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scenario-skyboxes

Use when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario MCP. Triggers include text-to-skybox, turning a photo into a 360 environment, restyling a panorama's mood, upscaling a skybox without breaking the seam wrap, or exporting equirectangular or cubemap layouts for game engines such as Unity, Unreal, or Godot.

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Scenario Skyboxes and 360 Panoramas

Overview

Scenario hosts dedicated skybox models that produce seamless equirectangular 360 panoramas, plus a seam-preserving skybox upscaler. Always generate with a skybox-specific model rather than a generic image model: these enforce the seam continuity and pole geometry that ordinary text-to-image output lacks.

Connection and the core generation loop: see the scenario skill in this repo. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.

Quick reference

StepToolPurpose
1search (target="models", query="skybox", public=true)Discover current skybox models
2model_schema_getExact parameter contract for the chosen model
3model_rundry_run=true to price; wait=false to batch
4jobs_waitOn timeout re-call with pending_job_ids
5asset_display / asset_downloadReview inline, then save the file

Model IDs and the parameter facts below were live search hits at authoring time. Re-discover them each time: availability differs per team and evolves.

  • model_scenario-skybox-flux: text to 360 panorama, a style preset enum (count drifts; read it from the schema), automatic seam and pole correction, optional reference image with a strength slider.
  • model_scenario-skybox-gpt: text to 360 panorama guided by up to 10 reference images, quality presets, width and height up to 3840 px.
  • model_hunyuan-world-image-to-skybox: one photo of a place to a seamless 360 skybox.
  • model_sc-upscale-flux-skybox: 2x to 8x skybox upscale that preserves the seamless wrap.

Worked example: generate, iterate, export

Example: a stylized forest skybox for a game scene.

  1. search with target="models", query="skybox", public=true. Pick a text-to-skybox model, for example model_scenario-skybox-flux.
  2. model_schema_get for that model. Expect fields like prompt, style, negativePrompt, image, strength, numOutputs, geometryEnforcement, seed. negativePrompt is inert unless negativePromptStrength is above 0.
  3. model_run with parameters={"prompt": "ancient pine forest at dawn, mist between trunks, god rays", "style": "cinematic", "numOutputs": 2}. Take style preset names from the schema response. dry_run=true first prices the run; launch with wait=false.
  4. jobs_wait with job_ids=[the returned job_id]. Its ~180s timeout is not an error: re-call with the returned pending_job_ids as job_ids, never a second model_run. Then asset_display each output.
  5. Iterate on mood: copy the seed from the best result and change only style (cinematic, oil-painting, cyberpunk, and more). To keep composition while shifting look, pass the favorite as image with low strength (0.2 to 0.4). To steer mood from concept art instead, switch to model_scenario-skybox-gpt and pass referenceImages.
  6. Export: run model_sc-upscale-flux-skybox with image=asset_id and the smallest upscaleFactor that reaches target (the upscale can cost several times the generation, and its dry_run can only run once the input asset exists, so the chain cannot be priced up front). baseModel defaults to FLUX.1-dev (stylized); a Krea-based realism option exists, and strength defaults to 0.6, which invents detail: lower it when the goal is the same panorama at higher resolution. Read the exact allowed values from model_schema_get before switching. Then asset_download the final asset.
  7. Verify the seam at no cost: compare the saved PNG's leftmost and rightmost pixel columns; on a seamless panorama they differ by near zero while columns a quarter-turn apart differ by an order of magnitude more.

Engine format notes: Skybox Flux outputs equirectangular panoramas; keep the default sizing (1536x768 at authoring time) and read the real dimensions off the returned asset rather than assuming them. Skybox GPT's catalog lists equirectangular 2:1 plus cubemap strip 6:1 and cubemap cross 4:3 layouts, but its schema exposes only width and height, so confirm the layout contract with model_schema_get before relying on a cubemap layout. Beyond flat backdrops, the same search surfaces model_hunyuan-world-skybox-to-splat, and a separate search (query="world") finds the Marble world models; both turn a finished panorama into a navigable 3D Gaussian splat scene, the pipeline the scenario-3d-worlds skill teaches end to end.

Common mistakes

  • Prompting a generic image model for a "360 panorama": edges will not wrap and poles smear. Use a dedicated skybox model.
  • Upscaling with a generic upscaler: it breaks continuity at the wrap seam. Use the skybox upscaler.
  • Hardcoding model IDs in scripts or docs: re-discover with search; the catalog changes.
  • Fighting seam or pole distortion through prompt wording on Skybox Flux: raise geometryEnforcement above 0 instead, and only when distortion is actually visible.
  • Requesting a non 2:1 width to height ratio on Skybox GPT while expecting equirectangular output: keep 2:1 (for example 2048x1024) for correct 360 viewing.
  • Skipping model_schema_get: skybox models carry model-specific fields (style, geometryEnforcement, quality) that generic assumptions miss.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

Handle review comments received on GitHub for the current branch's PR or a given PR number or URL, by triaging each unresolved thread, fixing what is warranted, pushing, and replying in each thread, when asked to address, fix or answer PR comments. Works in any Scenario repository.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9892026年10月12日 更新

Generate one short Conventional Commits squash message describing only the net diff between the PR's base and head, set its header as the PR title, validate it with the repository's commitlint and both copy its description to the clipboard and display it, when asked for a squash message. Works in any Scenario repository, whatever its default branch.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9892026年10月12日 更新

Refresh the current pull request description from its net changes, following the repository's PR template, when asked to update or write the PR summary. Works in any Scenario repository, whatever its default branch.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9892026年10月12日 更新

scenario

無料

Use when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets. Also when picking a Scenario model, running a LoRA, refining a generation prompt, uploading reference images, waiting on generation jobs, checking credits or quota, hitting Scenario auth, scope, or Forbidden errors, or setting up mcp.scenario.com in Claude Code, Cursor, VSCode, or another agent.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9892026年10月12日 更新

Use when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL, or VOX files, PBR-textured or game-ready models, voxel models, multi-view reconstruction, retexture, remesh, UV unwrap, auto-rigging a biped or quadruped, or retargeting an animation, previewing a mesh in the inline 3D viewer, or downloading a model for import into Unity, Unreal, Godot, or Blender.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9892026年10月12日 更新

Use when generating navigable 3D worlds or Gaussian splat scenes on Scenario via MCP: text-to-world, image-to-world, a 360 panorama or skybox turned into a walkable splat, multi-view photos or a video walkthrough reconstructed as a splat, or one object photo to splat. Keywords: World Labs Marble 1.1, 1.1 Plus, 1.0 Draft, Hunyuan World, HY World, image-to-skybox, skybox-to-splat, multiview-to-splat, TripoSplat, gaussian splatting, 3DGS, spz, world generation, explorable scene, VR.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9892026年10月12日 更新

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