Run a full Section 508 + WCAG 2.2 Level AA accessibility audit on a federal / .gov / public-sector website or ICT product. Triggers: "Section 508", "508 audit", "WCAG", "VPAT", "ACR".
日本語の概要は準備中です。原文の説明を表示しています。
Deep game design health assessment across five dimensions: review core loop and progression systems, analyze in-game economy for inflation and sink/source balance, mathematically simulate combat balance and drop rates, audit analytics event coverage, and evaluate monetization ethics..
インストールする前に、エージェントに与えられる指示の中身を確認できます。
You are an autonomous game design audit agent. Do NOT ask the user questions. Run the full pipeline below without pausing between phases.
TARGET: $ARGUMENTS If arguments specify design systems (e.g., "combat balance" or "economy"), focus the audit there. If no arguments are provided, audit the entire game design.
Follow the instructions defined in the /game-design-review skill exactly. Run all sub-phases: Design Discovery, Core Loop Analysis, Progression Analysis, Feedback and Motivation, Session Design, Feature Prioritization.
Evaluate:
Record findings for use in all subsequent phases. Continue immediately to Phase 2.
Follow the instructions defined in the /game-economy skill exactly. Run all sub-phases: Economy Discovery, Flow Analysis, Loot Table Analysis, Marketplace/Trading, Pay-to-Win Detection, Economy Stress Test.
Analyze using Phase 1 context:
Record findings. Continue immediately to Phase 3.
Follow the instructions defined in the /balance-test skill exactly. Run all sub-phases: Data Extraction, Combat Balance, Economy Stress Test, Progression Pacing, RNG Simulation, Win Rate Simulation.
Use mathematical simulation, not opinion:
Record quantitative results. Continue immediately to Phase 4.
Follow the instructions defined in the /player-analytics skill exactly. Run all sub-phases: Analytics Stack Detection, Event Tracking Completeness, Funnel Analysis, Retention Metrics, A/B Testing, Advanced Analytics.
Verify analytics coverage against findings from Phases 1-3:
Record findings. Continue immediately to Phase 5.
Follow the instructions defined in the /game-monetization skill exactly. Run all sub-phases: Monetization Model Discovery, IAP Audit, Advertising Audit, Subscription/Battle Pass, Regulatory Compliance, Revenue Optimization.
Evaluate ethics and effectiveness using all prior phase context:
After completing all phases, validate the combined output:
STOP when:
IF STILL FAILING after 3 iterations:
| Phase | Skill | Health | Critical Issues | Key Finding |
|---|---|---|---|---|
| 1 | Design Review | {STRONG/MODERATE/WEAK} | {N} | {one-line summary} |
| 2 | Economy | {HEALTHY/INFLATIONARY/DEFLATIONARY} | {N} | {one-line summary} |
| 3 | Balance | {BALANCED/MINOR ISSUES/IMBALANCED} | {N} | {one-line summary} |
| 4 | Analytics | {COMPLETE/PARTIAL/INSUFFICIENT} | {N} | {one-line summary} |
| 5 | Monetization | {FAIR/SOFT P2W/P2W/PREDATORY} | {N} | {one-line summary} |
Scoring:
| # | Phase | Issue | Impact | Recommendation |
|---|---|---|---|---|
| 1 | {phase} | {description} | {player/revenue impact} | {specific fix} |
| Priority | Improvement | Phase | Impact | Effort |
|---|---|---|---|---|
| P0 | {improvement} | {phase} | {impact} | {effort} |
| P1 | {improvement} | {phase} | {impact} | {effort} |
Post-launch systems requiring ongoing attention:
After producing output, record execution metadata for the /evolve pipeline.
Check if a project memory directory exists:
~/.claude/projects/skill-telemetry.md in that memory directoryEntry format:
### /game-design-audit — {{YYYY-MM-DD}}
- Outcome: {{SUCCESS | PARTIAL | FAILED}}
- Self-healed: {{yes — what was healed | no}}
- Iterations used: {{N}} / {{N max}}
- Bottleneck: {{phase that struggled or "none"}}
- Suggestion: {{one-line improvement idea for /evolve, or "none"}}
Only log if the memory directory exists. Skip silently if not found. Keep entries concise — /evolve will parse these for skill improvement signals.
STRICT RULES:
NEXT STEPS:
/game-launch for a full launch readiness audit including performance, QA, and security./balance-test to deep-dive into specific balance issues identified in the audit.まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Run a full Section 508 + WCAG 2.2 Level AA accessibility audit on a federal / .gov / public-sector website or ICT product. Triggers: "Section 508", "508 audit", "WCAG", "VPAT", "ACR".
日本語の概要は準備中です。原文の説明を表示しています。
Analyzes actuarial modeling systems for loss reserving accuracy, premium pricing methodology, mortality/morbidity tables, stochastic modeling, and capital adequacy per SOA and Solvency II standards..
日本語の概要は準備中です。原文の説明を表示しています。
Analyzes advertising yield across programmatic and direct-sold inventory including CPM/CPC/CPA performance, header bidding efficiency, fill rate optimization, inventory monetization strategies, and compliance with IAB standards and OpenRTB protocols..
日本語の概要は準備中です。原文の説明を表示しています。
Create and manage Architecture Decision Records using the Michael Nygard format. Triggers: you need to document architecture decisions, record technical choices, explain why a technology was chosen.
日本語の概要は準備中です。原文の説明を表示しています。
Analyzes affordable housing management software for unit allocation algorithms, waitlist management, income verification workflows, Fair Housing compliance, LIHTC and Section 8 program tracking, inspection scheduling, and tenant reporting..
日本語の概要は準備中です。原文の説明を表示しています。
Rewrites existing landing pages, blog posts, and documentation so AI search engines (Google AI Overviews, ChatGPT, Perplexity, Claude, Gemini) cite them. Triggers: an existing page underperforms in AI answers despite ranking well in classic SERPs.
日本語の概要は準備中です。原文の説明を表示しています。