2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Web application testing principles. E2E, Playwright, deep audit strategies.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Discover and test everything. Leave no route untested.
Execute these for automated browser testing:
| Script | Purpose | Usage |
|---|---|---|
scripts/playwright_runner.py | Basic browser test | python scripts/playwright_runner.py https://example.com |
| With screenshot | python scripts/playwright_runner.py <url> --screenshot | |
| Accessibility check | python scripts/playwright_runner.py <url> --a11y |
Requires: pip install playwright && playwright install chromium
| Target | How to Find |
|---|---|
| Routes | Scan app/, pages/, router files |
| API endpoints | Grep for HTTP methods |
| Components | Find component directories |
| Features | Read documentation |
/\ E2E (Few)
/ \ Critical user flows
/----\
/ \ Integration (Some)
/--------\ API, data flow
/ \
/------------\ Component (Many)
Individual UI pieces
| Priority | Tests |
|---|---|
| 1 | Happy path user flows |
| 2 | Authentication flows |
| 3 | Critical business actions |
| 4 | Error handling |
| Practice | Why |
|---|---|
| Use data-testid | Stable selectors |
| Wait for elements | Avoid flaky tests |
| Clean state | Independent tests |
| Avoid implementation details | Test user behavior |
| Concept | Use |
|---|---|
| Page Object Model | Encapsulate page logic |
| Fixtures | Reusable test setup |
| Assertions | Built-in auto-wait |
| Trace Viewer | Debug failures |
| Setting | Recommendation |
|---|---|
| Retries | 2 on CI |
| Trace | on-first-retry |
| Screenshots | on-failure |
| Video | retain-on-failure |
| Scenario | Value |
|---|---|
| Design system | High |
| Marketing pages | High |
| Component library | Medium |
| Dynamic content | Lower |
| Area | Tests |
|---|---|
| Status codes | 200, 400, 404, 500 |
| Response shape | Matches schema |
| Error messages | User-friendly |
| Edge cases | Empty, large, special chars |
tests/
├── e2e/ # Full user flows
├── integration/ # API, data
├── component/ # UI units
└── fixtures/ # Shared data
| Pattern | Example |
|---|---|
| Feature-based | login.spec.ts |
| Descriptive | user-can-checkout.spec.ts |
| Strategy | Use |
|---|---|
| Per file | Playwright default |
| Sharding | Large suites |
| Workers | Multiple browsers |
| ❌ Don't | ✅ Do |
|---|---|
| Test implementation | Test behavior |
| Hardcode waits | Use auto-wait |
| Skip cleanup | Isolate tests |
| Ignore flaky tests | Fix root cause |
Remember: E2E tests are expensive. Use them for critical paths only.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
API design principles and decision-making. REST vs GraphQL vs tRPC selection, response formats, versioning, pagination.
日本語の概要は準備中です。原文の説明を表示しています。
Main application building orchestrator. Creates full-stack applications from natural language requests. Determines project type, selects tech stack, coordinates agents.
日本語の概要は準備中です。原文の説明を表示しています。
Architectural decision-making framework. Requirements analysis, trade-off evaluation, ADR documentation. Use when making architecture decisions or analyzing system design.
日本語の概要は準備中です。原文の説明を表示しています。
Bash/Linux terminal patterns. Critical commands, piping, error handling, scripting. Use when working on macOS or Linux systems.
日本語の概要は準備中です。原文の説明を表示しています。