1Passwordに保存したパスワードやAPIキーを、コマンド実行や設定テンプレートで使うためのスキル。CLIの導入、認証、秘密情報の取得・受け渡しを案内します。
- 1Password CLIの導入と設定
- 保存済みAPIキーでコマンド実行
- 設定テンプレートへの秘密情報の埋め込み
HTMLとCSSで見た目を作り、文字や画像に動きを付けてMP4・WebM動画に書き出します。字幕付きナレーションや商品紹介、Webサイトからの動画制作にも対応します。
Render MP4/WebM videos from HTML compositions.
HTMLとCSSで画面を構成し、動きを制御するライブラリGSAPでアニメーションを付けて、MP4やWebM動画に書き出します。動くタイトル、商品紹介、字幕付きナレーション、音声に反応する表現、SNS向けの装飾などを制作できます。WebサイトのURLから、画面の取得、台本、絵コンテ、映像化まで進める手順も含まれています。
文字や画像、実写素材を組み合わせた紹介動画を作りたいときに向いています。色やフォント、場面の流れを決め、静止状態のレイアウトを整えてから動きを付けます。ブラウザでのプレビューに加え、文字のコントラストや画面外へのはみ出し、要素の重なりを確認するコマンドも用意されています。
Node.js 22以上、FFmpeg、npxが必要です。セットアップではhyperframes CLIとchrome-headless-shellを準備します。英語以外の読み上げにはespeak-ngが必要です。プレビューは終了後に停止する必要があり、GPUのない環境では残った処理がCPUを使い続ける場合があります。数式中心のアニメーションやライブ配信は対象外です。
この紹介文は、公開されている SKILL.md をもとに AI(Claude Haiku)が作成しました。正確な仕様は下の原文を確認してください。
インストールする前に、エージェントに与えられる指示の中身を確認できます。
HTML is the source of truth for video. A composition is an HTML file with data-* attributes for timing, a GSAP timeline for animation, and CSS for appearance. The HyperFrames engine captures the page frame-by-frame and encodes to MP4/WebM with FFmpeg.
Complement to manim-video: Use manim-video for mathematical/geometric explainers (equations, 3B1B-style). Use hyperframes for motion-graphics, talking-head with captions, product tours, social overlays, shader transitions, and anything driven by real video/audio media.
Do not use this skill for:
manim-video)meme-generation, image models)npx hyperframes init my-video # scaffold a project
cd my-video
npx hyperframes lint # validate before preview/render
npx hyperframes preview # live-reload preview (long-lived server, port 3002)
npx hyperframes render --output final.mp4 # render to MP4
npx hyperframes doctor # diagnose environment issues
preview is a long-lived Next.js server that holds Chrome render workers open. Always stop it when done (see Cleanup) — a forgotten preview keeps idle chrome-headless-shell workers alive that, on GPU-less hosts (WSL, containers, CI), spin a CPU core each indefinitely via software WebGL (swiftshader).
Render flags: --quality draft|standard|high · --fps 24|30|60 · --format mp4|webm · --docker (reproducible) · --strict.
Full CLI reference: references/cli.md.
bash "$(dirname "$(find ~/.hermes/skills -path '*/hyperframes/SKILL.md' 2>/dev/null | head -1)")/scripts/setup.sh"
The script:
hyperframes CLI globally (npm install -g hyperframes@>=0.4.2).chrome-headless-shell via Puppeteer — required for best-quality rendering via Chrome's HeadlessExperimental.beginFrame capture path.npx hyperframes doctor and reports the result.See references/troubleshooting.md if setup fails.
Before touching code, articulate at a high level:
Visual Identity Gate (HARD-GATE). Before writing ANY composition HTML, a visual identity must be defined. Do NOT write compositions with default or generic colors (#333, #3b82f6, Roboto are tells that this step was skipped). Check in order:
DESIGN.md at project root? → Use its exact colors, fonts, motion rules, and "What NOT to Do" constraints.
User named a style (e.g. "Swiss Pulse", "dark and techy", "luxury brand")? → Generate a minimal DESIGN.md with ## Style Prompt, ## Colors (3-5 hex with roles), ## Typography (1-2 families), ## What NOT to Do (3-5 anti-patterns).
None of the above? → Ask 3 questions before writing any HTML:
Then generate a DESIGN.md from the answers. Every composition must trace its palette and typography back to DESIGN.md or explicit user direction.
npx hyperframes init my-video --non-interactive
Templates: blank, warm-grain, play-mode, swiss-grid, vignelli, decision-tree, kinetic-type, product-promo, nyt-graph. Pass --example <name> to pick one, --video clip.mp4 or --audio track.mp3 to seed with media.
Write the static HTML+CSS for the hero frame first — no GSAP yet. The .scene-content container must fill the scene (width:100%; height:100%; padding:Npx) with display:flex + gap. Use padding to push content inward — never position: absolute; top: Npx on a content container (content overflows when taller than the remaining space).
Only after the hero frame looks right, add gsap.from() entrances (animate to the CSS position) and gsap.to() exits (animate from it).
See references/composition.md for the full data-attribute schema and composition rules.
Every composition must:
window.__timelines["<composition-id>"] = tlgsap.timeline({ paused: true }) — the player controls playbackrepeat values (no repeat: -1 — breaks the capture engine). Calculate: repeat: Math.ceil(duration / cycleDuration) - 1.Math.random(), Date.now(), or wall-clock logic. Use a seeded PRNG if you need pseudo-randomness.async/await, setTimeout, or Promises around timeline construction.See references/gsap.md for the core GSAP API (tweens, eases, stagger, timelines).
Multi-scene compositions require transitions. Rules:
gsap.from(...)).Use npx hyperframes add <transition-name> to install shader transitions (flash-through-white, liquid-wipe, etc.). Full list: npx hyperframes add --list.
<audio> element (video is muted playsinline).npx hyperframes tts "Script text" --voice af_nova --output narration.wav. List voices with --list. Voice ID first letter encodes language (a/b=English, e=Spanish, f=French, j=Japanese, z=Mandarin, etc.) — the CLI auto-infers the phonemizer locale; pass --lang only to override. Non-English phonemization requires espeak-ng installed system-wide.npx hyperframes transcribe narration.wav → word-level transcript. Pick style from the transcript tone (hype / corporate / tutorial / storytelling / social — see the table in references/features.md). Language rule: never use .en whisper models unless the audio is confirmed English — .en translates non-English audio instead of transcribing it. Every caption group MUST have a hard tl.set(el, { opacity: 0, visibility: "hidden" }, group.end) kill after its exit tween — otherwise groups leak visible into later ones.for loop of tl.call(draw, [], f / fps) — a single long tween does NOT react to audio. Map bass → scale (pulse), treble → textShadow/boxShadow (glow), overall amplitude → opacity/y/backgroundColor. Avoid equalizer-bar clichés — let content guide the visual, audio drive its behavior.references/features.md#marker-highlighting. Fully seekable, no animated SVG filters.flash-through-white, liquid-wipe, cross-warp-morph, chromatic-split, etc.) via npx hyperframes add. Mood and energy tables live in references/features.md#transitions. Do not mix CSS and shader transitions in the same composition.npx hyperframes lint # catches missing data-composition-id, overlapping tracks, unregistered timelines
npx hyperframes validate # WCAG contrast audit at 5 timestamps
npx hyperframes inspect # visual layout audit — overflow, off-frame elements, occluded text
npx hyperframes preview # live browser preview
npx hyperframes render --quality draft --output draft.mp4 # fast iteration
npx hyperframes render --quality high --output final.mp4 # final delivery
hyperframes validate samples background pixels behind every text element and warns on contrast ratios below 4.5:1 (or 3:1 for large text). hyperframes inspect is the layout-side companion — runs the page at multiple timestamps and flags issues that a static lint can't see (a caption that wraps past the safe area only at 4.5s, a card that overflows when its title is the longest variant, an element that ends up behind a transition shader). Run inspect especially on compositions with speech bubbles, cards, captions, or tight typography.
Use the 7-step capture-to-video workflow in references/website-to-video.md: capture → DESIGN.md → SCRIPT.md → storyboard → composition → render → deliver.
render is one-shot (workers exit when it finishes). preview is not — it runs a background Next.js server that keeps Chrome workers resident until you stop it. Never leave one running: on GPU-less hosts each idle worker's swiftshader process pegs a CPU core, and a preview left open for days stacks up multiple.
Stop a preview when the user is done reviewing (or before starting a new one):
pkill -f "hyperframes.*preview" # the Studio server (frees port 3002)
pkill -f chrome-headless-shell # its render workers; only safe if nothing else uses them
If unsure whether other tools use chrome-headless-shell, check first: pgrep -af chrome-headless-shell. Recover a wedged host (many idle workers spinning CPU) the same way — see references/troubleshooting.md.
Leaving preview running — it's a long-lived server holding Chrome workers; on WSL/containers/CI those idle workers spin a CPU core each (software WebGL). Stop it when done — see Cleanup.
HeadlessExperimental.beginFrame' wasn't found — Chromium 147+ removed this protocol. Ensure you're on hyperframes@>=0.4.2 (auto-detects and falls back to screenshot mode). Escape hatch: export PRODUCER_FORCE_SCREENSHOT=true. See hyperframes#294 and references/troubleshooting.md.
System Chrome (not chrome-headless-shell) — renders hang for 120s then timeout. Run npx puppeteer browsers install chrome-headless-shell (setup.sh does this). hyperframes doctor reports which binary will be used.
repeat: -1 anywhere — breaks the capture engine. Always compute a finite repeat count.
gsap.set() on clip elements that enter later — the element doesn't exist at page load. Use tl.set(selector, vars, timePosition) inside the timeline instead, at or after the clip's data-start.
<br> inside content text — forced breaks don't know the rendered font width, so natural wrap + <br> double-breaks. Use max-width to let text wrap. Exception: short display titles where each word is deliberately on its own line.
Animating visibility or display — GSAP can't tween these. Use autoAlpha (handles both visibility and opacity).
Calling video.play() or audio.play() — the framework owns playback. Never call these yourself.
Building timelines async — the capture engine reads window.__timelines synchronously after page load. Never wrap timeline construction in async, setTimeout, or a Promise.
Standalone index.html wrapped in <template> — hides all content from the browser. Only sub-compositions loaded via data-composition-src use <template>.
Using video for audio — always muted <video> + separate <audio>.
Before and after rendering:
npx hyperframes lint --strict && npx hyperframes validate && npx hyperframes inspect (lint catches structural issues, validate catches contrast, inspect catches visual layout / overflow issues — see troubleshooting.md if warnings appear).npx hyperframes init copies the skill scripts into the project, so the path is project-local:
node skills/hyperframes/scripts/animation-map.mjs <composition-dir> \
--out <composition-dir>/.hyperframes/anim-map
Outputs a single animation-map.json with per-tween summaries, ASCII Gantt timeline, stagger detection, dead zones (>1s with no animation), element lifecycles, and flags (offscreen, collision, invisible, paced-fast <0.2s, paced-slow >2s). Scan summaries and flags — fix or justify each. Skip on small edits.ls -lh final.mp4.data-duration: ffprobe -v error -show_entries format=duration -of default=nw=1:nk=1 final.mp4.ffmpeg -i final.mp4 -ss 00:00:05 -vframes 1 preview.png.ffprobe -v error -show_streams -select_streams a -of default=nw=1:nk=1 final.mp4 | head -1.If hyperframes render fails, run npx hyperframes doctor and attach its output when reporting.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
1Passwordに保存したパスワードやAPIキーを、コマンド実行や設定テンプレートで使うためのスキル。CLIの導入、認証、秘密情報の取得・受け渡しを案内します。
損益計算書・貸借対照表・キャッシュフロー計算書を数式で連動させるExcelモデルを作ります。実績と予測の入力、前提を変えた比較、財務三表の整合性確認を段階的に進めます。
Run PyTorch training across GPUs with minimal changes.
日本語の概要は準備中です。原文の説明を表示しています。
Set up Actual Computer (actual.inc) inference in Hermes.
日本語の概要は準備中です。原文の説明を表示しています。
技術が苦手で不満を抱きやすい利用者になりきってアプリを試し、操作の分かりにくさや離脱の原因を発見。実際の改善課題と個人的な不満を分け、修正案をまとめます。
2つのエージェントが別々に加えた変更のGit競合を、双方の差分と意図から中立的に解決。競合箇所ごとの判断理由を記録し、ビルドやテストで統合結果を確認します。