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scenario-model-training

Use when generated assets must keep a consistent style, character, or product look and references stop scaling, or when a user asks to train a custom model through the Scenario MCP, fine-tune a LoRA, clone a voice, curate a training dataset, choose a base model, set epochs and sample prompts, estimate training cost, diagnose a trained model that lost its identity or has one epoch, or generate with a trained model. Keywords: custom model, LoRA, dataset curation, epoch previews.

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含まれるファイル(3)

  • SKILL.md10.7 KB
  • references/base-model-selection.md4.6 KB
  • references/dataset-curation.md8.3 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Scenario Model Training

Overview

Train a custom model when one look must hold across many assets: an icon set, a recurring character, a product line. Prompts, references, and control maps are cheaper first steps: see scenario-consistency. Before quoting a training run, run the reference test scenario-consistency teaches for the subject at hand: the approved art as style references (with the prompt saying they set the style only) for a look, the hero as a subject reference for a character or product. At authoring time a style test matched the look of a custom LoRA on the same brief at a comparable per-image price, for the cost of one generation. Train when that test drifts across the set, not before; the worked example below starts after it.

The judgment calls live in two references: references/base-model-selection.md (the user interview that feeds recommend_training) and references/dataset-curation.md (dataset size, image rules, captions, and review per training type).

Connection and the core generation loop: see the scenario skill. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.

Training tools are not in the default toolset: get schemas with scenario_tools_search, run reads (recommend_training, model_get) via scenario_tool_execute_read and writes (model_create, train, model_update) via scenario_tool_execute_write, or reconnect with ?toolsets=full.

Quick reference

StepTool
Pick a base architecturerecommend_training (LLM-powered, cost-bearing)
Create the model shellmodel_create (data.type from the recommendation)
Upload the datasetupload_asset + upload_asset_complete
Attach training imagestrain action upload_images, 10 asset ids per call
Estimate costtrain action configure with dry_run: true (a quote, no job)
Preview every epochconfig.sample_prompts, at least one on any multi-epoch run
Launchtrain action start, with the same config or bare for defaults
Waitjobs_wait with the returned job id
Generatemodel_schema_get on YOUR model id, then model_run
Managemodels_list, model_get, model_update

Worked example: a style LoRA for game props

  1. recommend_training with prompt: "hand-painted prop icons for a mobile RPG", modality: "image", dataset_shape: "single_images", plus subject, style, and priority from the interview. Returns a recommended variant, alternatives, and dataset_requirements (shape and size bounds). Cost-bearing: call it once with clear intent.
  2. model_create with data: {"name": "rpg-prop-icons", "type": "<type from step 1>"}. Note the returned model id.
  3. Curate the set first (dataset reference), matching dataset_requirements from step 1, then upload each file with upload_asset plus upload_asset_complete (see the scenario skill) and collect the asset ids. For image_pairs datasets, map pairs with train action set_pairs.
  4. train with action: "upload_images", model_id, images: [<asset ids>], at most 10 per call (see Dataset limits); it changes data, so pass team_id and project_id (scope: the scenario skill).
  5. train with action: "configure", config: {"epochs": 12, "sample_prompts": ["a rusty lantern icon, centered, plain field", "a blue mana potion icon, three-quarter view, plain field"]}, dry_run: true returns the quote and starts nothing. epochs is the main cost lever (scales linearly); size the other levers by dataset size (dataset reference). sample_prompts is not optional on a multi-epoch run: the trainer publishes a per-epoch checkpoint only for a run that has them, so a run without them finishes with its final weights alone, one epoch to choose from whatever epochs said, and a model that ends up overfit has nothing earlier to fall back to (a 12-epoch run that came back with a single selectable epoch was this). Caps are per family, 8 on the Flux LoRA family and 4 on Flux.2, Qwen and ZImage LoRAs at authoring time, so read them off the train schema. Write prompts that test the concept off-dataset, following the caption rules of the training type (a style set names new subjects and never the style; a character set leads with the trigger word and a new pose or setting): they are the previews you pick the epoch from, and generic prompts return generic scenes at every epoch, which is how one run spent its whole quote on twenty previews of four unrelated landscapes. Edit families take sample_source_images, one asset id per prompt in the same order; every other family rejects the field. Show the user the quote and get a go-ahead, then launch with action: "start" and the same config (unattended, launch only when the task already authorized training or a budget covering it; otherwise stop and report the quote). configure always quotes and never launches; dry_run: false there is rejected. Only start launches training; start with dry_run: true quotes instead. Treat start as spending the whole quote: do not count on stop returning any of it.
  6. The launch response includes a job: jobs_wait with its id in job_ids. No job id means nothing launched: report it instead of retrying. Training outlasts the server wait budget, so re-call with the returned pending_job_ids until completed; never poll job_get.
  7. Pick the epoch from the previews before generating: they sit on the model page in the web app, and the strongest is rarely the last. The pick is the user's; unattended, generate with the model as trained, say that the epoch choice was left open, and continue. Then model_schema_get on your new model id and model_run; custom models carry their own parameter contract. A LoRA runs on the base that the schema's runs_as and run_with.required_arguments name (see scenario) and on no other variant of its family, with one documented exception, the Z-Image LoRAs that carry across the Z-Image variants (base reference). A size mismatch or weight dimension error at generation means another variant was sent as the base, not that the training failed: do not retrain, re-read run_with and run the pair it names.
  8. Manage: models_list with filters: {"privacy": "private", "status": "trained"} lists ready models. model_get with include_description: true fetches the full docs; model_update edits name, descriptions, privacy.

Dataset limits that stop a run

Nearly every train failure is dataset handling, not hyper-parameters.

  • Ten ids per call. upload_images takes at most 10 asset ids; more returns 400 Too many assetIds provided in a single request. Call once per 10-id chunk: the model accumulates the whole set.
  • Chunks must not overlap. Re-sending an id already attached returns 400 The provided assetId is already a training image of this model. After a partial failure, re-send only the chunks that did not land.
  • Two separate plan ceilings. Dataset size is capped per team: past it, upload_images returns 429 naming add-training-image with the ceiling in actionLimit. Chunking cannot bypass it: trim to the strongest images or surface the upgrade. Concurrent trainings are capped separately as parallel-training, and some plans set it to zero.
  • Images before configuration. configure or start on an empty dataset fails validation on the training-image count. Pair datasets need whole pairs, with a family minimum above one.
  • One launch at a time. Once a run is live, launching again returns 400 Model is already training: wait with jobs_wait or train action: "stop". Repeated launches also hit a cooldown whose 429 names remainingSeconds.

Common mistakes

  • Training for a one-off. One on-style image is a prompt plus reference job; the public catalog holds many trained LoRAs, search first.
  • Reading the same wrong face on every output as ordinary drift. A model that reproduces one consistent stranger learned the captions, not the pictures: the images carried too little identity signal, usually because they were all derived from one source image and only look varied, so the dataset reads as near-duplicates of one composition. Fix the dataset (genuinely different shots, captions naming only the variables, a trigger word), not the epochs (dataset reference).
  • Using recommend_training to pick a generation model: it only picks training bases; use recommend or search.
  • Passing local paths or URLs to train: upload with upload_asset first and pass asset ids; anything else surfaces as a body-shape error naming assetId.
  • Reading 400 Custom models only are supported for this endpoint as a parameter problem: the route accepts your own trained models only; re-read the id from models_list.
  • Launching several epochs with no sample_prompts: the run completes, but with one epoch and no previews, so the quote bought no comparison.
  • Treating a quote as a launch. configure returns training_started: false and no job; launch through start only after approval and require a job id before waiting.
  • Filtering models_list with status: "ready": free-form values are silently ignored, returning everything including deleted models. Use "trained".
  • model_update data.tags replaces the whole tag set; use model_add_tags / model_remove_tags for diffs.
  • Expecting an older base from recommend_training: the default excludes legacy families; set legacy_ok: true only when a project must stay on one.

Voice cloning

Voice cloning starts from the same recommend_training call with modality: "voice" and dataset_shape: "short_audio" or "long_audio"; the returned type feeds model_create the same way.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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Handle review comments received on GitHub for the current branch's PR or a given PR number or URL, by triaging each unresolved thread, fixing what is warranted, pushing, and replying in each thread, when asked to address, fix or answer PR comments. Works in any Scenario repository.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Generate one short Conventional Commits squash message describing only the net diff between the PR's base and head, set its header as the PR title, validate it with the repository's commitlint and both copy its description to the clipboard and display it, when asked for a squash message. Works in any Scenario repository, whatever its default branch.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Refresh the current pull request description from its net changes, following the repository's PR template, when asked to update or write the PR summary. Works in any Scenario repository, whatever its default branch.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

scenario

無料

Use when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets. Also when picking a Scenario model, running a LoRA, refining a generation prompt, uploading reference images, waiting on generation jobs, checking credits or quota, hitting Scenario auth, scope, or Forbidden errors, or setting up mcp.scenario.com in Claude Code, Cursor, VSCode, or another agent.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Use when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL, or VOX files, PBR-textured or game-ready models, voxel models, multi-view reconstruction, retexture, remesh, UV unwrap, auto-rigging a biped or quadruped, or retargeting an animation, previewing a mesh in the inline 3D viewer, or downloading a model for import into Unity, Unreal, Godot, or Blender.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

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日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

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