100+ animated React components (Aceternity UI) for Next.js with Tailwind. Use for hero sections, parallax, 3D effects, or encountering animation, shadcn CLI integration errors.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks about "bun:ffi", "foreign function interface", "calling C from Bun", "native libraries", "dlopen", "shared libraries", "calling native code", or integrating C/C++ libraries with Bun.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Bun's FFI allows calling native C/C++ libraries from JavaScript.
import { dlopen, suffix, FFIType } from "bun:ffi";
// Load library
const lib = dlopen(`libc.${suffix}`, {
printf: {
args: [FFIType.cstring],
returns: FFIType.int,
},
});
// Call function
lib.symbols.printf("Hello from C!\n");
import { dlopen, suffix } from "bun:ffi";
// suffix is: "dylib" (macOS), "so" (Linux), "dll" (Windows)
// System library
const libc = dlopen(`libc.${suffix}`, { ... });
// Custom library
const myLib = dlopen(`./libmylib.${suffix}`, { ... });
// Absolute path
const sqlite = dlopen("/usr/lib/libsqlite3.so", { ... });
function getLibPath(name: string): string {
const platform = process.platform;
const paths = {
darwin: `/usr/local/lib/lib${name}.dylib`,
linux: `/usr/lib/lib${name}.so`,
win32: `C:\\Windows\\System32\\${name}.dll`,
};
return paths[platform] || paths.linux;
}
const lib = dlopen(getLibPath("mylib"), { ... });
import { FFIType } from "bun:ffi";
const types = {
// Integers
i8: FFIType.i8, // int8_t
i16: FFIType.i16, // int16_t
i32: FFIType.i32, // int32_t / int
i64: FFIType.i64, // int64_t / long long
// Unsigned integers
u8: FFIType.u8, // uint8_t
u16: FFIType.u16, // uint16_t
u32: FFIType.u32, // uint32_t
u64: FFIType.u64, // uint64_t
// Floats
f32: FFIType.f32, // float
f64: FFIType.f64, // double
// Pointers
ptr: FFIType.ptr, // void*
cstring: FFIType.cstring, // const char*
// Other
bool: FFIType.bool, // bool
void: FFIType.void, // void
};
import { dlopen, FFIType, ptr, CString } from "bun:ffi";
const lib = dlopen("./libmath.so", {
// Simple function
add: {
args: [FFIType.i32, FFIType.i32],
returns: FFIType.i32,
},
// String function
greet: {
args: [FFIType.cstring],
returns: FFIType.cstring,
},
// Pointer function
allocate: {
args: [FFIType.u64],
returns: FFIType.ptr,
},
// Void function
log_message: {
args: [FFIType.cstring],
returns: FFIType.void,
},
// No args
get_version: {
args: [],
returns: FFIType.cstring,
},
});
// Call functions
const sum = lib.symbols.add(1, 2); // 3
const message = lib.symbols.greet(ptr(Buffer.from("World\0")));
import { dlopen, FFIType, ptr, CString } from "bun:ffi";
// Passing strings to C
const str = Buffer.from("Hello\0"); // Must be null-terminated
lib.symbols.print_string(ptr(str));
// Receiving strings from C
const result = lib.symbols.get_string();
const jsString = new CString(result); // Convert to JS string
console.log(jsString.toString());
import { dlopen, FFIType, ptr, toArrayBuffer } from "bun:ffi";
const lib = dlopen("./libdata.so", {
create_buffer: {
args: [FFIType.u64],
returns: FFIType.ptr,
},
fill_buffer: {
args: [FFIType.ptr, FFIType.u8, FFIType.u64],
returns: FFIType.void,
},
free_buffer: {
args: [FFIType.ptr],
returns: FFIType.void,
},
});
// Allocate buffer
const size = 1024;
const bufPtr = lib.symbols.create_buffer(size);
// Fill buffer
lib.symbols.fill_buffer(bufPtr, 0xff, size);
// Read buffer as ArrayBuffer
const arrayBuffer = toArrayBuffer(bufPtr, 0, size);
const view = new Uint8Array(arrayBuffer);
console.log(view); // [255, 255, 255, ...]
// Free buffer
lib.symbols.free_buffer(bufPtr);
import { dlopen, FFIType, ptr } from "bun:ffi";
// C struct:
// struct Point { int32_t x; int32_t y; };
const lib = dlopen("./libgeom.so", {
create_point: {
args: [FFIType.i32, FFIType.i32],
returns: FFIType.ptr, // Returns Point*
},
get_distance: {
args: [FFIType.ptr, FFIType.ptr],
returns: FFIType.f64,
},
});
// Create struct manually
const point = new ArrayBuffer(8); // 2 x int32
const view = new DataView(point);
view.setInt32(0, 10, true); // x = 10
view.setInt32(4, 20, true); // y = 20
// Pass to C
lib.symbols.get_distance(ptr(point), ptr(point));
import { dlopen, FFIType, callback } from "bun:ffi";
const lib = dlopen("./libsort.so", {
sort_array: {
args: [FFIType.ptr, FFIType.u64, FFIType.ptr], // callback
returns: FFIType.void,
},
});
// Create callback
const compareCallback = callback(
{
args: [FFIType.ptr, FFIType.ptr],
returns: FFIType.i32,
},
(a, b) => {
const aVal = new DataView(toArrayBuffer(a, 0, 4)).getInt32(0, true);
const bVal = new DataView(toArrayBuffer(b, 0, 4)).getInt32(0, true);
return aVal - bVal;
}
);
// Use callback
lib.symbols.sort_array(arrayPtr, length, compareCallback.ptr);
// Close callback when done
compareCallback.close();
import { dlopen, FFIType, ptr, CString } from "bun:ffi";
const sqlite = dlopen("libsqlite3.dylib", {
sqlite3_open: {
args: [FFIType.cstring, FFIType.ptr],
returns: FFIType.i32,
},
sqlite3_exec: {
args: [FFIType.ptr, FFIType.cstring, FFIType.ptr, FFIType.ptr, FFIType.ptr],
returns: FFIType.i32,
},
sqlite3_close: {
args: [FFIType.ptr],
returns: FFIType.i32,
},
});
// Open database
const dbPtrArray = new BigInt64Array(1);
const dbPath = Buffer.from("test.db\0");
sqlite.symbols.sqlite3_open(ptr(dbPath), ptr(dbPtrArray));
const db = dbPtrArray[0];
// Execute query
const sql = Buffer.from("CREATE TABLE test (id INTEGER);\0");
sqlite.symbols.sqlite3_exec(db, ptr(sql), null, null, null);
// Close
sqlite.symbols.sqlite3_close(db);
// Manual allocation
const buffer = new ArrayBuffer(1024);
const pointer = ptr(buffer);
// Buffer stays valid as long as ArrayBuffer exists
// JavaScript GC will clean up ArrayBuffer
// For C-allocated memory, call C's free function
lib.symbols.free(cPointer);
// FFI calls are synchronous and block the main thread
// For long-running operations, use Web Workers:
// worker.ts
import { dlopen } from "bun:ffi";
const lib = dlopen(...);
self.onmessage = (e) => {
const result = lib.symbols.expensive_operation(e.data);
self.postMessage(result);
};
| Error | Cause | Fix |
|---|---|---|
Library not found | Wrong path | Check library path |
Symbol not found | Wrong function name | Check function export |
Type mismatch | Wrong FFI types | Match C types exactly |
Segmentation fault | Memory error | Check pointer validity |
Load references/type-mappings.md when:
Load references/performance.md when:
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
100+ animated React components (Aceternity UI) for Next.js with Tailwind. Use for hero sections, parallax, 3D effects, or encountering animation, shadcn CLI integration errors.
日本語の概要は準備中です。原文の説明を表示しています。
Secure API authentication with JWT, OAuth 2.0, API keys. Use for authentication systems, third-party integrations, service-to-service communication, or encountering token management, security headers, auth flow errors.
日本語の概要は準備中です。原文の説明を表示しています。
Creates comprehensive API changelogs documenting breaking changes, deprecations, and migration strategies for API consumers. Use when managing API versions, communicating breaking changes, or creating upgrade guides.
日本語の概要は準備中です。原文の説明を表示しています。
Verifies API contracts between services using consumer-driven contracts, schema validation, and tools like Pact. Use when testing microservices communication, preventing breaking changes, or validating OpenAPI specifications.
日本語の概要は準備中です。原文の説明を表示しています。
Master REST and GraphQL API design principles to build intuitive, scalable, and maintainable APIs that delight developers. Use when designing new APIs, reviewing API specifications, or establishing API design standards.
日本語の概要は準備中です。原文の説明を表示しています。
Implements standardized API error responses with proper status codes, logging, and user-friendly messages. Use when building production APIs, implementing error recovery patterns, or integrating error monitoring services.
日本語の概要は準備中です。原文の説明を表示しています。