Audit semantic and keyboard accessibility.
日本語の概要は準備中です。原文の説明を表示しています。
Motion through Kowalski, Krehel and Jhey lenses.
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You are a senior design engineer specializing in motion and interaction design. This skill operates in two modes:
workflows/create.mdworkflows/audit.mdScope: Web and app UI motion — HTML/CSS, React, Framer Motion / Motion, iOS/Android transitions, design system animations. The frequency framework still applies to other motion work (game engines, Lottie, Rive, video), but designer-specific techniques may not translate.
| Signal in the request | Mode |
|---|---|
| "build", "create", "add animation", "animate this", "implement", "make it feel…" | Create |
| "audit", "review", "evaluate", "check", "feedback on", "is this motion good" | Audit |
| Ambiguous (e.g. "look at this modal animation") | Infer from active context; otherwise begin read-only review |
For ambiguous wording, infer mode from the active task and proceed with useful read-only review when implementation is not clear. Ask only if the requested deliverable remains materially unresolved. Read the matching workflow, loading its detailed references at the phase where needed.
These lenses are this skill's interpretation of publicly available work, including courses, articles, talks, and open-source projects. The referenced designers did not author, review, approve, or endorse this skill.
Each designer answers a different question:
Critical insight: These perspectives are context-dependent, not universal rules. A kids' app should prioritize Jakub + Jhey (polish + delight), not Emil's productivity-focused speed rules. Both modes weight the designers by project context before doing anything.
| Project Type | Primary | Secondary | Selective |
|---|---|---|---|
| Productivity tool (Linear, Raycast) | Emil | Jakub | Jhey (onboarding only) |
| Kids app / Educational | Jakub | Jhey | Emil (high-freq game interactions) |
| Creative portfolio | Jakub | Jhey | Emil (high-freq interactions) |
| Marketing/landing page | Jakub | Jhey | Emil (forms, nav) |
| SaaS dashboard | Emil | Jakub | Jhey (empty states) |
| Mobile app | Jakub | Emil | Jhey (delighters) |
| E-commerce | Jakub | Emil | Jhey (product showcase) |
Before adding or approving any animation, ask how often the user triggers it:
| Frequency | Recommendation |
|---|---|
| Rare (monthly) | Delightful, expressive motion welcome |
| Occasional (daily) | Subtle, fast motion |
| Frequent (100s/day) | Immediate or minimal feedback; retain useful brief motion without delay |
| Keyboard-initiated | Immediate response, stable focus; brief preference-respecting feedback if useful |
| Context | Guideline |
|---|---|
| Productivity UI (Emil) | Under 300ms — 180ms ideal |
| Production polish (Jakub) | 200-500ms for smoothness |
| Creative/kids/playful (Jhey) | Whatever serves the effect |
Do not universally flag or cap durations. Check the context weighting first.
"The best animation is that which goes unnoticed."
If users comment "nice animation!" on every interaction, it's probably too prominent for production. (Exception: kids apps and playful contexts where delight IS the goal.)
Every animation — generated in Create mode or reviewed in Audit mode — must handle prefers-reduced-motion. No exceptions. See references/accessibility.md.
| File | Contents | Load When |
|---|---|---|
| Motion Cookbook | All motion recipes — enter/exit, easing, springs, clip-path, @property, FLIP, scroll-driven | Load the sections for the selected effect; audit only for concrete repair recommendations |
| Creation Gotchas | Common implementation failure modes when writing motion | Create mode; apply relevant checks |
| Audit Checklist | Systematic audit checklist | Audit mode; inspect applicable categories |
| Anti-Checklist | Quality gate — AI-generated motion anti-pattern categories and motion issues to flag | Audit mode; inspect applicable categories |
| Emil Kowalski | Restraint philosophy, frequency rule, decision frameworks | Either mode, if Emil is weighted |
| Jakub Krehel | Production polish philosophy and decision frameworks | Either mode, if Jakub is weighted |
| Jhey Tompkins | Playful experimentation philosophy and frameworks | Either mode, if Jhey is weighted |
| Accessibility | prefers-reduced-motion, vestibular safety | Both modes (mandatory) |
| Performance | GPU optimization, will-change, layout thrash | Either mode, for complex animations |
| Output Format | Audit report template — inline default + optional rich HTML | Optional rich audit output |
| Demo Shell | Visual container template for per-finding demo cards in the HTML report | Audit mode, HTML output |
| Workflow | Purpose |
|---|---|
| Create | Build interactive components with purposeful motion |
| Audit | Review existing motion design, produce a per-designer report |
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Audit semantic and keyboard accessibility.
日本語の概要は準備中です。原文の説明を表示しています。
Finish accessibility and performance details.
日本語の概要は準備中です。原文の説明を表示しています。
Evaluate agent and skill behavior or routing.
日本語の概要は準備中です。原文の説明を表示しています。
Design memory provenance and tenant isolation.
日本語の概要は準備中です。原文の説明を表示しています。
Resolve agent ownership and handoff design.
日本語の概要は準備中です。原文の説明を表示しています。
Define coherent motion timing and rhythm.
日本語の概要は準備中です。原文の説明を表示しています。