
}
def IsActive(self):
return FreeCAD.ActiveDocument is not None
def Activated(self):
# Command logic here
FreeCAD.Console.PrintMessage("Command activated\n")
FreeCADGui.addCommand("My_CustomCommand", MyCommand())
from PySide2 import QtWidgets, QtCore, QtGui
class MyDialog(QtWidgets.QDialog):
def __init__(self, parent=None):
super().__init__(parent or FreeCADGui.getMainWindow())
self.setWindowTitle("My Tool")
self.setMinimumWidth(300)
layout = QtWidgets.QVBoxLayout(self)
# Input fields
self.label = QtWidgets.QLabel("Length:")
self.spinbox = QtWidgets.QDoubleSpinBox()
self.spinbox.setRange(0.1, 1000.0)
self.spinbox.setValue(10.0)
self.spinbox.setSuffix(" mm")
form = QtWidgets.QFormLayout()
form.addRow(self.label, self.spinbox)
layout.addLayout(form)
# Buttons
btn_layout = QtWidgets.QHBoxLayout()
self.btn_ok = QtWidgets.QPushButton("OK")
self.btn_cancel = QtWidgets.QPushButton("Cancel")
btn_layout.addWidget(self.btn_ok)
btn_layout.addWidget(self.btn_cancel)
layout.addLayout(btn_layout)
self.btn_ok.clicked.connect(self.accept)
self.btn_cancel.clicked.connect(self.reject)
# Usage
dialog = MyDialog()
if dialog.exec_() == QtWidgets.QDialog.Accepted:
length = dialog.spinbox.value()
FreeCAD.Console.PrintMessage(f"Length: {length}\n")
class MyTaskPanel:
"""Task panel shown in the left sidebar."""
def __init__(self):
self.form = QtWidgets.QWidget()
layout = QtWidgets.QVBoxLayout(self.form)
self.spinbox = QtWidgets.QDoubleSpinBox()
self.spinbox.setValue(10.0)
layout.addWidget(QtWidgets.QLabel("Length:"))
layout.addWidget(self.spinbox)
def accept(self):
# Called when user clicks OK
length = self.spinbox.value()
FreeCAD.Console.PrintMessage(f"Accepted: {length}\n")
FreeCADGui.Control.closeDialog()
return True
def reject(self):
FreeCADGui.Control.closeDialog()
return True
def getStandardButtons(self):
return int(QtWidgets.QDialogButtonBox.Ok |
QtWidgets.QDialogButtonBox.Cancel)
# Show the panel
panel = MyTaskPanel()
FreeCADGui.Control.showDialog(panel)
from pivy import coin
import FreeCADGui
# Access the scenegraph root
sg = FreeCADGui.ActiveDocument.ActiveView.getSceneGraph()
# Add a custom separator with a sphere
sep = coin.SoSeparator()
mat = coin.SoMaterial()
mat.diffuseColor.setValue(1.0, 0.0, 0.0) # Red
trans = coin.SoTranslation()
trans.translation.setValue(10, 10, 10)
sphere = coin.SoSphere()
sphere.radius.setValue(2.0)
sep.addChild(mat)
sep.addChild(trans)
sep.addChild(sphere)
sg.addChild(sep)
# Remove later
sg.removeChild(sep)
import FreeCADGui
class MyWorkbench(FreeCADGui.Workbench):
MenuText = "My Workbench"
ToolTip = "A custom workbench"
Icon = ":/icons/freecad.svg"
def Initialize(self):
"""Called at workbench activation."""
import MyCommands # Import your command module
self.appendToolbar("My Tools", ["My_CustomCommand"])
self.appendMenu("My Menu", ["My_CustomCommand"])
def Activated(self):
pass
def Deactivated(self):
pass
def GetClassName(self):
return "Gui::PythonWorkbench"
FreeCADGui.addWorkbench(MyWorkbench)
# Standard macro header
# -*- coding: utf-8 -*-
# FreeCAD Macro: MyMacro
# Description: Brief description of what the macro does
# Author: YourName
# Version: 1.0
# Date: 2026-04-07
import FreeCAD
import Part
from FreeCAD import Base
# Guard for GUI availability
if FreeCAD.GuiUp:
import FreeCADGui
from PySide2 import QtWidgets, QtCore
def main():
doc = FreeCAD.ActiveDocument
if doc is None:
FreeCAD.Console.PrintError("No active document\n")
return
if FreeCAD.GuiUp:
sel = FreeCADGui.Selection.getSelection()
if not sel:
FreeCAD.Console.PrintWarning("No objects selected\n")
# ... macro logic ...
doc.recompute()
FreeCAD.Console.PrintMessage("Macro completed\n")
if __name__ == "__main__":
main()
# Get selected objects
sel = FreeCADGui.Selection.getSelection() # List of objects
sel_ex = FreeCADGui.Selection.getSelectionEx() # Extended (sub-elements)
for selobj in sel_ex:
obj = selobj.Object
for sub in selobj.SubElementNames:
print(f"{obj.Name}.{sub}")
shape = obj.getSubObject(sub) # Get sub-shape
# Select programmatically
FreeCADGui.Selection.addSelection(doc.MyBox)
FreeCADGui.Selection.addSelection(doc.MyBox, "Face1")
FreeCADGui.Selection.clearSelection()
FreeCAD.Console.PrintMessage("Info message\n")
FreeCAD.Console.PrintWarning("Warning message\n")
FreeCAD.Console.PrintError("Error message\n")
FreeCAD.Console.PrintLog("Debug/log message\n")
doc = FreeCAD.ActiveDocument
# Create sketch
sketch = doc.addObject("Sketcher::SketchObject", "Sketch")
sketch.addGeometry(Part.LineSegment(FreeCAD.Vector(0,0,0), FreeCAD.Vector(10,0,0)))
sketch.addGeometry(Part.LineSegment(FreeCAD.Vector(10,0,0), FreeCAD.Vector(10,10,0)))
sketch.addGeometry(Part.LineSegment(FreeCAD.Vector(10,10,0), FreeCAD.Vector(0,10,0)))
sketch.addGeometry(Part.LineSegment(FreeCAD.Vector(0,10,0), FreeCAD.Vector(0,0,0)))
# Close with coincident constraints
for i in range(3):
sketch.addConstraint(Sketcher.Constraint("Coincident", i, 2, i+1, 1))
sketch.addConstraint(Sketcher.Constraint("Coincident", 3, 2, 0, 1))
# Pad (PartDesign)
pad = doc.addObject("PartDesign::Pad", "Pad")
pad.Profile = sketch
pad.Length = 5.0
sketch.Visibility = False
doc.recompute()
# STEP export
Part.export([doc.MyBox], "/path/to/output.step")
# STL export (mesh)
import Mesh
Mesh.export([doc.MyBox], "/path/to/output.stl")
# IGES export
Part.export([doc.MyBox], "/path/to/output.iges")
# Multiple formats via importlib
import importlib
importlib.import_module("importOBJ").export([doc.MyBox], "/path/to/output.obj")
# FreeCAD uses mm internally
q = FreeCAD.Units.Quantity("10 mm")
q_inch = FreeCAD.Units.Quantity("1 in")
print(q_inch.getValueAs("mm")) # 25.4
# Parse user input with units
q = FreeCAD.Units.parseQuantity("2.5 in")
value_mm = float(q) # Value in mm (internal unit)
When interpreting shorthand or quasi-code for FreeCAD scripts:
Part.makeBox(), "cylinder" → Part.makeCylinder(), "sphere" → Part.makeSphere(), "merge/combine/join" → .fuse(), "subtract/cut/remove" → .cut(), "intersect" → .common(), "round edges/fillet" → .makeFillet(), "bevel/chamfer" → .makeChamfer()doc = FreeCAD.ActiveDocument or FreeCAD.newDocument()doc.recompute() after modificationsif FreeCAD.GuiUp: when the script may run headlessPart.show(shape, "Name") for quick display, or doc.addObject("Part::Feature", "Name") for named persistent objectsSee the references/ directory for topic-organized guides:
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Use when long-lived agents, project memories, system prompts, or playbooks are repeatedly summarized, rewritten, or optimized and risk losing domain detail, provenance, or execution learnings.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when the user explicitly asks to map, document, or onboard into an existing codebase. Trigger for prompts like "map this codebase", "document this architecture", "onboard me to this repo", or "create codebase docs". Do not trigger for routine feature implementation, bug fixes, or narrow code edits unless the user asks for repository-level discovery.
日本語の概要は準備中です。原文の説明を表示しています。
Adds educational comments to a code file so it becomes a learning resource, asking for the file (with a list of close matches) if none is given. Use when preparing code for learners, onboarding, or teaching.
日本語の概要は準備中です。原文の説明を表示しています。
Write, debug, and optimize Adobe Illustrator automation scripts using ExtendScript (JavaScript/JSX). Use when creating or modifying scripts that manipulate documents, layers, paths, text frames, colors, symbols, artboards, or any Illustrator DOM objects. Covers the complete JavaScript object model, coordinate system, measurement units, export workflows, and scripting best practices.
日本語の概要は準備中です。原文の説明を表示しています。
Patterns and techniques for adding governance, safety, and trust controls to AI agent systems. Use this skill when: - Building AI agents that call external tools (APIs, databases, file systems) - Implementing policy-based access controls for agent tool usage - Adding semantic intent classification to detect dangerous prompts - Creating trust scoring systems for multi-agent workflows - Building audit trails for agent actions and decisions - Enforcing rate limits, content filters, or tool restrictions on agents - Working with any agent framework (PydanticAI, CrewAI, OpenAI Agents, LangChain, AutoGen)
日本語の概要は準備中です。原文の説明を表示しています。
Check any AI agent codebase against the OWASP Agentic Security Initiative (ASI) Top 10 risks. Use this skill when: - Evaluating an agent system's security posture before production deployment - Running a compliance check against OWASP ASI 2026 standards - Mapping existing security controls to the 10 agentic risks - Generating a compliance report for security review or audit - Comparing agent framework security features against the standard - Any request like "is my agent OWASP compliant?", "check ASI compliance", or "agentic security audit"
日本語の概要は準備中です。原文の説明を表示しています。