本文へ移動
cccskills
無料GitHub で公開

scenario-reve

Use when generating or editing images with Reve models on Scenario via MCP: text-to-image from a prompt alone, instruction edits (swap poster text, recolor a product, change materials, relight or restyle a scene), merging references with consistent subjects, blending up to 6 images into one composite, or choosing between Reve v2.1 and Reve Remix. Keywords: Reve v2.1, Reve Remix, Reve AI, txt2img, img2img, frame tags, compositing, style blending, text swap.

インストール方法を見る

含まれるファイル(1)

  • SKILL.md5.1 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Scenario Reve Image

Overview

Reve, Reve AI's image family on Scenario, splits into two members that share a brand and little else: v2.1 is a reasoning-driven generator and instruction editor (a top-2 text-to-image arena entry at authoring time), Remix a fast, cheap compositor that blends several images into one. Discover them with search and treat model_schema_get as the contract: they disagree on field names, prompt caps, and ratio lists.

Connection and the core loop: see the scenario skill in this repo; model-agnostic image work: the scenario-image skill. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.

Quick reference

At authoring time (the live schema wins):

MemberCapabilitiesReferencesPrompt capAspect ratios
Reve v2.1txt2img, img2imgreferences, optional400018 values, 4:1 through 1:4, default auto
Reve Remiximg2imgreferenceImages, required, 1 to 625607 values, 16:9 through 9:16, default 3:2

Three parameters each: the prompt, the reference array, aspectRatio. Neither member has a mask, seed, width and height, negative prompt, or batch-count field, so an edit is scoped by wording and size comes only as a ratio. auto (v2.1 only) picks a fitting shape; pass an explicit ratio when the deliverable demands one.

Pick by job. v2.1 covers generation from a prompt alone and precise edits: swap the text on a poster, recolor a product, change a material, relight or restyle, merge references while every subject stays consistent. Remix blends photos, illustrations, or design assets into one cohesive composite. Where either would do, dry_run both: at authoring time a v2.1 run cost several times a Remix run and took over a minute at p50 against Remix's twenty-odd seconds.

Frame tags wire v2.1 references

In a v2.1 prompt, a reference is addressed with a <frame>N</frame> tag, numbered from 0 in the order the assets appear in references: the first is <frame>0</frame>, the second <frame>1</frame>. Use the tags whenever more than one reference is in play; without them the model guesses which image you mean. Remix documents no tag syntax: name subjects in plain words ("the bottle from the first image, the lighting from the second").

Edits are instructions, not masks

Neither member takes a mask, so the prompt carries the whole edit: state what changes and what must stay untouched. v2.1's reasoning rewards specific plain-language instructions over keyword lists, and its 4000-character budget leaves room for constraints. For masked inpainting on an exact region, use a model that exposes a mask field (see scenario-image).

Worked example: swapping the text on a poster

  1. search with target="models", query="reve", public=true. At authoring time the hits were model_reve-v2-1 (generation and instruction edits) and model_reve-remix (multi-image blends); re-discover each session.
  2. model_schema_get on the pick: field names, caps, and the ratio list before anything else.
  3. upload_asset the poster (see the scenario skill) to get an asset id.
  4. model_run with that model_id, dry_run=true, and parameters={"prompt": "Replace the headline on the poster in <frame>0</frame> with 'SUMMER SALE', matching the original font, perspective, and lighting. Change nothing else.", "references": ["asset_x"], "aspectRatio": "auto"} for the cost estimate.
  5. Repeat model_run with wait=false, then jobs_wait with the returned job id, re-called with pending_job_ids on timeout, never a second model_run.
  6. asset_display to check the swap, then asset_download to save.

Common mistakes

  • Counting frames from 1: <frame>1</frame> is the second reference; the first is <frame>0</frame>.
  • Carrying a field name across members: v2.1 takes references, Remix takes referenceImages; each schema lists only its own.
  • Running Remix without references: referenceImages is required (1 to 6 at authoring time); prompt-only generation belongs to v2.1.
  • Reusing a v2.1 prompt on Remix without checking length: 4000 characters overflow its 2560 cap.
  • Sending width, height, a mask, or a seed: none exists on either member; aspectRatio is the only size control.
  • Treating a v2.1 jobs_wait timeout as an error: p50 latency topped a minute at authoring time; re-call with pending_job_ids.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

Handle review comments received on GitHub for the current branch's PR or a given PR number or URL, by triaging each unresolved thread, fixing what is warranted, pushing, and replying in each thread, when asked to address, fix or answer PR comments. Works in any Scenario repository.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9892026年10月12日 更新

Generate one short Conventional Commits squash message describing only the net diff between the PR's base and head, set its header as the PR title, validate it with the repository's commitlint and both copy its description to the clipboard and display it, when asked for a squash message. Works in any Scenario repository, whatever its default branch.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9892026年10月12日 更新

Refresh the current pull request description from its net changes, following the repository's PR template, when asked to update or write the PR summary. Works in any Scenario repository, whatever its default branch.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9892026年10月12日 更新

scenario

無料

Use when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets. Also when picking a Scenario model, running a LoRA, refining a generation prompt, uploading reference images, waiting on generation jobs, checking credits or quota, hitting Scenario auth, scope, or Forbidden errors, or setting up mcp.scenario.com in Claude Code, Cursor, VSCode, or another agent.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9892026年10月12日 更新

Use when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL, or VOX files, PBR-textured or game-ready models, voxel models, multi-view reconstruction, retexture, remesh, UV unwrap, auto-rigging a biped or quadruped, or retargeting an animation, previewing a mesh in the inline 3D viewer, or downloading a model for import into Unity, Unreal, Godot, or Blender.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9892026年10月12日 更新

Use when generating navigable 3D worlds or Gaussian splat scenes on Scenario via MCP: text-to-world, image-to-world, a 360 panorama or skybox turned into a walkable splat, multi-view photos or a video walkthrough reconstructed as a splat, or one object photo to splat. Keywords: World Labs Marble 1.1, 1.1 Plus, 1.0 Draft, Hunyuan World, HY World, image-to-skybox, skybox-to-splat, multiview-to-splat, TripoSplat, gaussian splatting, 3DGS, spz, world generation, explorable scene, VR.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9892026年10月12日 更新

scenario-labs のスキルをすべて見る

このスキルの問題を報告する