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paper-design

Design and prototype in Paper Design (app.paper.design) — read/write designs via MCP, convert to React/Tailwind code, import HTML/CSS, sync design tokens. Also covers Paper Shaders (@paper-design/shaders-react) — 30+ shader React components (mesh gradient, fluted glass, liquid metal, god rays, halftone, grain gradient, pulsing border). Pairs with minoan-frontend-design for creative direction. Triggers on Paper Design, paper.design, design-to-code, artboard, Paper Shaders, Paper MCP, prototype.

インストール方法を見る

含まれるファイル(8)

  • SKILL.md6.2 KB
  • README.md2.5 KB
  • references/paper-vs-pencil.md1.4 KB
  • references/shaders.md8.2 KB
  • references/tool-reference.md6.0 KB
  • references/workflow-patterns.md5.1 KB
  • scripts/health-check.py2.6 KB
  • scripts/setup.sh966 B

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Read and write designs in Paper via MCP. Paper is a DOM-based design tool — designs are HTML/CSS structures that Claude reads and writes natively.

Prerequisites

Paper Desktop must be running before starting Claude Code. The app auto-starts an MCP server at http://127.0.0.1:29979/mcp. Run python3 ~/.claude/skills/paper-design/scripts/health-check.py to verify connection. If the MCP server is not registered, run bash ~/.claude/skills/paper-design/scripts/setup.sh.

Paper vs Pencil

Use Paper for design-to-code, code-to-design, and rapid prototyping (native DOM). Use Pencil for reusable design systems, existing .pen files, and presentations. Full comparison: references/paper-vs-pencil.md

Paper Shaders

Paper also ships a standalone React shader library — @paper-design/shaders-react — used independently of the MCP workflow. Install with npm i @paper-design/shaders-react and import named components like MeshGradient, FlutedGlass, LiquidMetal, HalftoneCMYK, GodRays. 30+ shaders across three categories (Image Filters, Logo Animations, Effects). Zero dependencies beyond React.

Reach for Paper Shaders when the goal is to use a designer-tuned effect as a React component with named props. Reach for threejs-particle-canvas, grainient, or rocaille-shader when the goal is custom particle systems, grainient.supply-style page aesthetics, or pointer-reactive DOM distortion — those skills have different strengths. Shaders authored in Paper-the-tool export as the matching React component via get_jsx; prop names map 1:1 onto the sliders in each shader panel.

Full catalog, per-category tables, and integration notes: references/shaders.md.

Workflow

Every Paper interaction follows four phases: Orient, Create, Verify, Export.

1. Orient

Read document state before making changes. Call get_basic_info for file name, page name, artboard list. Call get_tree_summary with an optional depth limit for structure overview. Call get_selection when the user says "this element" or "the selected thing."

2. Create

Two paths depending on direction:

Design from scratch:

  1. find_placement — find empty canvas space for new artboard
  2. create_artboard — common sizes: Desktop (1440x900), Tablet (768x1024), Mobile (375x812)
  3. start_working_on_nodes — lock the artboard (shows progress indicator to user)
  4. write_html — write semantic HTML with inline styles or Tailwind classes
  5. finish_working_on_nodes — release the lock

Modify existing design:

  1. get_node_info or get_children — understand the target node's structure
  2. start_working_on_nodes — lock before modifying
  3. write_html (replace content), update_styles (targeted CSS changes), or set_text_content (text-only)
  4. finish_working_on_nodes — release the lock

write_html replaces the entire content of the target node. To update part of a design, target a specific child node, not the artboard root.

3. Verify

Call get_screenshot after every write operation to verify visual results. DOM correctness does not guarantee visual correctness. Scale options: 1x (default) or 2x for detail inspection.

4. Export

Design to code: get_jsx exports a node as React + Tailwind JSX. Post-process if the project uses plain CSS. Combine with get_computed_styles to extract design tokens (colors, spacing, typography). Check get_font_family_info to verify font availability before shipping. In Paper itself, Alt T copies the selection as Tailwind JSX and Alt R copies it as React CSS — useful when the user is driving Paper manually and pasting directly into code without an MCP round trip.

Responsive variants: duplicate_nodes to clone a desktop artboard, then resize and adjust layout for tablet/mobile breakpoints.

Working Indicators

start_working_on_nodes and finish_working_on_nodes are locks, not advisories. Starting prevents the user from editing those nodes simultaneously. Forgetting to call finish_working_on_nodes locks the user out. Always pair them. Call finish even if an error occurs mid-workflow.

Integration

When minoan-frontend-design is active, use it for creative direction (aesthetic, typography, color, spatial composition), then translate that direction into Paper artboards via write_html. The design lives in Paper; the code lives in the project. get_jsx bridges them.

When shadcn is active, extract Paper design tokens via get_computed_styles and map them to shadcn's OKLCH CSS variables. Or reverse: read the project's shadcn theme, apply as Paper styles via update_styles.

References

Consult references/ on demand:

  • tool-reference.md — All 21 MCP tools with usage patterns and gotchas. Read for any Paper MCP operation.
  • workflow-patterns.md — 7 detailed workflow recipes. Read when starting a multi-step design task.
  • paper-vs-pencil.md — Decision matrix across 10 dimensions. Read when choosing between design tools.
  • shaders.md — Catalog of 30+ Paper Shaders (@paper-design/shaders-react) with categories, common props, and integration notes. Read when installing, selecting, or exporting a shader.

Troubleshooting

When MCP tools return connection errors or hallucinate parameters, the first fix is to restart the Claude Code session — long-running sessions are the most common failure mode, and Paper Desktop itself can stay running. Verify the local MCP endpoint with python3 scripts/health-check.py. Keep Paper Desktop current via About > Check for updates; Mar 10, 2026 was the first shipping build, and prop names on shaders like FlutedGlass have changed between releases.

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