A test skill from an extension
日本語の概要は準備中です。原文の説明を表示しています。
Research and ideation partner for GAME DESIGN — think through design ideas before writing them into the GDD; produces a brief, never edits the GDD itself. Use to assess a genre or market for viability, dissect a reference game (mechanics → dynamics → aesthetics), explore how to improve or extend an existing system, flow, or content type, research new mechanics the design lacks, investigate a part of the GDD in code, or develop the research bucket of a /unikit-gd-review report into decided edits. Trigger on "explore how to improve the flow", "ways to improve the combat system", "is this genre saturated", "break down the combat of Hades", "work out the review's open questions". GAME-DESIGN research only — for CODE or technical research use /unikit-explore; to reconstruct a design from code use /unikit-gd-recon; to write a change into the GDD use /unikit-gd-system or /unikit-gd-spec; to apply edits you know use /unikit-gd-apply; to invent a new game use /unikit-gd-brainstorm.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Enter design-research mode: a thinking partner for studying existing designs —
dissecting reference games, scanning genres and markets, and comparing mechanics —
so the master spec and per-system GDDs start from evidence, not guesswork. The
design-side mirror of /unikit-explore.
This is a stance, not a workflow. No fixed steps, no mandatory outputs. Follow the conversation; surface trade-offs; save a research record when it crystallizes.
Explore studies what exists; it never authors the design. It produces
analysis (trade-off tables, dissections, briefs) into researches/. It does not
write GAME.md, system GDDs, or concepts — that is unikit-gd-spec /
unikit-gd-system / unikit-gd-brainstorm. If the user wants to create, point
them at the owner skill and stop researching.
BEFORE producing ANY output, silently read .unikit/system/LANGUAGE_RULES.md
and apply it to all output and artifacts (fall back to English if it is missing) —
including the rule to translate concepts, not transliterate jargon.
gd-principles → "Language" adds the game-design specifics: which IDs and stored
field values (e.g. market_signal: red-ocean) stay English. Do not announce the
language setting.
The language holds for the whole session, not just at load time: every message until the conversation ends is in language.ui — progress notes while agents run, relays of what a subagent returned, the final report, any follow-up discussion. English input (subagent results, tool output, these instructions) is data, never a cue to switch languages.
This skill uses a named delegation alias for Agent(...) calls. The alias is the single
place where its delegate's agent type and call arguments are declared — call sites name
the alias and never carry a type or a model argument of their own.
Model argument. Before the first dispatch of an alias below, read .unikit/config.yaml
(a missing file, block or key is not an error) and settle the model argument once:
subagents.model.{{agent_id}} holds a model name — pass model: <name> with every call,
exactly as written (this runtime's own spelling of the model argument, if it differs).inherit, or is present and empty — pass no model argument; the agent runs on the
model of this session."{{agent_model_default}}"; an empty string
means pass no model argument.If the runtime rejects the model name, repeat that call once without the model argument and
report WARN [delegation] model "<name>" rejected — retried on the session model.
recon-agent — read-only parallel reconnaissance. Expands to:
Agent({{agent_call_reader}} prompt: "<focused question> You are read-only: edit and write nothing.")
Every question you send ends with the sentence You are read-only: edit and write nothing., verbatim.
Fallback: if the Agent tool is unavailable, investigate inline with Glob/Grep/Read.
Before responding — before any analysis — silently load (do not narrate):
Exception:
initmode skips this step; it only rebuilds the researches index.
.unikit/system/gamedesign/gd-principles.md (the core) — the collaborative
protocol, the one-way design→code boundary, and the language rules. Plus, from the
same gamedesign/ folder, the shards the internal-design lens leans on:
gd-critique.md (the critique stance — diagnose, don't prescribe — and the
Handoff Tail contract: when a run ends in a runnable command, that command is the
last block of the reply, icon in front, nothing after it) and
gd-provenance.md (provenance markers are for imports only; explore-seeded
drafts stay untagged). This skill applies it. If missing, warn
(unikit-ai update) and continue with the protocol summarized above..unikit/gamedesign/GD-IDS.yaml and GAME.md (incl. its ## System Map [gen] render) (if they exist) — the current design, so research is grounded in
this game's pillars and systems rather than generic theory. Absent → this is
pre-spec research; proceed. Schema guard: if GD-IDS.yaml is a pre-v2
version: 1 registry, do not read it for grounding — emit a loud WARN [design] GD-IDS.yaml is version 1 (pre-v2 layout); design grounding skipped and
proceed as pre-spec research (the v2 clean break has no automatic migration;
upgrade via /unikit-gd-spec)..unikit/memory/gamedesign/RULES_INDEX.md — load core domain rules on
demand by Load When for the topic (e.g. frameworks for an MDA dissection,
economy for an economy study, player-motivation for an audience scan). Obey the
index's Rule-Loading Discipline: load by Load When, load a reference only from
its parent rule's > **References**:, and never glob the memory tree
(.unikit/memory/gamedesign/**) to discover rules..unikit/DESCRIPTION.md / .unikit/ROADMAP.md (optional) — project
constraints and milestones; routing context only..unikit/gamedesign/researches/INDEX.md (optional) — prior researches;
check for related work before starting fresh.{{skills_dir}}/{{self_name}}/references/market-scan.md — the
market-research engine (the how of a scan). Load it only when the prompt
carries market intent — the "Market lens — when it engages" section below
classifies this. A design-only prompt does not load it; this keeps reference
dissection lean.{{skills_dir}}/{{self_name}}/references/internal-design-lens.md — the
own-design research engine (the deep-read protocol, the domain→rules table, the
options form, the open-questions registry + closure pass, the two brief blocks,
and the research tags). Load it only when the prompt carries internal-design
intent — improving an existing system or working out a new mechanic for this
game — as the "Internal design lens — when it engages" section below classifies,
or when the argument is a reviews/*_review-*.md file (research-bucket mode —
see "Research-bucket mode" below; each research finding is developed through this
same engine) or a RECON.md file (RECON-input mode — the pre-GDD carve-out where
the reconstruction is the candidate design surface; see "RECON-input mode" below).
When the lens engages, also deep-read the target per that engine
(GAME.md + its ## System Map [gen] + GD-IDS + the target SYS-<slug>.md A–K + the
Depends-neighbours' D/F).{{skills_dir}}/unikit-gd-recon/references/code-recon.md — the shared code → design-fact engine, owned by unikit-gd-recon and read here (the same
provider-owns-spec pattern by which unikit-gd-brainstorm reads this skill's
delegation-contract.md). Load it only when the code-grounded lens engages (the
prompt asks how something is built in this project's code — see "Code-grounded lens
— when it engages"). It supplies the extraction heuristics (engine inference, P0
systems / P1 content, the per-fact confidence + source-pointer + provenance: extracted from code record).One-way boundary (with the code-lens exception): the authoring zones never read
code, but this skill is a read-only research verb — its code-grounded lens
(below) does read project source and asset definitions to ground an in-flight design
slice, the same sanctioned third exception unikit-gd-recon uses (gd-principles →
One-Way Boundary). Outside that lens, do not read .unikit/code/ or build artifacts.
Web research is allowed here (market and reference scans — gd-principles).
For broad topics, launch inline recon-agent dispatches to
gather reference material in parallel (one per game/genre/angle), then synthesize:
recon-agent(prompt:
"Research <game/genre/mechanic>. Report: core loop, key systems, the standout
design choices and the trade-offs they make. Cite sources. Be concise — a
structured summary, not raw dumps.")
Fallback: if the Agent tool is unavailable, use WebSearch / WebFetch
directly. Agents and web fetches are read-only advisors — they never write files.
When this skill is itself running as a spawned subagent (serving a brainstorm
delegation — see "Serving a brainstorm request"), prefer direct WebSearch /
WebFetch over a nested recon-agent: nested spawning from
inside a subagent is unreliable.
unikit-gd-brainstorm.Reference dissection (MDA backwards). The core technique: take a reference game and read it mechanics → dynamics → aesthetics — from the rules and systems (mechanics), to the runtime behavior they produce (dynamics), to the felt experience (aesthetics). This reveals why a design feels the way it does and what is portable versus incidental.
MECHANICS → DYNAMICS → AESTHETICS
(rules, systems) (emergent behavior) (the felt experience)
card draft + energy → deckbuilding tension → Challenge, Expression
permadeath + meta → run-to-run escalation → Discovery, Submission
"What to borrow: <portable mechanic>. What is incidental: <bound to its IP/scope>."
Genre / market scan. Survey how a genre solves a problem — the spread of approaches, the conventions players expect, the saturated vs open niches. When the prompt is commercial (viability, audience, competition, demand, platform-fit), this becomes a full market scan — see "Market lens — when it engages" below.
Mechanics comparison. Build trade-off tables (each option × axes like depth,
readability, dev-cost, retention, audience). Recommend a path only if asked
(gd-principles anti-anchoring).
Surface risks & unknowns. Name what a design choice would cost, what is unproven, what needs a prototype.
The market lens is inferred from the prompt, never a flag — argument-hint
stays free-form. Classify the request by its signals:
| Signal class | Triggers (examples) |
|---|---|
| Viability | "is there a market", "will it sell", "worth making", monetiz* |
| Discoverability / audience | discoverability, wishlists, "who buys this", audience, reachable players, TAM |
| Competition / saturation | competitors, comparables, "saturated", red ocean, white space, differentiation |
| Demand | demand, "do players want this", "are they asking for it" |
| Platform / store | Steam tags, store page, genre fit on a platform |
Decision rule:
market-scan.md and run its
techniques alongside (or instead of) MDA dissection.market-scan.md is not loaded.Tie-breaker (genuine ambiguity only). When the prompt is clearly a decision question but the cut is unclear and the two readings mean materially different work, ask one question — not one per ambiguous prompt:
AskUserQuestion: What kind of read do you want?
Options:
1. Design dissection (recommended)
2. Market viability
3. Both
"Always run both lenses" is rejected — it breaks the conditional load. This tie-breaker is skipped entirely in subagent mode (next section).
The third lens points inward — at this game's own design — rather than at a
reference game (MDA dissection) or the market. It engages when the prompt asks to
improve a system already in the GDD or to work out a new mechanic for the game. Like
the market lens it is inferred from the prompt, never a flag. The engine — the
deep-read protocol, the domain→rules table, the options form, the open-questions
registry + closure pass, the two brief blocks — lives in
references/internal-design-lens.md; this section is the switch.
| Signal class | Triggers (examples) |
|---|---|
| Improve an existing system | "improve our combat", "доработать баланс боя", "tune our economy design", "rethink the status system", "make X deeper" |
| New mechanic for this game | "research a crafting mechanic for us", "проработать новую механику", "what new system could serve PIL-2", "explore a mechanic to add" |
| Close a design question | "work through the open question on X", "resolve the trade-off in SYS-y" |
| Improve an existing flow | "improve the onboarding", "fix the first-session pacing", "rework this flow's guidance", "доработать прогрессию" |
| New player-facing flow | "design the first-session flow", "map a new player sequence for us", "what flow would serve PIL-2" |
| Improve existing content | "improve our item catalog", "rework the loot schema", "доработать каталог предметов", "rethink the CT-item fields" |
| New content area | "design the item types for us", "what content schema would serve SYS-inventory", "plan a new catalog of enemies", "проработать каталог контента" |
The tell is the possessive frame — our / this game / SYS-id / a pillar — which separates this lens from dissecting someone else's game.
Decision rule:
GAME.md exists → internal lens ON:
load internal-design-lens.md, deep-read the target, run the lens flow.GAME.md yet → this is not internal design but pre-spec research →
point at /unikit-gd-brainstorm (a whole new game) or /unikit-gd-spec (start the
master spec); do not load this engine. Exception — the RECON carve-out: when the
argument resolves to a RECON.md file, the reconstruction is the candidate design
surface, so the lens does engage even with no GAME.md — run "RECON-input mode".Read-only — say it on entry. When the lens engages, state once that this is research: "I'll work this through and hand you a brief — I won't edit the GDD; the change goes through the routed skill." Repeat the boundary at handoff.
3-way handoff routing (explore reads the target's state — the user does not pick).
Read the target's doc_status from GD-IDS.yaml (the ## System Map [gen] render
mirrors it), then recommend the one command that fits. Each route is a single
recommended command; the routed skill carries its own next hop.
Target state (doc_status) | Recommended route |
|---|---|
no doc / not-started | /unikit-gd-spec (add-system) — it offers the active seam onward to /unikit-gd-system |
skeleton (placeholders) | /unikit-gd-system (fill the placeholders) |
detailed | /unikit-gd-system (record the delta) |
The brief carries the block the route consumes (see "Saving Research Results" →
mode-aware blocks). For several targets, hand off an ordered list of calls,
dependency-sorted (internal-design-lens.md → "Multi-target order").
Flow targets collapse to one route (no add-flow). A flow registers itself, so
its doc_status does not fork the route the way a system's does — every flow state
(no doc / not-started / skeleton / detailed) routes to
the same owner, /unikit-gd-flow (it creates, registers, fills, and revises). This
is not a 3-way mirror of the system table — there is no /unikit-gd-spec add-flow
step:
Target state (doc_status) | Recommended route |
|---|---|
any flow state (no doc … detailed) | /unikit-gd-flow |
The brief block is ## Flow Feature Plan (no doc / not-started / skeleton — needs
seeds) or ## Flow Improvement Plan (detailed — a delta). A
GOAL that needs a missing system still routes that system through
/unikit-gd-spec add-system, but the flow itself always goes to /unikit-gd-flow.
Content targets collapse to one route (no add-content). A content type registers
itself, so — like a flow — its doc_status does not fork the route: every content
state (no doc / not-started / skeleton / detailed) routes
to the same owner, /unikit-gd-content (it creates, registers, fills, and revises
the schema). There is no /unikit-gd-spec add-content step:
Target state (doc_status) | Recommended route |
|---|---|
any content-type state (no doc … detailed) | /unikit-gd-content |
The brief block is ## Content Feature Plan (no doc / not-started / skeleton — needs
seeds) or ## Content Improvement Plan (detailed — a schema
delta). A belongs_to that needs a missing system still routes that system through
/unikit-gd-spec add-system, but the content type itself always goes to
/unikit-gd-content.
The fourth lens grounds a design slice against this project's own code — when the
question is not "how does another game do this" (MDA) or "is it worth it" (market) but
"how is our X actually built?". It is the post-GDD, targeted counterpart to
unikit-gd-recon: where recon is a strictly cold-start, whole-project bootstrap (no GDD
yet → one passive RECON.md), this lens runs when a GDD already exists and reads only
the slice the prompt names, to inform an in-flight design decision. Like the other
lenses it is inferred from the prompt, never a flag, and it combines with the
internal-design lens (read the design intent and the code reality together).
| Signal class | Triggers (examples) |
|---|---|
| How is our X built in code | "how is loot actually wired in the code", "what does our combat system really do", "как в коде устроен инвентарь" |
| Reconcile design vs implementation | "does the code match the combat GDD", "what fields does the item asset actually have", "is the economy in code the one we designed" |
| Ground an improvement in reality | "improve our loot — but check how it's built first", "before we retune, what's the code actually doing" |
The tell is a possessive frame pointed at the implementation — our code / how it's built / what the asset actually has — separating it from MDA's "another game".
Decision rule:
GAME.md exists → code lens ON: load
unikit-gd-recon/references/code-recon.md, scan only the named slice with
recon-agent (fallback: inline Glob/Grep/Read), and fold the
code findings into the brief.GAME.md yet → this is the cold-start case → do not use this lens;
point at /unikit-gd-recon (whole-project reconstruction) instead. Recon owns cold
start; this lens owns the in-flight slice.Read-only and code-provenance-tagged. This lens reads code; it never edits the
GDD and never writes code. Facts it lifts directly from code into the brief carry
provenance: extracted from code (review holds them ≥ Major — gd-provenance), exactly
as a RECON.md would; the designer's own options and reasoning in the same brief stay
untagged. This keeps the two read-only research verbs symmetric — code-origin is
tagged identically whether recon or this lens surfaced it. Say it on entry, as the
internal-design lens does: "I'll read how it's built and hand you a brief — I won't edit
the GDD or the code." Its routing is the internal-design lens's (the slice's
doc_status picks the owner); in subagent mode every interactive AskUserQuestion
is bypassed, the same as the internal-design lens.
Two argument shapes put this skill into an input mode: it consumes a specific file
the pipeline hands it, develops it through the internal-design lens
(references/internal-design-lens.md), and ends with one handoff command (the
Handoff Tail contract — gd-critique). Both are read-only on the GDD; the
subagent-mode bypass applies (no interactive closure-pass questions when spawned). Load
the matching body on demand — do not keep both in context:
| Argument resolves to | Mode | Reference body |
|---|---|---|
an existing reviews/*_review-*.md file | Research-bucket mode — develop a unikit-gd-review report's ## Research bucket in place (promote each decided finding into ## Apply-ready), then recommend /unikit-gd-apply reviews/<file>.md | {{skills_dir}}/{{self_name}}/references/mode-research-bucket.md |
a RECON.md file | RECON-input mode — develop a unikit-gd-recon cold-start reconstruction (the pre-GDD carve-out), save the research as usual + a ## Explorations backlink, then recommend /unikit-gd-spec <RECON.md> import | {{skills_dir}}/{{self_name}}/references/mode-recon-input.md |
Both write into a file this skill does not own (the reviews/*_review-*.md report;
RECON.md) — the sanctioned cross-skill writes recorded in Ownership below.
unikit-gd-brainstorm delegates market validation to this skill by spawning it as a
subagent. This section is the SKILL-level switch. Detect delegation by the canonical
marker — the prompt contains, verbatim, on one line:
"Return the brief into this session as text; do not save any files."
Detection is by this exact phrase, not a loose reading. On a match, load
references/delegation-contract.md (this skill's own spec — provider-owns-spec; the
engine behavior is references/market-scan.md → "Subagent mode") and follow it: run
deterministically, bypass every interactive AskUserQuestion (the lens
tie-breaker above, the save-offer under "Saving Research Results", and the
internal-design / code-grounded closure passes — a subagent would hang on any prompt),
run the market lens (per-concept market_signal + validation_confidence +
evidence), and return the brief into the session as text — save no file (skip the
save step; the calling session owns persistence). Prefer direct WebSearch /
WebFetch over a nested recon-agent (see "Parallel investigation").
When the conversation crystallizes, offer to save (never auto-save) — then load
{{skills_dir}}/{{self_name}}/references/save-research.md and follow it. That body
holds the artifact templates (RESEARCH_RESULT.md with its Target: / Kind:
discovery tags, RESEARCH_BRIEF.md), the Next Steps routing table, and the
researches/INDEX.md update format. When the research came from the internal design
lens, the brief gets the one mode-aware block matching the resolved route — the
block field lists live in references/internal-design-lens.md → "Mode-aware brief"
(the single source of truth; do not duplicate them).
When the argument is exactly init, load
{{skills_dir}}/{{self_name}}/references/init-index.md and follow it — a maintenance
command (no exploration) that syncs .unikit/gamedesign/researches/INDEX.md with the
directory (keep / remove / add entries, carry any Target: tag), reports
Kept N · Added N · Removed N, then STOPs.
No required ending. It might flow into a saved research, into
/unikit-gd-spec / /unikit-gd-brainstorm, or just provide clarity. When things
crystallize, you might summarize the findings — but the thinking is often the value.
.unikit/gamedesign/researches/ — RESEARCH_RESULT.md,
RESEARCH_BRIEF.md, and the researches INDEX.md.references/delegation-contract.md — the brainstorm→explore
contract. This skill is its provider; brainstorm reads it as the interface. Keep its
canonical marker and brief field-list in sync with references/market-scan.md.references/internal-design-lens.md)
deep-reads GAME.md / GD-IDS.yaml (+ its ## System Map [gen] / ## Flow Map [gen] /
## Content Map [gen] renders) / system docs / flow docs / content-type docs and hands
off a brief — it never writes the GDD, and it never writes the research:
pointer into GD-IDS.yaml; that pointer is owned by the registering zone
(unikit-gd-spec add-system for a system, unikit-gd-flow for a flow,
unikit-gd-content for a content type — there is no add-flow / add-content).
Explore only tags its own research (Target: / Kind:).GAME.md, GD-IDS.yaml, systems, flows, content types, concepts —
route any design change to its owner skill, never edit them here.unikit-gd-review
report's ## Research bucket turns each open finding into a decided edit and promotes
it in place — moving the line into the report's ## Apply-ready bucket (reformatted as
RF-<date>-n · <target> · Fix (entailed): <edit>) and appending the worked-out brief —
then recommends the single file command /unikit-gd-apply reviews/<file>.md
(printed, never invoked: there is no Skill tool here). This in-place promotion is a
sanctioned write into a file this skill does not own: the reviews/*_review-*.md
report belongs to unikit-gd-review. It writes nothing else — not the GDD, not
researches/ (this review-file mode never opens a researches/ folder).unikit-gd-recon RECON.md
(the pre-GDD carve-out) saves the research the normal way (researches/<slug>/)
and appends a research: backlink into RECON.md's ## Explorations section — a
sanctioned write into a file this skill does not own (RECON.md belongs to
unikit-gd-recon), limited to that section. It then recommends /unikit-gd-spec <RECON.md> import. This is the asymmetry with review-file mode: a review file is
mutated in place (no researches/); RECON.md is durable, so the research is saved as
usual and only a pointer is written back.gd-principles), shared with unikit-gd-recon. It reads only the named
slice (post-GDD), folds code findings into a brief tagged provenance: extracted from code, and never edits the GDD or the code. Cold-start, whole-project
reconstruction is unikit-gd-recon's, not this lens's.unikit-gd-brainstorm; authoring
the spec/systems/flows/content → unikit-gd-spec / unikit-gd-system /
unikit-gd-flow / unikit-gd-content; cold-start code reconstruction →
unikit-gd-recon.gd-principles third exception)./unikit-gd-explore → enter design-research mode
/unikit-gd-explore break down the combat of Hades → reference dissection (MDA backwards)
/unikit-gd-explore roguelike meta-progression → genre / mechanics scan
/unikit-gd-explore is this roguelike niche saturated? → market lens (viability / white-space)
/unikit-gd-explore improve our combat balance → internal design lens (read-only) → routes to system / spec
/unikit-gd-explore how is our loot wired in the code → code-grounded lens (read-only, post-GDD slice) → brief
/unikit-gd-explore reviews/2026-06-25_review-SYS-combat.md → promote ## Research into ## Apply-ready in place → /unikit-gd-apply reviews/X.md
/unikit-gd-explore .unikit/gamedesign/RECON.md → develop the cold-start reconstruction (pre-GDD) → save research + ## Explorations backlink → /unikit-gd-spec import
/unikit-gd-explore https://… → dissect a linked design source
/unikit-gd-explore init → rebuild researches/INDEX.md
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
A test skill from an extension
日本語の概要は準備中です。原文の説明を表示しています。
A test skill from an extension (v2)
日本語の概要は準備中です。原文の説明を表示しています。
Initialize the UniKit framework in a project. Scans the current project to detect the engine and real tech stack, then generates the base framework documents that give AI agents context about the project — the resolved project description, the architecture doc, AGENTS.md, and the user-editable .unikit/config.yaml. This is the one-time, whole-project setup run before any other unikit skill. Use whenever the user wants to initialize, set up, or onboard the framework, e.g. "initialize unikit", "init the framework", "set up unikit", "set up the project", "configure AI context", "scan my project and set it up", "bootstrap the project". It also actualizes the config of a project already set up — say "update the config", "add missing settings", "actualize configuration", "fix my config".
日本語の概要は準備中です。原文の説明を表示しています。
Generate the architecture guidelines for a game project. Scans the project structure and tech stack, then produces .unikit/ARCHITECTURE.md describing the folder layout, dependency rules, and how modules communicate. Name a specific pattern or let it auto-detect. Use when the user wants to define or document the project architecture, e.g. "generate architecture", "describe the architecture", "which architecture should I use", "set up project architecture", or mentions module structure, module boundaries, project organization, or dependency rules.
日本語の概要は準備中です。原文の説明を表示しています。
Archive completed plans. Moves finished folder plans from .unikit/code/plans/<folder>/ to .unikit/code/archive/plans/<folder>/, so plan lookup and the plan lists stop offering them; an unfinished plan moves only when the user picks it, and is marked as unfinished. Lists every plan with its created and last-change dates; plans can be picked by number or by date. Never deletes, renames or commits. Use when user says "archive plans", "archive completed", "archive old plans", "clean up plans", or "show archived plans". Not for .unikit/code/PLAN.md or FIX_PLAN.md; to check that a plan is really done use /unikit-verify, to commit the move use /unikit-commit.
日本語の概要は準備中です。原文の説明を表示しています。
Create conventional commit messages for {{engine_name}} projects by analyzing staged changes. Handles engine-specific concerns like companion file pairing, binary assets, and linking the related plan. ALWAYS use this skill when the user asks to commit, save changes, or create a commit. Trigger phrases include "commit", "create commit", "commit this", "save changes", "save my work". Even if the user simply says "commit" or asks you to commit after finishing a task — invoke this skill, do NOT commit manually via git.
日本語の概要は準備中です。原文の説明を表示しています。