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bevy-animation

Bevy ECS skill for animation playback. Keywords: Bevy, AnimationPlayer, AnimationClip, AnimationPlugin, animate_targets.

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含まれるファイル(2)

  • SKILL.md6.2 KB
  • references/ecs-ownership.md528 B

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Bevy animation playback

When to use

Load this when an entity should play an AnimationClip. Blend graphs belong on bevy-animation-graph. 2D sprite specifics belong on bevy-2d-animation.

ECS shape

  • Components: AnimationPlayer controls playback. AnimatedBy links a target entity to the player entity. AnimationTargetId selects which curves apply.
  • Assets: AnimationClip holds VariableCurve entries.
  • Systems: advance_animations advances time. animate_targets writes the curves. AnimationPlugin adds animation support.
  • Events: AnimationEvent can be triggered from a clip. Check the animation docs for observer wiring beyond the trait name.

Coming from Godot

Godot ideaBevy idiom
Timeline playerAnimationPlayer on an entity, not a node
Clip assetAnimationClip
Which bone or fieldAnimationTargetId plus AnimatedBy
RepeatRepeatAnimation

Scope

  • Check the AnimationPlayer docs for method names such as play, pause, and seek before writing them.
  • glTF curve loading is a separate module (gltf_curves) and the gltf_animation feature. Check those docs for loader steps before writing them.
  • Check the animation docs for root-motion extraction before writing it.

Expert Knowledge Delta

Target: Bevy 0.20+.

Core ECS types: Component, Resource, Query, Commands, Startup, Update, Fixed / FixedMain (bevy::time), .chain(), Plugin, DefaultPlugins, MinimalPlugins. Messages and observers are an ownership slot. See bevy-events-messaging for their APIs. Systems run in parallel unless .chain() orders the ones that conflict.

Who owns state

PieceOwnerWho may mutateSchedule
Data on one entityComponentOne system via QueryUpdate or FixedMain
One value for the whole appResourceOne systemStartup to insert, then the schedule that reads it
SpawnCommandsThe spawning systemStartup for the initial world; later schedules for runtime spawn
Order that must not race.chain()The chained systems onlySame schedule
Plugin boundaryPluginbuild registers systems and resourcesBefore the app runs

Borrow rule: two systems that both mutably query the same component must be ordered (.chain()) or split so only one writes. Unrelated systems stay parallel. That is the ECS page rule, not a guess at a system-set API.

Decision

If you needDo thisDo not
Per-entity dataComponent + QueryA Godot node script
App-wide config or clockResourceCopy the value onto every entity
Stable simulation stepFixedMain and the Fixed clockTie simulation to raw frame Update
Startup spawnCommands in StartupSpawn from a render system
Cross-system notice that is not shared stateMessage or observer slot in bevy-events-messagingA new event type invented in this file
An API outside the documented setCheck the official docs firstA made-up crate or API

Load references/ecs-ownership.md for the ownership table.

NEVER

  • Do not pin /0.20.0/ in docs URLs. WHY: links stay on latest; the 0.20 target is stated once in prose.

  • Do not mutably query the same component from two unordered systems. WHY: the schedule runs systems in parallel unless .chain() orders them.

  • Do not invent a physics, navigation, networking, or XR crate here. WHY: this skill only names documented Bevy crates and modules.

  • No Godot AnimationPlayer node or track types. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.

  • No Godot types in Bevy code. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.

  • No invented APIs or unnamed third-party crates as the chosen solver. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.

Reference

docs.rs links use the unversioned latest permalink. The library pin on bevy-master stays 0.20.0.

Official Documentation

  • Migration guides - Unversioned hop index.
  • bevy crate - API reference and Cargo feature list.
  • Assets - Official asset catalog. No third-party crate was selected.
  • Examples - Example tree on the latest branch.
  • ECS - Component, systems, Query, Startup, Update, and .chain().
  • Plugins - Plugin, DefaultPlugins, MinimalPlugins, and add_plugins.
  • bevy::animation - Player, clip, plugin, advance and animate systems.

Related Skills

Prerequisites

Complements

Downstream / consumers

Master

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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