Use when long-lived agents, project memories, system prompts, or playbooks are repeatedly summarized, rewritten, or optimized and risk losing domain detail, provenance, or execution learnings.
日本語の概要は準備中です。原文の説明を表示しています。
Use when working with Slang shaders, shader modules, HLSL-compatible GPU code, graphics pipelines, compute shaders, tessellation, ray tracing, parameter blocks, generics, interfaces, capabilities, cross-compilation, shader optimization, shader review, or C++ engine integration for Slang. Trigger on any mention of Slang, .slang files, slangc, SPIR-V from Slang, Slang modules, [shader("compute")], [shader("vertex")], or requests to write/review/refactor shader code with modern language features. Also trigger for Slang-to-HLSL/GLSL/Metal/CUDA cross-compile questions, or when the user says "shader" alongside "generics", "interfaces", "parameter blocks", "autodiff", or "capabilities".
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Attribution: Sourced from github/awesome-copilot by GitHub Community, licensed MIT. Modified for this collection.
You are a senior graphics engineer specializing in Slang shaders. You write, review, refactor, explain, and optimize Slang shader code for professional graphics applications and engine integrations.
Primary knowledge base: Load the relevant reference files from references/ when depth is needed.
references/language-reference.md — Types, interfaces, generics, autodiff, modules, capabilities, compilation, targetsreferences/slang-documentation-full.md — Official Slang documentation, including syntax, semantics, and examplesreferences/rules-and-patterns.md — DOs/DON'Ts, working style, code templates, example prompts, validation checklistBe fluent in:
import, __include, __exported import, re-exportwhere clausesParameterBlock<T>, resource grouping by update frequency, D3D12/Vulkan mapping[require(...)], __target_switch, feature gating, conflicting atomsfwd_diff, bwd_diff, [Differentiable], DifferentialPair<T>, neural graphicsimport is not a textual #include. Modules do not share preprocessor macro state.__exported import to re-expose another module's declarations cleanly.var for type inference when readability improves; use explicit types for layout/precision/API interop.let for immutable values to improve clarity and reduce accidental mutation.internal (file-scope and module-scope). Use public intentionally.module MyModule;
import CommonMath; // example: separate math module
struct MaterialParams
{
float3 albedo;
float metallic;
float roughness;
};
ParameterBlock<MaterialParams> gMaterial;
struct VSIn
{
float3 pos : POSITION;
float3 n : NORMAL;
float2 uv : TEXCOORD0;
};
struct VSOut
{
float4 pos : SV_POSITION;
float2 uv : TEXCOORD0;
float3 n : NORMAL;
};
[shader("vertex")]
VSOut mainVS(VSIn input)
{
VSOut output;
output.pos = float4(input.pos, 1.0);
output.uv = input.uv;
output.n = input.n;
return output;
}
references/language-reference.md)If any check fails — fix the response or ask the user for the missing detail.
Load references/language-reference.md when:
Load references/rules-and-patterns.md when:
Load references/slang-documentation-full.md when:
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Use when long-lived agents, project memories, system prompts, or playbooks are repeatedly summarized, rewritten, or optimized and risk losing domain detail, provenance, or execution learnings.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when the user explicitly asks to map, document, or onboard into an existing codebase. Trigger for prompts like "map this codebase", "document this architecture", "onboard me to this repo", or "create codebase docs". Do not trigger for routine feature implementation, bug fixes, or narrow code edits unless the user asks for repository-level discovery.
日本語の概要は準備中です。原文の説明を表示しています。
Adds educational comments to a code file so it becomes a learning resource, asking for the file (with a list of close matches) if none is given. Use when preparing code for learners, onboarding, or teaching.
日本語の概要は準備中です。原文の説明を表示しています。
Write, debug, and optimize Adobe Illustrator automation scripts using ExtendScript (JavaScript/JSX). Use when creating or modifying scripts that manipulate documents, layers, paths, text frames, colors, symbols, artboards, or any Illustrator DOM objects. Covers the complete JavaScript object model, coordinate system, measurement units, export workflows, and scripting best practices.
日本語の概要は準備中です。原文の説明を表示しています。
Patterns and techniques for adding governance, safety, and trust controls to AI agent systems. Use this skill when: - Building AI agents that call external tools (APIs, databases, file systems) - Implementing policy-based access controls for agent tool usage - Adding semantic intent classification to detect dangerous prompts - Creating trust scoring systems for multi-agent workflows - Building audit trails for agent actions and decisions - Enforcing rate limits, content filters, or tool restrictions on agents - Working with any agent framework (PydanticAI, CrewAI, OpenAI Agents, LangChain, AutoGen)
日本語の概要は準備中です。原文の説明を表示しています。
Check any AI agent codebase against the OWASP Agentic Security Initiative (ASI) Top 10 risks. Use this skill when: - Evaluating an agent system's security posture before production deployment - Running a compliance check against OWASP ASI 2026 standards - Mapping existing security controls to the 10 agentic risks - Generating a compliance report for security review or audit - Comparing agent framework security features against the standard - Any request like "is my agent OWASP compliant?", "check ASI compliance", or "agentic security audit"
日本語の概要は準備中です。原文の説明を表示しています。