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bevy-debugging-profiling

Bevy ECS skill for logs and diagnostics. Keywords: Bevy, LogPlugin, DiagnosticsPlugin, FrameTimeDiagnosticsPlugin.

インストール方法を見る

含まれるファイル(2)

  • SKILL.md6.6 KB
  • references/ecs-ownership.md538 B

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Bevy debugging and profiling

When to use

Load this when a running app should print logs or record frame time, entity count, or process CPU and memory. bevy::log::LogPlugin and bevy::diagnostic on docs.rs latest (0.20.0) are the sources.

ECS shape

  • Logs: LogPlugin is part of DefaultPlugins. Override it with DefaultPlugins.set(LogPlugin { level, filter, .. }). The page's example uses Level::DEBUG and a filter string such as wgpu=error,bevy_render=info,bevy_ecs=trace. The same filter works as RUST_LOG. To bring your own collector, disable this plugin on DefaultPlugins.
  • Diagnostics core: DiagnosticsPlugin adds the core resources. DiagnosticsStore holds the collection. Diagnostic is a timeline of DiagnosticMeasurement values addressed by DiagnosticPath. RegisterDiagnostic adds register_diagnostic on App.
  • Built-in plugins: FrameTimeDiagnosticsPlugin adds frame time, fps, and frame count. EntityCountDiagnosticsPlugin adds an entity count. SystemInformationDiagnosticsPlugin adds cpu_usage and mem_usage percent. LogDiagnosticsPlugin prints diagnostics to the console. FrameCount / FrameCountPlugin count frames since start.
  • Order: the log-diagnostics example adds these plugins after DefaultPlugins because they use the time plugin for timestamps.
  • Schedule: you do not write the measurement systems yourself unless you register your own Diagnostic. Check the diagnostics docs for a DiagnosticsStore read before writing one.

Coming from Godot

Godot ideaBevy idiom
Print debug linesLogPlugin filter or RUST_LOG
FPS readoutFrameTimeDiagnosticsPlugin
How many entitiesEntityCountDiagnosticsPlugin
Process CPU and memorySystemInformationDiagnosticsPlugin
Dump those numbersLogDiagnosticsPlugin

Scope

  • Check the log plugin page before wiring per-system flame graphs or Tracy (enable_tracy appears as a field fragment there).
  • Names stop at Diagnostic, DiagnosticPath, and register_diagnostic. Check the diagnostics docs for a custom Diagnostic registration example before writing one.
  • Render-app diagnostic forwarding is mentioned on an examples page. This skill does not copy that plugin path.

Expert Knowledge Delta

Target: Bevy 0.20+.

Core ECS types: Component, Resource, Query, Commands, Startup, Update, Fixed / FixedMain (bevy::time), .chain(), Plugin, DefaultPlugins, MinimalPlugins. Messages and observers are an ownership slot. See bevy-events-messaging for their APIs. Systems run in parallel unless .chain() orders the ones that conflict.

Who owns state

PieceOwnerWho may mutateSchedule
Data on one entityComponentOne system via QueryUpdate or FixedMain
One value for the whole appResourceOne systemStartup to insert, then the schedule that reads it
SpawnCommandsThe spawning systemStartup for the initial world; later schedules for runtime spawn
Order that must not race.chain()The chained systems onlySame schedule
Plugin boundaryPluginbuild registers systems and resourcesBefore the app runs

Borrow rule: two systems that both mutably query the same component must be ordered (.chain()) or split so only one writes. Unrelated systems stay parallel. That is the ECS page rule, not a guess at a system-set API.

Decision

If you needDo thisDo not
Per-entity dataComponent + QueryA Godot node script
App-wide config or clockResourceCopy the value onto every entity
Stable simulation stepFixedMain and the Fixed clockTie simulation to raw frame Update
Startup spawnCommands in StartupSpawn from a render system
Cross-system notice that is not shared stateMessage or observer slot in bevy-events-messagingA new event type invented in this file
An API outside the documented setCheck the official docs firstA made-up crate or API

Load references/ecs-ownership.md for the ownership table.

NEVER

  • Do not pin /0.20.0/ in docs URLs. WHY: links stay on latest; the 0.20 target is stated once in prose.

  • Do not mutably query the same component from two unordered systems. WHY: the schedule runs systems in parallel unless .chain() orders them.

  • Do not invent a physics, navigation, networking, or XR crate here. WHY: this skill only names documented Bevy crates and modules.

  • No Godot debugger, monitor, or profiler types. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.

  • No Tracy or external profiler setup this file did not open. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.

  • No third-party profiling crates. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.

Reference

docs.rs links use the unversioned latest permalink. The library pin on bevy-master stays 0.20.0.

Official Documentation

Related Skills

Prerequisites

Complements

Downstream / consumers

  • None yet.

Master

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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