2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
MCP (Model Context Protocol) server building principles. Tool design, resource patterns, best practices.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Principles for building MCP servers.
Model Context Protocol - standard for connecting AI systems with external tools and data sources.
| Concept | Purpose |
|---|---|
| Tools | Functions AI can call |
| Resources | Data AI can read |
| Prompts | Pre-defined prompt templates |
my-mcp-server/
├── src/
│ └── index.ts # Main entry
├── package.json
└── tsconfig.json
| Type | Use |
|---|---|
| Stdio | Local, CLI-based |
| SSE | Web-based, streaming |
| WebSocket | Real-time, bidirectional |
| Principle | Description |
|---|---|
| Clear name | Action-oriented (get_weather, create_user) |
| Single purpose | One thing well |
| Validated input | Schema with types and descriptions |
| Structured output | Predictable response format |
| Field | Required? |
|---|---|
| Type | Yes - object |
| Properties | Define each param |
| Required | List mandatory params |
| Description | Human-readable |
| Type | Use |
|---|---|
| Static | Fixed data (config, docs) |
| Dynamic | Generated on request |
| Template | URI with parameters |
| Pattern | Example |
|---|---|
| Fixed | docs://readme |
| Parameterized | users://{userId} |
| Collection | files://project/* |
| Situation | Response |
|---|---|
| Invalid params | Validation error message |
| Not found | Clear "not found" |
| Server error | Generic error, log details |
| Type | Encoding |
|---|---|
| Text | Plain text |
| Images | Base64 + MIME type |
| Files | Base64 + MIME type |
| Field | Purpose |
|---|---|
| command | Executable to run |
| args | Command arguments |
| env | Environment variables |
| Type | Focus |
|---|---|
| Unit | Tool logic |
| Integration | Full server |
| Contract | Schema validation |
Remember: MCP tools should be simple, focused, and well-documented. The AI relies on descriptions to use them correctly.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
API design principles and decision-making. REST vs GraphQL vs tRPC selection, response formats, versioning, pagination.
日本語の概要は準備中です。原文の説明を表示しています。
Main application building orchestrator. Creates full-stack applications from natural language requests. Determines project type, selects tech stack, coordinates agents.
日本語の概要は準備中です。原文の説明を表示しています。
Architectural decision-making framework. Requirements analysis, trade-off evaluation, ADR documentation. Use when making architecture decisions or analyzing system design.
日本語の概要は準備中です。原文の説明を表示しています。
Bash/Linux terminal patterns. Critical commands, piping, error handling, scripting. Use when working on macOS or Linux systems.
日本語の概要は準備中です。原文の説明を表示しています。