Bevy ECS skill for 2D sprite animation. Keywords: Bevy, sprite, animation, AnimationPlayer, AnimationClip, 2D.
日本語の概要は準備中です。原文の説明を表示しています。
Emit a Bevy 0.20 crate from a GDAS-reader evidence ledger. Each confirmed or unknown entry becomes a plugin stub. Use after gdas-reader, not as a decompiler. Keywords: bevy-rea, reconstruction, ledger, emit_project, Bevy 0.20.
日本語の概要は準備中です。原文の説明を表示しています。
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Turn a GDAS-reader ledger into a Bevy 0.20 crate. Plugins are stubs. They do not reimplement the artifact.
Load this when the ledger exists and the reconstruction target is Bevy. Run GDAS-reader first. Score that ledger at least 3 before emitting.
python skills/gdas-reader/scripts/read_artifact.py P:\artifact --out P:\work\ledger.json
python skills/bevy-rea/scripts/emit_project.py P:\work\ledger.json --out P:\work\bevy-crate
python skills/bevy-rea/scripts/emit_project.py --self-test
bevy = "0.20" with the dev opt-level split from bevy-project-foundations.App::new(), DefaultPlugins, then one plugin per ledger entry.Query.partial string stays out of the crate.tick_<id> on Update. The body is empty.unknown entries still get a plugin so COVERAGE.md matches the module tree.
| Path | Role |
|---|---|
Cargo.toml | Package reconstructed, Bevy 0.20. |
src/main.rs | DefaultPlugins plus feature plugins. |
src/features/<id>.rs | Plugin and empty system. Comment names ledger id, status, evidence, and the Bevy skill to load. |
placeholders/ or assets/ | Placeholders when that entry's license is blank or unspecified. Copied bytes when --allow-assets and that entry's license are both set. |
COVERAGE.md | Limits and one line per entry. |
Health component because a symbol was named apply_damage. That entry is a stub until bevy-combat-system is loaded and the behavior is confirmed.--allow-assets is set and that entry's license is not blank or unspecified. An unspecified license means the bytes are not yours to vendor.../gdas-reader path. Install layouts have no sibling folder. Use the GitHub URL in Related Skills.Plugin and an empty Update system until the suggested skill adds a Component.| Band | Rule |
|---|---|
| 0 | A system mutates gameplay state the ledger did not confirm. |
| 1 | Coverage drops an unknown id or omits limits. |
| 2 | Plugins exist but comments omit the Bevy skill. |
| 3 | Every entry is a plugin with an empty system and a coverage line. |
| 4 | bevy = "0.20" and DefaultPlugins. Assets are placeholders, or a licensed copy named from the module when --allow-assets was set. |
Ship at band 4.
Schedule rules: references/ledger-to-ecs.md.
Reads ledger JSON and writes the crate. --self-test checks the pin, the empty system, and that a damage-shaped name does not declare health.
Plugin, DefaultPlugins, and add_plugins.App::new and add_plugins.cargo test once a stub gains real systems.まだレビューはありません。使ってみた感想をお寄せください。
ログインなしで書き込めます。使ってみた感想、質問、動かなかった環境などを気軽にどうぞ。
まだコメントはありません。最初のコメントを書いてみませんか。
Bevy ECS skill for 2D sprite animation. Keywords: Bevy, sprite, animation, AnimationPlayer, AnimationClip, 2D.
日本語の概要は準備中です。原文の説明を表示しています。
Spawn and tune Bevy 0.20 directional, point, and spot lights, cascade shadows, distance fog, and a nearest-light shadow budget. Use when a 3D scene needs a sun, local lights, or fog on the camera. Keywords: DirectionalLight, PointLight, SpotLight, CascadeShadowConfig, DistanceFog, bevy_light.
日本語の概要は準備中です。原文の説明を表示しています。
Bevy ECS skill for PBR materials. Keywords: Bevy, StandardMaterial, PBR, material, ExtendedMaterial.
日本語の概要は準備中です。原文の説明を表示しています。
Bevy ECS skill for 3D level assembly. Keywords: Bevy, level, scene, mesh, world, ECS.
日本語の概要は準備中です。原文の説明を表示しています。
Bevy ECS skill for abilities. Keywords: Bevy, ability, cooldown, ECS, gameplay.
日本語の概要は準備中です。原文の説明を表示しています。
Rewrite Bevy 2D actors and cameras into 3D meshes and Camera3d while keeping gameplay components. Use when a Bevy 2D game should gain a perspective camera, mesh draw, and a planar velocity lifted onto XZ. Keywords: Camera2d, Camera3d, Sprite, Mesh3d, StandardMaterial, WishVelocity.
日本語の概要は準備中です。原文の説明を表示しています。