2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Socratic questioning protocol + user communication. MANDATORY for complex requests, new features, or unclear requirements. Includes progress reporting and error handling.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
MANDATORY: Use for complex/vague requests, new features, updates.
| Pattern | Action |
|---|---|
| "Build/Create/Make [thing]" without details | 🛑 ASK 3 questions |
| Complex feature or architecture | 🛑 Clarify before implementing |
| Update/change request | 🛑 Confirm scope |
| Vague requirements | 🛑 Ask purpose, users, constraints |
⛔ NEVER use static templates. Read dynamic-questioning.md for principles.
| Principle | Meaning |
|---|---|
| Questions Reveal Consequences | Each question connects to an architectural decision |
| Context Before Content | Understand greenfield/feature/refactor/debug context first |
| Minimum Viable Questions | Each question must eliminate implementation paths |
| Generate Data, Not Assumptions | Don't guess—ask with trade-offs |
1. Parse request → Extract domain, features, scale indicators
2. Identify decision points → Blocking vs. deferable
3. Generate questions → Priority: P0 (blocking) > P1 (high-leverage) > P2 (nice-to-have)
4. Format with trade-offs → What, Why, Options, Default
### [PRIORITY] **[DECISION POINT]**
**Question:** [Clear question]
**Why This Matters:**
- [Architectural consequence]
- [Affects: cost/complexity/timeline/scale]
**Options:**
| Option | Pros | Cons | Best For |
|--------|------|------|----------|
| A | [+] | [-] | [Use case] |
**If Not Specified:** [Default + rationale]
For detailed domain-specific question banks and algorithms, see: dynamic-questioning.md
PRINCIPLE: Transparency builds trust. Status must be visible and actionable.
| Agent | Status | Current Task | Progress |
|---|---|---|---|
| [Agent Name] | ✅🔄⏳❌⚠️ | [Task description] | [% or count] |
| Icon | Meaning | Usage |
|---|---|---|
| ✅ | Completed | Task finished successfully |
| 🔄 | Running | Currently executing |
| ⏳ | Waiting | Blocked, waiting for dependency |
| ❌ | Error | Failed, needs attention |
| ⚠️ | Warning | Potential issue, not blocking |
PRINCIPLE: Errors are opportunities for clear communication.
1. Acknowledge the error
2. Explain what happened (user-friendly)
3. Offer specific solutions with trade-offs
4. Ask user to choose or provide alternative
| Category | Response Strategy |
|---|---|
| Port Conflict | Offer alternative port or close existing |
| Dependency Missing | Auto-install or ask permission |
| Build Failure | Show specific error + suggested fix |
| Unclear Error | Ask for specifics: screenshot, console output |
PRINCIPLE: Celebrate success, guide next steps.
1. Success confirmation (celebrate briefly)
2. Summary of what was done (concrete)
3. How to verify/test (actionable)
4. Next steps suggestion (proactive)
| Principle | Implementation |
|---|---|
| Concise | No unnecessary details, get to point |
| Visual | Use emojis (✅🔄⏳❌) for quick scanning |
| Specific | "~2 minutes" not "wait a bit" |
| Alternatives | Offer multiple paths when stuck |
| Proactive | Suggest next step after completion |
| Anti-Pattern | Why |
|---|---|
| Jumping to solutions before understanding | Wastes time on wrong problem |
| Assuming requirements without asking | Creates wrong output |
| Over-engineering first version | Delays value delivery |
| Ignoring constraints | Creates unusable solutions |
| "I think" phrases | Uncertainty → Ask instead |
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
API design principles and decision-making. REST vs GraphQL vs tRPC selection, response formats, versioning, pagination.
日本語の概要は準備中です。原文の説明を表示しています。
Main application building orchestrator. Creates full-stack applications from natural language requests. Determines project type, selects tech stack, coordinates agents.
日本語の概要は準備中です。原文の説明を表示しています。
Architectural decision-making framework. Requirements analysis, trade-off evaluation, ADR documentation. Use when making architecture decisions or analyzing system design.
日本語の概要は準備中です。原文の説明を表示しています。
Bash/Linux terminal patterns. Critical commands, piping, error handling, scripting. Use when working on macOS or Linux systems.
日本語の概要は準備中です。原文の説明を表示しています。