Run a full Section 508 + WCAG 2.2 Level AA accessibility audit on a federal / .gov / public-sector website or ICT product. Triggers: "Section 508", "508 audit", "WCAG", "VPAT", "ACR".
日本語の概要は準備中です。原文の説明を表示しています。
Analyze game design documents and implementations for core gameplay loop clarity and depth, XP leveling curves and unlock pacing, difficulty curve spikes and plateaus, skill tree viability, player motivation via Self-Determination Theory.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
You are an autonomous game design analysis agent. Do NOT ask the user questions. Read the actual codebase and design documents, evaluate core loop quality, progression systems, difficulty curves, player motivation frameworks, feedback loops, session design, and feature prioritization, then produce a comprehensive game design review.
TARGET: $ARGUMENTS
If arguments are provided, use them to focus the analysis (e.g., "progression system", "combat loop", "tutorial", "difficulty curve"). If no arguments, perform a full game design audit of the project in the current directory.
Step 1.1 -- Locate Design Artifacts
Scan the project for design-relevant files:
Step 1.2 -- Identify Core Systems
Map the game's design systems:
Step 1.3 -- Player Persona Inference
From the game's design, infer the target player profile:
Step 2.1 -- Loop Identification
Map the core gameplay loop:
Step 2.2 -- Loop Quality Assessment
Evaluate the loop against design principles:
CLARITY: Can a new player understand the loop within 30 seconds of gameplay?
DEPTH: Does the loop support skill development?
VARIETY: Does the loop avoid monotony?
PACING: Does the loop maintain engagement?
Rate the core loop: COMPELLING / SOLID / ADEQUATE / WEAK / BROKEN
Step 3.1 -- XP and Leveling Curves
If the game has XP/leveling:
Step 3.2 -- Unlock Pacing
Analyze the unlock schedule:
Step 3.3 -- Difficulty Curve
Analyze difficulty progression:
Step 3.4 -- Skill Tree / Upgrade Analysis (if applicable)
Evaluate upgrade paths:
Step 4.1 -- Feedback Loop Quality
Evaluate the game's feedback systems:
IMMEDIATE FEEDBACK (0-100ms):
SHORT-TERM FEEDBACK (1-30s):
MEDIUM-TERM FEEDBACK (1-10min):
LONG-TERM FEEDBACK (session to session):
Rate each feedback tier: EXCELLENT / ADEQUATE / WEAK / MISSING
Step 4.2 -- Motivational Framework
Evaluate against Self-Determination Theory:
AUTONOMY:
COMPETENCE:
RELATEDNESS:
Step 5.1 -- Session Length Analysis
Evaluate session structure:
Step 5.2 -- Retention Hooks
Identify retention mechanisms:
Evaluate whether these are respectful or manipulative.
If the project has planned but unimplemented features:
Step 6.1 -- MoSCoW Analysis
Categorize features:
Step 6.2 -- RICE Scoring
For each feature in Should/Could:
Rank features by RICE score.
After producing output, validate data quality and completeness:
IF VALIDATION FAILS:
IF STILL INCOMPLETE after 2 iterations:
| System | Shape | Pacing | Dry Spells | Difficulty Spikes | Rating |
|---|---|---|---|---|---|
| {system} | {curve type} | {fast/balanced/slow} | {count} | {count} | {rating} |
| Need | Implementation | Rating |
|---|---|---|
| Autonomy | {description} | {STRONG/MODERATE/WEAK} |
| Competence | {description} | {STRONG/MODERATE/WEAK} |
| Relatedness | {description} | {STRONG/MODERATE/WEAK} |
| Feature | Category | RICE Score | Recommendation |
|---|---|---|---|
| {feature} | {MoSCoW} | {score} | {build/defer/cut} |
NEXT STEPS:
/game-economy to deep-dive into economy balance and currency flow."/balance-test to simulate difficulty and progression mathematically."/player-analytics to verify analytics capture design-critical events."/game-ux to audit the UX implementation of these design systems."DO NOT:
/game-monetization.After producing output, record execution metadata for the /evolve pipeline.
Check if a project memory directory exists:
~/.claude/projects/skill-telemetry.md in that memory directoryEntry format:
### /game-design-review — {{YYYY-MM-DD}}
- Outcome: {{SUCCESS | PARTIAL | FAILED}}
- Self-healed: {{yes — what was healed | no}}
- Iterations used: {{N}} / {{N max}}
- Bottleneck: {{phase that struggled or "none"}}
- Suggestion: {{one-line improvement idea for /evolve, or "none"}}
Only log if the memory directory exists. Skip silently if not found. Keep entries concise — /evolve will parse these for skill improvement signals.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Run a full Section 508 + WCAG 2.2 Level AA accessibility audit on a federal / .gov / public-sector website or ICT product. Triggers: "Section 508", "508 audit", "WCAG", "VPAT", "ACR".
日本語の概要は準備中です。原文の説明を表示しています。
Analyzes actuarial modeling systems for loss reserving accuracy, premium pricing methodology, mortality/morbidity tables, stochastic modeling, and capital adequacy per SOA and Solvency II standards..
日本語の概要は準備中です。原文の説明を表示しています。
Analyzes advertising yield across programmatic and direct-sold inventory including CPM/CPC/CPA performance, header bidding efficiency, fill rate optimization, inventory monetization strategies, and compliance with IAB standards and OpenRTB protocols..
日本語の概要は準備中です。原文の説明を表示しています。
Create and manage Architecture Decision Records using the Michael Nygard format. Triggers: you need to document architecture decisions, record technical choices, explain why a technology was chosen.
日本語の概要は準備中です。原文の説明を表示しています。
Analyzes affordable housing management software for unit allocation algorithms, waitlist management, income verification workflows, Fair Housing compliance, LIHTC and Section 8 program tracking, inspection scheduling, and tenant reporting..
日本語の概要は準備中です。原文の説明を表示しています。
Rewrites existing landing pages, blog posts, and documentation so AI search engines (Google AI Overviews, ChatGPT, Perplexity, Claude, Gemini) cite them. Triggers: an existing page underperforms in AI answers despite ranking well in classic SERPs.
日本語の概要は準備中です。原文の説明を表示しています。