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tdmcp-raytk-integration

Plan and implement native RayTK (t3kt/raytk) raymarching/SDF toolkit integration into tdmcp — beyond the existing package-manager staging, into AI-driven RayTK operator (ROP) node graphs. Use whenever the user wants to build, plan, design, implement, continue, fix, QA, or ship RayTK support: create/wire RayTK ROPs, a RayTK operator knowledge catalog, a RayTK-native raymarch/SDF scene tool, RayTK recipes, or the RayTK setup/doctor flow — including follow-ups (re-run, continue, refresh after a new RayTK release, re-QA, docs). Also triggers on 'raytk', 'raymarching toolkit', 'SDF toolkit', 't3kt', 'montar um build para o raytk', 'integrar o raytk'. This owns RayTK integration specifically; use it before the generic tdmcp-pipeline for this feature. Simple questions about RayTK can be answered directly.

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tdmcp-raytk-integration — orchestrator

Coordinate the dedicated team that integrates the external RayTK toolkit into tdmcp as native operators. tdmcp already stages RayTK's .tox (the raytk manifest in src/packages/registry.ts, via manage_packages) and ships its own GLSL raymarching (createRaymarchScene/createSdfField/createSdfText). This harness builds the missing layer: driving RayTK's ~300 ROPs as an editable node graph (SDF primitives → combine → material → camera → render TOP) so the artist gets a RayTK-native network, not another opaque GLSL string. The GLSL tools stay complementary — never overwrite or shadow them.

Execution mode

Sub-agents, not TeamCreate (this repo's convention). Hybrid:

PhaseModeReason
Mapraytk-cartographer sub-agentexternal toolkit facts must be researched + cited before design
Planraytk-integration-lead (or local lead)dependency-order the waves, set write scopes
Buildparallel td-builder sub-agents (disjoint new files)one ROP tool + msw test each
Bridgetdmcp-bridge-engineer, sequentialonly if exec→REST is justified; bridge slices share files
Integrate/docsraytk-integration-lead single-writerregistries, CLI, registry manifest, recipes, docs are shared
QA/fixtd-qa fan-inoffline gates + live TD PASS/UNVERIFIED accounting

Spawned agents use the inherited model unless the user asks otherwise.

Agent roster

AgentRoleSkillsOutput
raytk-cartographermap RayTK release, TD version gate, ROP taxonomy, wiring mechanismweb research_workspace/raytk-integration/01_map.md
raytk-integration-leadwave plan, briefs, single-writer integration, live validationthis skill, td-feature-integrate_workspace/raytk-integration/00_plan.md + final report
td-architectLayer 1 scene spec (schema, topology, test plan)td-feature-design_workspace/raytk-integration/spec_*.md
td-builderone isolated ROP/scene tool file + msw testtd-feature-buildnew files only
tdmcp-bridge-engineerREST endpoint + client + validator, only if neededtdmcp-bridge-endpointbridge slice
td-qagates, boundary QA, live TD validationtd-feature-qa_workspace/raytk-integration/04_qa.md
td-releaserCHANGELOG/version/tag — only when user asks to shiptd-feature-releaserelease commit

Source of truth

Read before changing code:

  1. _workspace/raytk-integration/01_map.md (cartographer). If absent, run W0 first.
  2. src/packages/registry.ts (raytk manifest) + src/tools/layer3/managePackages.ts.
  3. src/tools/layer1/createRaymarchScene.ts, createSdfField.ts, createSdfText.ts, recipes/raymarch_*.json — the complementary GLSL surface, to avoid collisions.
  4. The builder contract lives in the td-feature-build skill, which each td-builder loads itself — brief builders to it rather than reading other skills' files here.

Workflow

Phase 0 — context check

  1. git status --short.
  2. Check _workspace/raytk-integration/.
  3. Run mode: no workspace → fresh run; workspace + "continue/fix/update" → resume the affected wave only; workspace + a new RayTK release or new direction → re-run W0 (cartographer) first, then diff downstream.
  4. Check the bridge with get_td_info before any live claim; note the TD build so the RayTK version gate can be evaluated.

Phase 1 — map (W0)

Spawn raytk-cartographer. It pins the release, the TD version gate (e.g. 0.46 → TD 2025.30770+, not the 2023 builds), the ROP taxonomy, the instancing/wiring mechanism, and the gap vs. what tdmcp already ships. Gate: 01_map.md written with cited facts.

Phase 2 — plan (W1 scope)

raytk-integration-lead writes 00_plan.md: waves W1–W5 (setup/doctor → knowledge import → ROP instancing → Layer 1 scene + recipes → docs), owners, write scopes, gates, PASS/UNVERIFIED criteria. Checkpoint with the user after the plan before large build waves, unless they said to run autonomously.

Phase 3 — implement, wave by wave

For each wave: spawn the owner(s) — parallel for disjoint new files, sequential for bridge slices — then the lead integrates as single writer and runs the gates (typecheck, build, ./node_modules/.bin/biome check ., test, validate:recipes / import:bottobot when relevant). Do not start a wave whose dependency wave is not green.

Phase 4 — QA + fix loop

Spawn td-qa incrementally after each integration: schema↔CLI↔docs↔registry coherence, offline synthetic behavior, then live TD validation only when a compatible TD build + staged RayTK .tox are present — wait for the async shader compile, check get_td_node_errors after the cook, get_preview the output. Cap fix loops at 2–3 rounds, then report the blocker. Live checks without a compatible TD stay UNVERIFIED.

Phase 5 — report + optional release

Report: files changed, commands + outcomes, PASS/FAIL/UNVERIFIED buckets, whether a real RayTK node graph rendered, and what remains. Release (td-releaser) only when the user explicitly asks; honor the no-premature-tag rule.

Data flow

RayTK docs/release  ->  raytk-cartographer (01_map)
  ->  raytk-integration-lead (00_plan)
  ->  td-architect spec ->  td-builder(s) [+ tdmcp-bridge-engineer]
  ->  raytk-integration-lead single-writer integration + gates
  ->  td-qa (offline + live) -> fixes -> final report

Error handling

SituationStrategy
TD offlineBuild/test offline; mark live checks UNVERIFIED pending bridge.
TD build predates RayTK version gateFeature builds offline; live validation UNVERIFIED; state the required TD build.
RayTK .tox not staged/loadedRun manage_packages install raytk; if still absent, surface the exact stage/load step.
Async shader still compilingWait/retry preview; never claim a green raymarch from a black frame.
ROP connector/master name varies by releaseProbe live; keep both candidates with source in the report, don't guess.
Overlap with existing GLSL raymarch toolsKeep RayTK tools distinct (name + scope); document the complementary split.
Shared-file conflictOnly the lead edits shared files; stop and reconcile.
QA fail after 3 roundsHold the slice; report evidence + next fix.

Test scenarios

Normal flow

User: "montar um build para integrar o RayTK." Orchestrator runs the cartographer, writes the plan, checkpoints, then builds create_raytk_op + create_raytk_scene + knowledge catalog wave by wave, integrates + gates each, QAs offline, and reports live RayTK render as PASS or UNVERIFIED depending on the TD build.

Error flow

TD build is a 2023 release (below the 0.46 gate). Orchestrator still ships the offline tools + knowledge catalog + recipes with green gates, QA marks live RayTK checks UNVERIFIED, and the report names the required TD build to validate on.

Trigger validation

Should trigger:

  • "montar um build para o raytk" / "integrar o raytk no tdmcp"
  • "implementa suporte a RayTK / operadores de raymarching nativos"
  • "cria a ferramenta create_raytk_scene" / "catálogo de ROPs do RayTK"
  • "continua a integração do raytk" / "atualiza depois do novo release do RayTK"
  • "QA da integração RayTK" / "documenta o RayTK"
  • "t3kt raytk SDF toolkit no tdmcp"

Should not trigger:

  • generic "instala um pacote do TD" with no RayTK intent (that's manage_packages)
  • work on the existing GLSL createRaymarchScene unrelated to RayTK
  • Shader Park / MediaPipe / other package integrations
  • broad feature discovery or backlog campaigns across many features
  • Kinect wall harp, mixer, or directory-submission work

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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