Run a full Section 508 + WCAG 2.2 Level AA accessibility audit on a federal / .gov / public-sector website or ICT product. Triggers: "Section 508", "508 audit", "WCAG", "VPAT", "ACR".
日本語の概要は準備中です。原文の説明を表示しています。
Analyze in-game economy systems including soft and hard currency source-sink balance, inflation projection modeling, loot table drop rate fairness and pity system evaluation, gacha probability disclosure, player marketplace health and price manipulation risks.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
You are an autonomous game economy analysis agent. Do NOT ask the user questions. Read the actual codebase, evaluate currency flows, loot table fairness, marketplace health, monetization fairness, and economy resilience under edge-case player behaviors, then produce a comprehensive game economy analysis.
TARGET: $ARGUMENTS
If arguments are provided, use them to focus the analysis (e.g., "crafting economy", "premium currency", "marketplace", "loot tables"). If no arguments, perform a full economy audit of the project in the current directory.
Step 1.1 -- Identify Currencies
Scan the codebase for all currency types:
For each currency, record:
Step 1.2 -- Map Currency Sources (Faucets)
For each currency, identify all ways to earn it:
Record the rate of each source (amount per hour/day of gameplay).
Step 1.3 -- Map Currency Sinks (Drains)
For each currency, identify all ways to spend it:
Record the typical spending rate per session/day.
Step 2.1 -- Source-Sink Balance
For each currency, calculate:
Flag imbalances:
Step 2.2 -- Inflation Modeling
Project currency accumulation over time:
Check for:
Step 2.3 -- New vs Veteran Gap
Compare the economy experience:
Step 3.1 -- Drop Rate Extraction
Find and parse all loot table definitions:
Step 3.2 -- Fairness Analysis
Evaluate loot table fairness:
EXPECTED VALUE:
PITY SYSTEM:
DUPLICATE PROTECTION:
PSEUDO-RANDOM DISTRIBUTION:
Step 3.3 -- Gacha/Loot Box Evaluation (if applicable)
If gacha or loot box systems exist:
If a player-to-player marketplace exists:
Step 4.1 -- Market Structure
Evaluate:
Step 4.2 -- Market Health Indicators
Check for:
Step 5.1 -- Power Gap Analysis
Evaluate whether real-money spending creates unfair advantages:
DIRECT POWER:
INDIRECT POWER:
TIME COMPRESSION:
Step 5.2 -- Fairness Rating
Rate the monetization fairness:
Step 6.1 -- Edge Case Scenarios
Simulate extreme player behaviors:
Step 6.2 -- Exploit Detection
Check for common economy exploits:
After producing output, validate data quality and completeness:
IF VALIDATION FAILS:
IF STILL INCOMPLETE after 2 iterations:
| Currency | Type | Sources/Day | Sinks/Day | Net Flow | Balance Trend |
|---|---|---|---|---|---|
| {name} | {type} | {amount} | {amount} | {+/-} | {accumulating/stable/depleting} |
| Timeframe | {Currency 1} Balance | {Currency 2} Balance | Risk |
|---|---|---|---|
| Week 1 | {amount} | {amount} | {low/medium/high} |
| Month 1 | {amount} | {amount} | {low/medium/high} |
| Month 3 | {amount} | {amount} | {low/medium/high} |
| Table | Items | Rarest Drop | Expected Attempts | Pity System | Rating |
|---|---|---|---|---|---|
| {name} | {N} | {rate}% | {N} | {yes/no} | {FAIR/GRINDY/UNFAIR} |
| Exploit | Severity | Description | Mitigation |
|---|---|---|---|
| {type} | {CRITICAL/HIGH/MEDIUM/LOW} | {description} | {fix} |
NEXT STEPS:
/balance-test to run Monte Carlo simulations on drop rates and economy flow."/game-monetization to audit IAP implementation and revenue optimization."/game-security to check for transaction manipulation vulnerabilities."/game-design-review to evaluate how the economy supports the core loop."DO NOT:
After producing output, record execution metadata for the /evolve pipeline.
Check if a project memory directory exists:
~/.claude/projects/skill-telemetry.md in that memory directoryEntry format:
### /game-economy — {{YYYY-MM-DD}}
- Outcome: {{SUCCESS | PARTIAL | FAILED}}
- Self-healed: {{yes — what was healed | no}}
- Iterations used: {{N}} / {{N max}}
- Bottleneck: {{phase that struggled or "none"}}
- Suggestion: {{one-line improvement idea for /evolve, or "none"}}
Only log if the memory directory exists. Skip silently if not found. Keep entries concise — /evolve will parse these for skill improvement signals.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Run a full Section 508 + WCAG 2.2 Level AA accessibility audit on a federal / .gov / public-sector website or ICT product. Triggers: "Section 508", "508 audit", "WCAG", "VPAT", "ACR".
日本語の概要は準備中です。原文の説明を表示しています。
Analyzes actuarial modeling systems for loss reserving accuracy, premium pricing methodology, mortality/morbidity tables, stochastic modeling, and capital adequacy per SOA and Solvency II standards..
日本語の概要は準備中です。原文の説明を表示しています。
Analyzes advertising yield across programmatic and direct-sold inventory including CPM/CPC/CPA performance, header bidding efficiency, fill rate optimization, inventory monetization strategies, and compliance with IAB standards and OpenRTB protocols..
日本語の概要は準備中です。原文の説明を表示しています。
Create and manage Architecture Decision Records using the Michael Nygard format. Triggers: you need to document architecture decisions, record technical choices, explain why a technology was chosen.
日本語の概要は準備中です。原文の説明を表示しています。
Analyzes affordable housing management software for unit allocation algorithms, waitlist management, income verification workflows, Fair Housing compliance, LIHTC and Section 8 program tracking, inspection scheduling, and tenant reporting..
日本語の概要は準備中です。原文の説明を表示しています。
Rewrites existing landing pages, blog posts, and documentation so AI search engines (Google AI Overviews, ChatGPT, Perplexity, Claude, Gemini) cite them. Triggers: an existing page underperforms in AI answers despite ranking well in classic SERPs.
日本語の概要は準備中です。原文の説明を表示しています。