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find-CCSGameRules_SameMapTeardown

Locate CCSGameRules::SameMapTeardown in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSGameRules::SameMapTeardown" (symbol CCSGameRules_SameMapTeardown). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSGameRules_SameMapTeardown, CCSGameRules::SameMapTeardown

インストール方法を見る

含まれるファイル(1)

  • SKILL.md5.8 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Find CCSGameRules_SameMapTeardown

Target: CCSGameRules::SameMapTeardown (func) in the CS2 server module.

Do NOT anchor on raw byte patterns from older releases - they shift. Use anchors only to locate the function, then generate a fresh minimal-unique function-head signature with relocated bytes wildcarded. Produce ONLY the output file(s) listed in this skill's expected outputs, for the binary loaded in THIS session (one platform per run). NEVER open or analyze the other platform's binary.

Concrete anchors for THIS target (use these first)

  • level-shutdown/teardown-sti kaldt ved same-map restart; xrefs fra ChangeLevel-flows

KNOWN CONTAMINATION WARNING

VA 0x20c2700 (BuyState_OnUpdate) has WRONGLY been emitted for this target before. It is NOT this function. If your best candidate is 0x20c2700, you have NOT found the target - keep searching or report the shortlist instead of guessing.

Method

This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate.

Distinguish the locator from the function entry

The bot-hider seed gamedata contains an internal byte pattern plus a signed platform-specific adjustment. These values locate a code site; neither the raw match nor match-plus-adjustment is automatically a function entry. Do not copy that site into func_va, and do not apply an old adjustment to a newly generated function-head signature.

For every candidate:

  1. Ask IDA for ida_funcs.get_func(candidate_ea). Record the candidate, owning function start, end and any tail/chunk relationship.
  2. If the candidate is inside a function, decompile the owning function and inspect its callers and teardown path. Confirm that this whole function is the intended callable target, not merely a caller containing an inlined block or an unrelated function that happens to contain the anchor.
  3. Only after confirming that identity, select the actual function entry and regenerate ALL function fields and the signature from that entry. Never repair only func_va while retaining bytes/RVA/size from the internal location.
  4. If the intended consumer needs an internal hook site rather than a callable function entry, report that contract mismatch and do not emit a func artifact. A different artifact/consumer contract requires an explicit implementation; do not weaken runtime validation to accept interior addresses.
  5. Do not split or redefine IDA functions merely to make validation pass. A real boundary correction requires independent control-flow/call/unwind evidence.

Known rejected Windows example: 0x1808e32e0 was inside the function beginning at 0x1808e19c0. Neither address is a reusable finder or a verified answer for another run. The latter is only a containing-function candidate, not an automatic fix.

Mandatory self-check before emitting

Run this guard in the current IDA session after choosing and semantically verifying func_ea. It deliberately rejects an interior address instead of rounding it down:

import ida_funcs
import ida_nalt


def checked_function_metadata(func_ea):
    function = ida_funcs.get_func(func_ea)
    if function is None:
        raise ValueError(f"No defined function at {func_ea:#x}")
    if function.start_ea != func_ea:
        raise ValueError(
            f"Candidate {func_ea:#x} is inside function {function.start_ea:#x}; "
            "verify the owning function's identity before selecting its entry"
        )
    return {
        "func_name": "CCSGameRules_SameMapTeardown",
        "func_va": hex(function.start_ea),
        "func_rva": hex(function.start_ea - ida_nalt.get_imagebase()),
        "func_size": hex(function.size()),
    }

Read actual bytes at the checked func_va, then generate a fresh minimal unique func_sig starting at exactly that address. Verify both its bytes and its unique match address, not just its match count. Add it to the checked metadata and replace the complete expected YAML payload under the caller's artifact directory. Run the boundary guard again immediately before writing. A failed guard means no output.

The pipeline independently checks the entry and regenerates the signature; retain those checks. If a retry sees an existing invalid YAML, treat it as failed output, not completed work. Do not assume a file left by a timed-out attempt is valid.

Output schema (STRICT)

Write the YAML file <symbol>.{platform}.yaml with EXACTLY these fields:

func_name: <SYMBOL_NAME>
func_va: "<hex virtual address>"
func_rva: "<hex rva>"
func_size: "<hex size>"
func_sig: "<byte pattern, ?? wildcards, function head, minimal-unique>"

NEVER include vfunc_index, vfunc_offset, vfunc_sig or vtable_name.

Verification

  1. Decompile the candidate and confirm the behavior matches the purpose above (not a caller or callee).
  2. Confirm uniqueness: the generated pattern must match exactly one location in the loaded binary.
  3. If a candidate cannot be confirmed, report the shortlist instead of guessing - a skipped symbol is safer than a wrong signature.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

Clean up the local workspace after a dev branch has been merged into main. Verifies the current dev branch is fully merged into origin/main, then switches to main, pulls the latest, deletes the local dev branch, and deletes the remote dev branch if it still exists. STOPS and warns the user if the current branch is not yet merged. Triggers: cleanup workspace, cleanup branch, delete merged branch, finish dev branch, post-merge cleanup

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Convert an existing find-XXXX SKILL.md into a preprocessor Python script, updating configs/<GAMEVER>.yaml and removing the old SKILL.md. Covers xref-string-based and LLM_DECOMPILE-based discovery patterns.

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Create an Agent SKILL.md fallback for an existing find-XXXX finder that relies on a fragile discovery foundation — above all LLM_DECOMPILE (patterns C/D/E), which matches the decompiled shape of a predecessor function against a stored reference and breaks when a symbol is inlined or de-inlined in a way the reference does not cover. The generated fallback coexists with the preprocessor and runs only when it returns failure, recovering every target robustly by decompiling the predecessor and following the inline/de-inline boundary with semantic anchors. Use when a finder broke on a game update, or you want to durably backstop one before it does. The recipe generalizes to any finder foundation. Triggers: create agent skill fallback, add SKILL.md fallback, robust fallback for finder, backstop LLM_DECOMPILE finder, final guarantee skill

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Create a new cpp_tests entry for validating a C++ interface vtable layout against binary reference YAMLs. Creates the .cpp test file in cpp_tests/ and appends a configs/<GAMEVER>.yaml entry under cpp_tests:. Use when a user asks to add vtable layout validation for a new hl2sdk_cs2 interface class.

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

create-pr

無料

Create a GitHub pull request from staged task changes or an already-committed current branch. Deliver source/config/ reference changes together with their computed source-owned `bin_artifacts` closure. PR validation routing is owned by the default-branch trusted workflow; snapshots, gamedata, and manifests are Release-derived only.

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Create a new find-XXXX preprocessor Python script from scratch (no existing SKILL.md), add configs/<GAMEVER>.yaml skill and symbol entries. Covers xref-string-based and LLM_DECOMPILE-based discovery patterns. Use when a GitHub issue or user instruction specifies a new function to find.

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

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