| rounded_box or ellipsoid jaw, heavy smoothing | balloon lower face: cheek, jaw, jowl one sphere | Clay jaw block with stated planes; lower_face_report gate |
| Flatten or scrape dabs to "make planes" | facets that follow the ball | stated planes: Clay clips, plane_cut, corner_cut |
| Plane cuts on a wrong mass | gem facet with a rim, metric passes | move or rebuild the mass first, then cut |
| Jaw block with its front ahead of the mouth | a mask or slab over the lower face | jaw behind the mound; front belongs to mound and chin |
| Tall jaw block, small blend | a panel edge across the cheek | low block, 0.15 H blend upward |
| Socket wider than the lids | ring groove, eye bags | socket 1.1 x eyeball, lid blend 0.012 H |
| Lids reaching behind the eye equator | sealed pocket, 3 components | clip lids at the eye center plane |
| Uniform hair offset, or clumps on a thick cap | helmet ledge, beanie with worms | thin base, clumps make the volume |
| Clumps starting behind the hairline | bare headband over the forehead | start clumps at the hairline |
| Symmetrizing asymmetric parts | swept hair mirrored, center seam | to_object(..., symmetric=False) |
| Crease projected across a grazing surface | parallel cracks | crease only surfaces facing the view; skip it |
| Smile sculpted into the basis | asymmetry cannot be removed | neutral basis, write_shape_key |
| Corner moved 1 to 2 mm | expression invisible | about 1/8 of mouth width, check pixels |
| No hair or costume | bald mannequin | cue list in stage 0 |
| Detail before proportions | lines on a wrong skull | stay coarse until the gates pass |
| Stroke snapped with nearest from far away | groove on the nose tip | on_surface(p, view) |
| Mask survived the remesh | a region refuses every brush | remesh_stage clears it |
| GUI strokes with the view zoomed out | whole mesh flattened | bx_gui.set_view(frame=obj), check view_distance |
| Hairline as one tilted cut | a garrison cap from the side, vertical wall at the front | hairline as a function of azimuth (sideburn, over the ear, down to the nape), quiff ramp from the hairline over about 0.12 H [eval] |
| Mirrored eyes | no gaze, a staring or blank attitude | two aimed eyeballs; lid margin and brow angle are attitude dials (level brows for a neutral basis) [eval] |
| Feature attached at two points | a nose that floats in profile, see-through gaps | ray-grid silhouette-hole probe per view; give a big nose a side wall to the cheek; bx_audit self-intersections after the last remesh [eval] |